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WaR v0.18b beta

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Warlords and Regiments v0.18b beta (7/4/09)
(Protected)

Official Site: http://warlordsandregiments.blogspot.com

Warlords and Regiments is a 12-Player AoS (Aeon of Strife) type Warcraft 3 Frozen Throne Expansion map. Created by Bountygiver and Spritviper by 29.02.2008, it is basically a 4-team hero vs hero map, with 3 players per team, which the victory condition is to destroy all 3 of your opponents.

Features:
1: 48 all new, custom made heroes with 2 normal skills (Up to level 7), 1 lesser power (Up to level 6) and 1 ultimate (Up to level 5). Hero levels up to level 40.
2: Over 100 types of items, combinations, upgradable items and secret items.(Major game change in v0.15) Unique dual-sided "click and upgrade" item system which enables players to upgrade or downgrade their items with a single click of the mouse.
3: (Major game update in v0.15) Reasonably large map size which is big enough to retain its "epicness" and small enough to provide a fast-paced gameplay.
4: Highly detailed and balanced terraining, with quick and efficient alternative routes in wilderness areas for hunting and ambushing.
5: Fountains to heal and revealers to scout enemy heroes in the wilderness.
6: Multiple stackable game modes. (Major game update in v0.15) Complete with the all-new tag mode which enable players to switch between 2 heroes and the stack mode (v0.18 onwards) which enables heroes to be selected repeatedly.
7: 4 lanes for each team. The top and bottom lanes lead to seperate bases while the middle two lanes lead to a single opposite enemy base.
8: (Major game change in v0.10) A hero in-built teleporting system, with purchasible teleporting points.
9. (Major game change in v0.15) Added tomes, complete with a anti-error system which makes sure the only heroes are able to buy tomes.
10. (Major game change in v0.17) An anti item pooling system which prevents players from sharing items, except for items sold at the Supply Stash.
11. (Major game change in v0.17) A ranking system which ranks the 5 best players of each aspect of the game at the end of the game.


-Changelog(v0.18b)
-Fixed more probable server split issues.
-Reduced hero stock replenish interval to 1 second from 30 seconds for the "-stack" mode.
-Added 2 second casting time to Sneak and reduced effect duration from 5 to 3 seconds, but reduced mana cost from 95 to 65.
-Reduced Warping Strike damage. (60/75/90/105/120/135 to 60/70/80/90/100/110)
-Reduced Mirage Blur chance to evade. (20%/30%/40%/50%/60%/70%/80% to 20%/26%/32%/38%/42%/48%/54%)
-Reduced Deadly Reflex chance to evade. (20%/28%/36%/44%/52% to 16%/20%/24%/28%/32%)
-Increased Combo Strike attack speed boost. (30%/50%/70%/90%/110%/13%/150% to 40%/60%/80%/100%/120%/140%/160%)
-Reduced Blend duration. (10/14/18/22/26/30/34 to 10/12/14/16/18/20/22)
-Reduced Blood Surge attack speed increase per attack to 6% from 7%.
-Increased Hypnosis Ray cooldown from 15 to 20 seconds and reduced duration. (2/3/4/5/6/7/8/9 to 2/2.5/3/3.5/4/4.5/5)
-Reduced Venomous Swipe duration (6 to 4 seconds).
-Reduced Vacuum Arrows damage per shot. (80/100/120/140/160/180 to 80/95/110/125/140/155)
-Increased Corrosion mana cost. (150/200/250/300/350 to 160/220/280/340/400)
-Reduced Exploding Shot damage (50/80/110/140/170/200 to 50/75/100/125/150/175)
-Reduced Demolishing Cleave damage (80/125/170/215/260/305 to 80/120/160/200/240/280) and reduced duration from 4 to 3 seconds.
-Increased Reincarnation cooldown. (300/255/210/165/120 to 350/300/250/200/150)

-Changelog(v0.18)
-CRITICAL: Removed more elements prone to server splits from the Initialization trigger.
-CRITICAL: Fixed the "infamous" hero-aiming bug which causes Alliance creeps to focus their attacks on player heroes only.
-CRITICAL: Fixed a bug with certain tooltips not showing up in game.
-MAJOR CHANGE: Added "-random" command to enable players to choose a random hero with no cost. A random hero is also automatically selected if a player doesn't choose a hero before the creeps spawn.
-MAJOR CHANGE: Added "-stack" mode to enable multiple selections on any hero.
-Removed some extra and unnecessary lines of code in order to improve performance and reduce map size.
-User control is now disabled during highly performance demanding moments, eg. Loading heroes.

