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War of the Ring AOS v6.9

Submitted by Dinodin
This bundle is marked as approved. It works and satisfies the submission rules.
War of the Ring AOS
by Dinodin
Basic Description:

Map Type/genre:AOS
Map Category:Medieval Warcraft

Features:

-32 selectable Heroes (16 for each team): Gandalf, Frodo, Aragorn, Witch King, Ancient Balrog, Sauron ......
-Alot of triggered spells!
-Capturable Ring!
-Unique custom items!
-Custom models/skins!
-And MORE!

Screenshots:

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FAQ:

War of the Ring AOS is a map made by Dinodin and the Description is made by Vengeancekael!
The Map Type is like DOTA, yet its in the LOTR universe!
Note: I'm not trying to do a DOTA-wannabe map. Yes many ideas is from DOTA but it still much different from DOTA..

Changelog:

Changelog

*Mighty Stab: Reduced the stun duration to 1.25/1.50/1.75/2.00 down from 1.00/1.50/2.00/2.50
*Vial of Galadriel: Reduced the stun duration to 1.20/1.40/1.60/1.80 down from 1.30/1.60/2.00/2.20
*Elendil: Reduced the attack damage bonus to 10/20/30/40 down from 15/25/35/45
*Fires of Isengard: Reduced the area of effect to 450 down from 500.
*Carycyn's "Culling Hammer" ability is removed and replaced with "Avatar".
*Increased Faramir's attack cooldown to 2.27 up from 2.22

Map Status:

Size : 15.88 mb
Protection : Map is protected.


Contact Dinodin OR Vengeancekael if you have questions, finding any bugs, leaks or errors in the map or if you want to help improve this map to make it better or just want to send feedback! You can also contact Dinodin to his email dinodin.wotraos@hotmail.com

This map has it's discord server.Invitation code for discord TtbEZJC

A special thanks to real138, Narogog and Maker for adding triggered spells and fixing bugs and leaks. Also a special thanks to shadowvzs for fixing the JASS-trigger that pervents units to be knocked back through trees and ap0calypse for fixing and redesigning multiboard. Also a special thanks to Herrdave for creating some of the models and Hayate for making some simple trigger functions and a big thanks to Fruit Forest for creating the repick and assist-systems and fixing some minor bugs and glitches.

Keywords:
War, of, the, Ring, Rings, AOS, LOTR, Lord, Hero, Herowar, Castle, Vs, Minas, Barad, Dur, Evil, Good, Dinodin, Frodo, Sam, Merry, Pippin, Bilbo, Gandalf,
Contents

War of the Ring AOS v6.5 (Map)

War of the Ring AOS v6.9 (Map)

Reviews
Moderator
16:23, 13th Dec 2009 ap0calypse: Approved
  1. triptick

    triptick

    Joined:
    Aug 26, 2009
    Messages:
    55
    Resources:
    1
    Maps:
    1
    Resources:
    1
    After a small 2v2 game i found this map was
    PROS
    +Fun
    +Models
    +lots of creeps in the lanes
    +lots of heroes and good spells
    --------------------------
    CONS
    -Terrain
    -not a ton of items
    --------------------------
    Something i think would be cool
    If you added demi-creeps to the lanes like every 3 or 4 spawns a dunidain, troll, ent, mumak, eagle ect apeared in the lane on both sides
    3.5/5
     
    Last edited: Dec 14, 2009
  2. Dinodin

    Dinodin

    Joined:
    Jul 19, 2007
    Messages:
    489
    Resources:
    2
    Maps:
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    Resources:
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    I know the terrain is horrible, almost depressing! But terraining is not my strongest side.. I would be really happy if a good terrainer could make it better. Anyone?
     
  3. real138

    real138

    Joined:
    Sep 3, 2009
    Messages:
    1,447
    Resources:
    3
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    ask in the terrain board they will help surely. for terrain use custom models or skins.
    also plz give me credits for the 2 spells i made for you.
     
