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War of the Ring

Discussion in 'Map Development' started by GhostThruster, Aug 16, 2012.

  1. Fingolfin

    Fingolfin

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    Ok, well i figured as much, though they might still be of interrest of other tolkien fans who are following your thread. :)

    I really like the power system btw, it was kinda meh until i read about the capture points and how they work together. The mechanics behind the ring also seem quite interresting.
     
  2. The Waffle King

    The Waffle King

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    SUPPORT

    You know what I love more than LOTR?


    A LOTR Map!
     
  3. GhostThruster

    GhostThruster

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    @fingolfin: yes, the ring encourages map control and timing. but it also isn't just a straight up bonus, as it will reveal the ring-bearer and kill it after the time. should encourage some unique strategies.
    also power buildings don't have to be built from strategic points, your leaders can build them, but they do not generate gold.

    @waffleking: add it to your sig then :3
     
  4. GhostThruster

    GhostThruster

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    bomp

    layout of the terrain. the black circles with red dots are all the strategic points (the ones with black spikes around them are starting locations). the red paths are the viable paths between each strategic point. the yellow dot in the centre is where the One Ring will spawn. the one ring lies atop a mountain, and is surrounded by snow, rocky hills, and forest.

    each quadrant represents rohan (top left), gondor (bot left), isengard (top right), and mordor (bot right). top left has grassy, hilly land. bot left also has grasslands, but they are more flat, and often have snow. top right is pretty much the same as rohan, but with more trees. bot right is on dark land, and with dead trees (represented by squiggly dark green lines).
    quadrants are aesthetic; they do not affect which faction you choose, and your faction does not affect where you spawn.

    [​IMG]
     

    Attached Files:

    • map.png
      map.png
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  5. Codric

    Codric

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    UI looks good.
    And the one ring idea is realy good.
    Like i said before looks great, hope you finish it.
     
  6. GhostThruster

    GhostThruster

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    i'm think i'm gonna make a pre-game menu first, where you can select and gain information about your faction (good/evil). the menu will be made in gui using trackables xD
     
  7. HOooDy

    HOooDy

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    Posting .. News,Screenshots . Would Be Fun.

    And also You can change the whole models like rock , grass , units , trees , etch. and besides Fing. is good.
     
  8. Fingolfin

    Fingolfin

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    Dunno if you ever saw my total war map, but it has a menu if this kind in it.. could be fun to check out if you should ever be interested.
    Posted the map here.
     
  9. GhostThruster

    GhostThruster

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    @hooody: screenies soon :3 i havent started terraining yet.

    @fingolfin: yes you've shown me that before. doesnt really help unless its unprotected.
     
  10. Fingolfin

    Fingolfin

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    Well, the system is all vJass and very interweaved with the other systems of the map so i don't know if it would do any better then. Still, i was just thinking incase you needed any tips or advice. The struct that deals with all the trackable data for instance is almost a neccesity for using trackables at all, and there are some models that i use for different buttons and other menu objects that you might have use for.
     
  11. GhostThruster

    GhostThruster

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    wip of the ingame menu

    [​IMG]

    on the left will be the factions. in the centre it will show what the other players are choosing/have chosen. on the right will be an info panel that will show information when you hover the cursor over a faction or player. left-clicking one of the icons will select the faction. the top icon (tree of gondor) represents the forces of good, the middle represents random (random race selection), the bottom (evil) represents the forces of evil.
     

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  12. Fingolfin

    Fingolfin

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    looks great!
     
  13. mckill2009

    mckill2009

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    I wont believe you anymore when you say you quit WC3 moding :p...Great anyway, keep mooding!
     
  14. HOooDy

    HOooDy

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    I think you should fix that icons :)).
     
  15. TheFrenchLeprechaun

    TheFrenchLeprechaun

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    I look foward models!