-Changelog(v0.17c)
-CRITICAL: Fixed a major bug on the Game Cache Initialization which mistakenly used .w3t instead of .w3v files, which may account for some server split issues regarding the map.
-CRITICAL: Fixed a major bug which causes the game to experience massive performance issues as the game progresses.
-CRITICAL: Fixed a potential bug with some tooltips not displaying properly in multiplayer games.
-Made some tweaks in map optimization.
-Fixed some combination scroll tooltip typos.
-Increased Wall of Thorns duration. (2.0/2.5/3.0/3.5/4.0/4.5/5.0 to 2.4/3.0/3.6/4.2/4.8/5.4/6.0)
-Decreased Spirit Divide mana cost. (180/240/300/360/420 to 160/200/240/280/320)
-Reduced Chaos Ward hit points. (200/350/500/650/800 to 200/300/400/500/600)

-Changelog(v0.17b)
-CRITICAL: Fixed a bug causing Player 9,10,11 and 12 unable to select heroes from their own towers.
-CRITICAL: Fixed a bug that causes the "All Players" unit group not to select properly, and causing many messages unable to display.
-CRITICAL: Fixed an optimization bug.
-Increased Earthbreaker mana cost. (140/155/170/185/2000/215 to 140/165/190/215/240/265)

Changelog(v0.17):
-CRITICAL: Truly fixed the "infamous" 0.5 second interval lagging glitch.
-CRITICAL: Fixed a major bug which causes the hero's bounty to increase exponentially when dropping and re-picking up items repeatedly.
-CRITICAL: Fixed a bug with Seal of Reflection that causes Player 8 (Pink) to take credit of all the damage.
-CRITICAL: Fixed a major bug which causes Exiled Magus able to learn Mana Bomb at Level 1.
-CRITICAL: Remade the "Unit Takes Damage" system for Fortified Carapace and other related skills.
-CRITICAL: Fixed a bug that causes Fleet of Foot not to activate.
-MAJOR CHANGE: (Experimental) High scores are now displayed at the end of the game.
-MAJOR CHANGE: (Experimental) Added an anti-item pooling system that prevents units from picking up items not belonging to it.
-MAJOR CHANGE: Added -notips command to disable tips.
-MAJOR CHANGE: Major terrain makeover focusing mainly on the Alliance and Horde areas.
-MAJOR CHANGE: Reduced creep spawning interval from 40 to 30 seconds and increased the the time until the first wave is spawned to 90 seconds.
-MAJOR CHANGE: Remade many items in game:
- Bane of the Magus: Replaced Greater Anti Magic Shell with Magic Wall.
- Detectors: Replaced with Flare Gun
- Exterminion: Nerfed and added Enhanced Regeneration ability.
- Heaven's Fury: Nerfed and added Might of the Maelstrom ability.
- Hell's Wrath: Nerfed and added Desanctification ability.
- Nexus Pulverizer: Nerfed and added Nexus Stomp ability.
- Orb of Exodus: Replaced Frost Attack with Frost Aura.
- Serathil: Nerfed and added Command Aura ability.
- Shroud of the Defiler: Removed Evasion and added Defiler's Bane ability.
- Soulreaper's Loop: Remade Hell's Blast effect.
- Soulrender: Remade Life Sap effect.
- Talon of Oblivion: Replaced Advanced Life Steal with Oblivion's Bane.
- Trident of Apocalypse: Replaced Blood Pact with Warpath.
- Vhenem: Nerfed Slow Poison and added Vhenem Shell ability.
- Wind Totem: Replaced Wind Walk with Shrouding Mist.
-MAJOR CHANGE: Remade many hero skills in game:
- Mark of the Berserk (Berserk): Remade
- Swordsmanship (Blademaster) -> Warping Strike
- Power Defense (Castle Defender): Remade
- Rally (Champion Raider) -> Raider's Pride
- Pyromanic Burn (Elder Wizard) -> Eternal Fire
- Accuracy Strike (Fallen Seraph) -> Strafe of Curses
- Pyre of Shadow (Fallen Seraph) -> Removed slow effect and rebalanced mana cost.
- Frost Aura (Frost Dragon) -> Frost Rend
- Frost Nova (Ice Troll Shaman) -> Freezing Cask
- Marksman Mastery (Master Ranger): Remade
- Fatal Poison (Murloc Nightcrawler) -> Corrosion
- Supernova (Naga Enchantress): Retweaked and rebalanced
- Bash (Ogre Lord) -> Mindless Rage
- Great Slam (Orc Warchief): Remade
- Fan of Knives (Phantom Striker) -> Wheel of Phantasm
- Soul Ritual (Ritualist): Remade
- Critical Strike (Sacred Swordsman) -> Combo Strike
- Savage Hunger (Sky Terror): Remade
- Impervious Armor (Stone Colossus): Remade
- Hurricane (Storm Crow) -> Rampaging Twister
- Spirit Bind (Stygian Wraith) -> Nether Cage
- War Stomp (Tauren Chieftian) -> Ravaging Stomp
- Entangling Roots (Tree Devil) -> Wall of Thorns
- Slow Poison (Troll Headhunter) -> Spears of Wounding