  4. Teldrassil

    Teldrassil

    Joined:
    Feb 7, 2005
    Messages:
    402
    Resources:
    6
    Maps:
    6
    Resources:
    6
    I'll do some terrain for you if you'd like. I can't say it'll be super awesome but it will def be a vast improvement.
     
  5. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,742
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    I would suggest removing the lotr music, if someone wants to download the map in battle.net then he'll need more than 10 minutes.
     
  6. Vuormalainen

    Vuormalainen

    Joined:
    Oct 19, 2008
    Messages:
    567
    Resources:
    2
    Maps:
    2
    Resources:
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    where did you find the farmamir, boromir and frodo models?
     
  7. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,742
    Resources:
    16
    Tools:
    1
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    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Hmm i see you're still working on this;D
     
  8. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    The Terrain really is a main Negative Flaw, work on that dude.
    Game idea is almost overused, but at least there is no "epic" ever played map in this category.
    So keep it up
     
  9. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,742
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Oh wait.....Dinodin the custom models used in the map aren't yours are they? I think you forgot to give everyone credits:S
     
  10. real138

    real138

    Joined:
    Sep 3, 2009
    Messages:
    1,447
    Resources:
    3
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    he didnt im still waiting for credit from the spells i did for him.
     
  11. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
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    lol, then kick his ass badly ;)
     
  12. real138

    real138

    Joined:
    Sep 3, 2009
    Messages:
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    haha if he finally answers i will :p
     
  13. Dinodin

    Dinodin

    Joined:
    Jul 19, 2007
    Messages:
    489
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Frodo is just the normal villager model with remaked skin made by myself ^^ Boromir model is Judah http://www.hiveworkshop.com/forums/models-530/judah2-sword-2a-47613/?prev=search=judah&d=list&r=20 but with remaked skin also made by myself.. and the Faramir model is no longer here in hiveworkshop and the skin is remaked by me.. if u want I can send it to you both with it's original skin and the faramir skin made by me.. sry for the late answer..
     
  14. gtsimos

    gtsimos

    Joined:
    Jan 6, 2010
    Messages:
    67
    Resources:
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    5/5 for idea ! i have seen all those dbz,naruto,whatever AOS and something like this was needed :)
     
  15. Daredeamon

    Daredeamon

    Joined:
    Dec 22, 2008
    Messages:
    200
    Resources:
    2
    Maps:
    2
    Resources:
    2
  16. Xperia47

    Xperia47

    Joined:
    Apr 21, 2012
    Messages:
    26
    Resources:
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    you forget minimap image ._____. 5/5
     
  17. Manuval

    Manuval

    Joined:
    Oct 24, 2012
    Messages:
    219
    Resources:
    0
    Resources:
    0
    How can I play it? Its '.w3m' not '.w3x' and it doesn't show up in war3 :(
     
  18. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    lord of khand dead and decay is really strong :/ and he tends to stuck everyone who fights against him at the woods.. with that tornado
    the troll chieftain or that hero got an amazing durability with a a strong ultimate +160? or +150 damage with lifesteal included >_>...
    the abysmal gap between the top and bot secrets shops..
    everyhero tends to get some dam tanky (defense in this case) that only mages and tanks are useful since they got or lots of hp or spell nukes that ignore def. auto atacking someone is pretty much useless
     
  19. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
    May 9, 2006
    Messages:
    3,234
    Resources:
    18
    Tools:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    2
    JASS:
    7
    Resources:
    18
    You should create floating text which displays gold rewards when last hitting creeps :)

    You could also improve beginner's experience by reducing backswing point times for ranged heros. I found last hitting to be very difficult for the first 5 minutes.

    You should also remove critical strike chance from creeps. This chance causes wave to be pushed to the tower without any user control!

    I will review again after you update these things, but for now I'll rate *** (map is playable, has some desirable features, much time has been put into it)
     
  20. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    960
    Resources:
    4
    Packs:
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    I can't see the screenshots for some strange reason.
    what did you change by the way? from last time I mean.