- Absorb Life (Vampire Lord) -> Blood Fountain
- Storm Bolt (War Druid) -> Feral Swipe
- Vortex Break (Wings of the Tide): Added 2 second casting time.
-Players now automatically select their Tag hero while Tagging.
-Increased the projectile speed of most heroes.
-Reduced the height of many dummy caster based projectiles.
-Increased the range of Final Watchtowers/ Sentry Posts/ Turret of Souls/ Tree Defenders from 800 to 1000.
-Preloaded more skills which are prone to performance issues.
-Longshot and Elune's Bow skills now gain a 60% and 50% bonus at night respectively instead of 100%.
-Decreased Crystal Bane AoE increment per second charged (250 to 50).
-Changed Blood Surge to be aura-based.
-Decreased Empowering Fervor duration (30 to 25 seconds).
-Changed Crippling Venom to spell damage, and made teleporting unable to affect Crippling Venom damage.
-Added a 20 second cooldown to Murderous Frenzy and 10 second cooldown to Bloody Gouge.
-Changed some icons of existing abilities.
-Fixed a bug with Chaotic Surge which causes its counter not to reset when reactivated
-Fixed a bug with Static Blast which causes it not to activate when autocasting.
-Reduced Inversion, Mirage Blur and Crushing Claws duration. (10 to 6 seconds)
-Fixed a bug with Monsoon which causes it to hit units outside 700 range.
-Reduced Impaler mana cost. (135 to 110)
-Reduced Purge of Insight AoE (1000 to 600)
-Reduced Soul Sap AoE (900 to 600)
-Reduced Soul Sap life absorbed per unit. (220/300/380/460/540 to 175/250/325/400/475)
-Reduced Crushing Claws chance to activate. (40%/44%/48%/52%/56%/60%/64% to 36%/39%/42%/45%/48%/51%/54%)
-Reduced Telekinetic Throw damage. (100/175/250/325/400/475/550 to 90/160/230/300/370/440/510)
-Reduced Soul Sap cooldown. (180 to 120 seconds)
-Reduced Inversion mana cost. (125/160/195/230/265/300 to 120/150/180/210/240/270)
-Increased Statis Pole mana cost. (70 to 75)
-Slightly reduced Sacred Swordsman base attack speed. (1.68 to 1.74)
-Slightly increased Wrath of Gaia pulse interval.
-Reduced Wrath of Gaia mana cost. (225/375/525/675/825 to 225/325/425/525/625)
-Reduced Storm Vortex mana cost. (225/350/475/600/725 to 200/300/400/500/600)
-Reduced Backdraft AoE, and changed damage type to Spells. (400/450/500/550/600/650 to 400/415/430/445/460/475)
-Reduced Landslide mana cost. (80/100/120/140/160/180/200 to 80/95/110/125/140/155/170)
-Reduced Anus Painus Maximus mana cost. (125/170/215/260/305 to 125/160/195/230/265)
-Reduced Anus Painus Maximus stun duration. (2/3/4/5/6 to 2/2.8/3.6/4.4/5.2)
-Smoothened the animation of Frost Shards.
-Fixed a major bug with Earth Pulse which causes the secondary wave not to cast.
-Fixed a bug with Spinebreaker wich makes a stun hit with every cast.
-Increased Power Shield percent chance to block. (40% to 50%)
-Increased Sabre of Blood Life Drain life drained per second. (50 to 75)
-Reduced Longshot damage per arrow (40/60/80/100/120/140/160 to 25/40/55/70/85/100/115)
-Dramatically reduced Touch of Apocalypse mana cost. (200/350/500/650/800 to 175/275/375/475/575)
-Reduced Touch of Apocalypse cooldown. (180/165/150/135/120 to 150/135/120/105/90)
-Reduced Glacial Radiant mana cost. (200/350/500/650/800 to 200/325/450/575/700)
-Reduced Skin of Steel HP bonus. (500/1000/1500/2000/2500 to 400/800/1200/1600/2000)
-Reduced Corpse Bomb AoE (300/325/350/375/400/425/450 to 300/310/320/330/340/350/360)
-Reduced Riptose duration (6 to 4 seconds)
-Reduced Riptose cooldown. (17 to 15 seconds)
-Reduced Riptose mana cost. (90/105/120/135/150/165/180 to 90/100/110/120/130/140/150)
-Reduced Monsoon damage per bolt. (100/125/150/175/200/225 to 100/115/130/145/160/175)
-Increased Chaos Ward cooldown. (1.5 to 5 seconds)
-Decreased Chaos Ward duration. (40 to 30 seconds)
-Increased Chaos Ward mana cost. (80/100/120/140/160 to 90/120/150/180/210)
-Fixed an animation bug with Telekinetic Throw.
-Increased Vipereye Shield Anti-Magic shell cooldown. (35 to 45 seconds)
-Reduced Vipereye Shield Anti-Magic shell duration. (15 to 12 seconds)
-Reduced Storm Reaver Cleaving Attack area (500 to 400)
-Fixed Feedback not to display the mana burning SFX when attacking units without mana pools.
-Fixed a bug that causes Boots of the Wind and Shadows Defiance not to stack with each other.
-Reduced Hell Spike Evasion percentage. (28% to 24%)
-Fixed more tooltip typos.

Changelog(v0.16c):
-CRITICAL: Fixed an exploit which causes players to choose one more hero in Random and Full Random modes.
-CRITICAL: Fixed a potential bug that causes heroes unable to revive at Tag mode.
-CRITICAL: Fixed a bug which causes heroes to revive after the team has been defeated.
-CRITICAL: Fixed a potential bug with Teleporting Points not spawning when towers are destroyed.
-MAJOR CHANGE: Added Slow and Stun skills for Spirits for defeated players.
-MAJOR CHANGE: Increased creep spawning interval from 30 to 40 seconds.
-Fixed a bug which causes Gem of True Seeing not to drop upon death.
-Removed cooldown for Tag.
-Fixed a minor order string conflict with the Boots of Guile upgrade.
-Fixed a skill bug with Forbidden Ritual and reduced percent damage transferred. (20%/25%/30%/35%/40%/45% to 15%/18%/21%/24%/27%/30%)
-Reduced Demonic Cannon maximum damage. (100/200/300/400/500/600/700 to 80/160/240/320/400/480/560)
-Reduced Demonic Cannon mana cost. (90/105/120/135/150/165/180 to 90/100/110/120/130/140/150)
-Reduced Mirror Image damge on final level. (50% to 40%)
-Reduced Spark Bomb explosion damage. (55/110/165/220/275/330/385 to 40/80/120/160/200/240/280)
-Reduced Curse of Retribution damage absorbed. (20/35/50/65/80 to 15/25/35/45/55)
-Reduced Unholy Divide damage per pulse. (55/100/145/190/235/280/325 to 50/70/90/110/130/150/170)
-Reduced Moonbeam damage. (700/850/1000/1150 to 600/750/900/1050)



Human:
Sendion Firebrand the Elder Wizard (INT)
Algeon Chaosblade the Sacred Swordsman (STR)
Sylvanas Windrunner the Master Ranger (AGI)
Aldrius Rockshatter the Castle Defender (STR)
Thargor the Skirmisher (AGI)
Kael the Blood Mage (INT)
Altagar the Titan (STR)
Fenris Siegeweaver the Chaos Prophet (INT)
Azar Faius the Highwayman Lord (AGI)
Barsarus the Emissary of Inferno (INT)
Erebus Axil the Manticore (AGI)
Sarjorn the Crusader of Justice (STR)

Orc:
Cairne Bloodhoof the Tauren Chieftian (STR)
Thrall the Orc Warchief (INT)
Mikasa the Blademaster (AGI)
Skaroth the Stormcaller (INT)
Zal'Thikok the Troll Headhunter (AGI)
Nazgrel the Champion Raider (STR)
Razordown the Harpy Queen (AGI)
Ghalthen Rockspur the Ogre Lord (STR)
Val'dik the Ice Troll Shaman (INT)
Dag'zrel the Berserk (STR)
Bladewing the Sky Terror (AGI)
Ghelzherg the Ritualist (INT)

Undead:
Arthas the Death Knight (STR)
Drashmir the Vampire Lord (STR)
Ralzagok the Nether Dragon (AGI)
Azureron the Frost Dragon (STR)
Hel the Fallen Seraph (INT)
Illamjhir the Necromaster (INT)
Synone the Stygian Wraith (AGI)
Xephirax the Gravekeeper (INT)
Shulgoth the Dark Crusader (STR)
Valgus the Tree Devil (AGI)
Maghirnir the Exiled Magus (INT)
Kal'shaiev the Fallen Warlord (STR)

Night Elf:
Shadowfury the Mirage (AGI)
Sarquiris the Naga Enchatress (INT)
Shandris Feathermoon the Shadow Marksman (AGI)
Nillea Shadowedge the Phantom Striker (AGI)
Growlunn the War Druid (STR)
Skyream the Storm Crow (INT)
Drashiage the Ancient Hydra (STR)
Keboloush the Murloc Nightcrawler (AGI)
Hepthaemus the Stone Colossus (STR)
Shenzei the Wings of the Tide (INT)
Eleanor Moonstrider the Midnight Huntress (AGI)
Lobster the Makura Deepseer (INT)



Credits:
Thanks to Katanna to the LocalHandleVars script
Thanks to Anachorn, CRAZYRUSSIAN, Mc !, Blizzard Entertainment, Infinitynexus, Illidan_09, Gwen_Stefani, General Frank, LoDown, 13LUR, OgeRfaCes, WILLTHEALMIGHTY, Deathclaw24, KelThuzad etc. etc. for all the custom icons and models.
Thanks for Blizzard Entertainment for everything :)
Thanks to all for playing this map :)

Keywords:
4 way, 4 team, aos, hero, defense, warlords, regiments, war, WaR, 12 players, warcraft, items, killing
Contents

WaR v0.18b beta (Map)

Reviews
18:07, 25th Mar 2009 by bounty hunter2: An interesting four side AoS map. It is quite big, almost 4Mb and that's its biggest problem since it's multi player. Another problem is lag, which there is some, but my computer is kinda very slow and old thus...

Moderator

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Moderator

18:07, 25th Mar 2009 by bounty hunter2:
An interesting four side AoS map. It is quite big, almost 4Mb and that's its biggest problem since it's multi player. Another problem is lag, which there is some, but my computer is kinda very slow and old thus I can't judge you that much. However it is original and works quite fine, with average terrain and heroes. It has a mini moderator T-Up aswell, Approved with a 3/5 (Useful) rating.

You can find my full review Here.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
I will check this asap. Please use [hid"den"="text"] [/hidden] tags for old updates. Without ".

EDIT:

Here is my rating and comment:

1 - 10 points go on originality
1 - 10 points go on object editor work
1 - 10 points go on scripting
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay*/fun factor
1 - 10 points go on lag
1 - 10 points go on proper submission and crediting
-------------------------------------------------
->That equals 80 points max.
-------------------------------------------------
+ Cinematic
1 - 10 points on camera work
1 - 10 points on dialog
1 - 10 points on music and or voice acting
- Cinematic
Object editor work
* Not in cinematic
-------------------------------------------------
That equals 100 points max.
To get a Hive grade over 1/5 at least 50% of the 80 (Triggered map) or of the 100 (Cinematic map) points is needed. That means at least 40 or 50 points. However if a map gets rated over 1/5 by me, that doesn't mean that I will imidietly vote it to be approved.

Originality: 7 points
Original concept for the terrain and the lanes. It takes some time to get used to it but is was neatly done. The factions are somewhat not so original.

Object editor work: 8 points
Working hotkeys, good, solid descriptions. No grammatic and spelling issues.

Scripting: 7 points
No special systems, but everything seemed to work fine. I didn't bother looking in the triggers. I would suggest lowering the multiboard size, it is too darn big.

Terrain: 5 points
I didn't expect it to be good, but it was actually pretty fine. However there is much more room for improvement.

Bug Free: 8 points
Beside the fact that one of the towers, the Night Elf tower (for heroes) is showed as a neutral building on the minimap it is fine.

Gameplay/Fun Factor: 6 points
Good things:
- Numerous options as there are a lot of paths and four bases
Bad things:
- Big map = slow gameplay, yes there is the teleport option but it is just big
- The four factions are to unoriginal, and Horde and the Scourge are basicly the same I think, I mean scourge goes under the Horde and Sentinel and Alliance dunno, don't the sentinels go under alliance?
-

Lag: 5 points
You have stated you had no problems with it. However I had a lot of ingame lag all the time, but the loading time was fine. I run a slow old computer but anyway thats a hell lot of lag.

Proper submission and crediting: 4 points
You should use for old updates text and put images not just a bunch of text.

In overall: 50 / 80
62%
minimal 50% met.
For the hive grade: 3/5 I suggest this map for: Approval
+rep
-------------------------------------------------
In overall it is a fine map with not much revolutionary things but an interesting approach to an AoS I haven't seen much before. You implemented it good in the map. What could you improve further more?

- Terrain - More variety, maybe a different terrain type for each of the factions part
- Submision - Use tags
- Gameplay - More scripted spells
- Factions - more original factions

Anyway as I said a good map and a good job. Usually my rating goes like this:
0 - 49% = 1/5
49 - 64% = 2/5
65 - 79% = 3/5
80 - 89% = 4/5
90 - 100% = 5/5
As you can see you should got a 2, but the map was very good and deserves a 3 for sure.

Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Last edited:
Level 5
Joined
Jan 6, 2006
Messages
106
Thanks for the review, bounty hunter 2, I don't expect anyone to give me a full review so soon but you've done a great job on it. :)

About the things you've mentioned:
- Terrain - More variety, maybe a different terrain type for each of the factions part

Actually I've made a distinct terraining style for each of the factions, but maybe its not so subtle. I'll try to implement more variety on the terrain for each faction's terrain to differ more from each other.

- Submision - Use tags

Sorry about that, it must be frustrating to read a huge wall of text like what I've done to the description up there. I'll fix it asap as soon as I have the time.

- Gameplay - More scripted spells

That is exactly what I waas thinking, Spiritviper has been coming up with some pretty impressive spell ideas than can replace some of the directly WC ripped spells on some heroes, and I'm working on them for v0.17, which probably will be out in a few weeks time. :)

- Factions - more original factions

Well, I've haven't come out with some creative names for the factions, yet, so I used the standard faction names for each race from the Original WC3 saga. :p Perhaps I'll come out with something in the near future.

However I had a lot of ingame lag all the time, but the loading time was fine. I run a slow old computer but anyway thats a hell lot of lag.

About the lag issues, I think it has something to do with the large amounts of creeps spawned in-game. Most AoSes out there have 3 lanes total, each lane spawning 4-6 creeps for each side, but mine has a total of 8 lanes, and the map size is significantly larger, which means there are about 3 times as many units compared to most AoS maps. I'll try to reduce the number of spawns in the future versions.

BTW, Thanks again for the review, your suggestions have been most useful to me and I look forward to hear more from you in the future.

EDIT: Tags added
 
Level 1
Joined
Jan 28, 2009
Messages
3
hi !!great map!!...i don't know if you noticed but i sent you a personal message here telling you a lot of things about the map...i didn't write it here because i thought it was a big reply...
 
Level 5
Joined
Jan 6, 2006
Messages
106
Just a status update on v0.17

v0.17 will feature:
-Fix of the "infamous" 0.5 second lagging glitch in the map. (Finally) :)
-Over 15 item remakes and balances.
-Over 30 hero skill remakes.
-Major bugfixes and balancing to most skills.

Progress done: 60%. Expected to be out in 2 weeks.
 
Level 1
Joined
Jan 28, 2009
Messages
3
oh i really wanna see those balances...
because it's really unplayable at the moment...

they are all soo powerfull so the winner is the one who manages to
cast his spells first..

very long spell durations and a LOT of damage on everything...
a friend of mine took that hero who places eyes on the ground..My God man!!!
that hero is 15 times stronger than he should...extremely long duration of the spell,extremely low cooldown so you can have 6-7 eyes which do MORE damage
when they are together!!he destroyed everything in his path without finding any resistance...we were higher levels but he was killing us and destroying our towers...

i really wanna see the balances because i love this map...never quit updating and balancing it...

Keep up the great work :)
 
Level 5
Joined
Jan 6, 2006
Messages
106
Oh, you must mean that Chaos Prophet, anyway I've got quite some amount of complaints about his "Imbaness" of his Ultimate. I'll balance it in v0.17.

I admit this "Killing with 2-3 spells" thing takes a bit of time to get used to, but highly damaging spells is exactly what I want to implement in my map in the first place. When you meet a hero that exceeds you combat capability in early game, run. There's a reason why I make 4 lanes instead of 3 for teams of 3 heroes :). With the proper techniques, skill combos, decisiveness, reaction speed, plus some potion spamming... Even a crappy hero at early game, such as Mirage, can outfarm a powerful INT based spellcaster and take control of the battlefield. Moreover, there's always the Tag mode, which gives you a choice of 2 heroes to switch between each other.

Thanks for the feedback though! :)
 
Level 1
Joined
Jan 28, 2009
Messages
3
hmmm...ok i can see what you mean but i really believe that you could never
achieve balance with so much power on everyone......you could at least make the heroes have a lot of hit points...the spells are double and triple stronger compared to other similar games but you have the same amount of life with the
other games...
and you have the BIG diference with having 4 teams(and new heroes) so i don't think you need to differ a LOT in other things(for example if there was also a second DOTA map with four teams i would be plaing on it as much as i play dota..because that's the diference i like..4 teams instead of 2)
anyway it's your map;-) i'm just trying to help if i can :)

i'm waiting for the new version:thumbs_up:
 
Level 5
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Jan 6, 2006
Messages
106
v0.17 is out. Complete with longest changelog, ever. ;)

Read the changelog above for more details. I'm not listing all of them one by one here.

EDIT: Added hero guides for some heroes. See official site for more details.

EDIT2: v0.17b emergency update. Found some unfixed bugs and optimized correctly for this version. May have a little downslide on performance but everything should be working fine now. No more undisplayed text, sudden spikes in performance etc. etc.

----------------------------------------------------------------------------------------------------------------------

BUMP

Took me a whole week to run through the scripts and identify the cause of the lag. v0.17c hotfix now released.
 
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Level 5
Joined
Jan 6, 2006
Messages
106
After a busy month, I'm back into the development of WaR.

Here is v0.18, the product of approximately two weeks of development and bug testing. This version includes the fixing of many lasting bugs (Special thanks to SlickR) and the addition of many game modes which I had intended to include in the game before.

Enjoy the map, and please provide me more feedback about it. Thanks. ;)
 
Level 5
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Jan 6, 2006
Messages
106
Thanks for the rating :)

By the way, I'm releasing v0.18b today. Made some further balances, nerfed most Evasion type skills, fixed some bugs etc. And if there are still any bugs/imbalances/server splits please let me know about it.

PS: Made with warcraft 3 v1.23 editor, might not work on older versions.
 
Level 3
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Sep 13, 2008
Messages
44
idk if its me, or the "players" but when they reach the 99 in the dling they are apparently kicked

EDIT*
yeah... tested on more servers and no one can dl the map, they are kicked when they reach 99

simply impossible to play online?
*EDIT
 
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Level 4
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Jul 4, 2007
Messages
123
The issue brusz has described is related to Warcraft III 1.23 patch. With this patch Blizzard has lowered character limit to the file directory. Now it's 80 characters. So the problem lies in file name - it's just too long. Obviously you could try putting this map in "maps/sm" or any other folder with short folder name, but when the players download it off you, it would be placed under "maps/downloads" by default. Placed there results in directory character limit being exceeded so the map becomes incompatable with the latest patch and they are kicked, while the host remains untouched. So the only thing you can do is change maps name to something shorter, like "WarlordsAndRegiments.w3x". Either that or bountygiver when releasing another update (if that ever happens), shortens the name.
 
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Level 5
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Jan 6, 2006
Messages
106
Anyway, thanks for the info FreshMobster. Probably i'll rename the next update into something shorter next time. There's still the issue of the server splits, which i havent came out with a workaround yet. My computer had a virus and I spent the last few days backuping my files and reformatting my hard drive, so i cant say when will the new update will be out, yet.
 
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