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War of the Ring AOS v6.6

Submitted by Dinodin
This bundle is marked as approved. It works and satisfies the submission rules.
War of the Ring AOS
by Dinodin
Basic Description:

Map Type/genre:AOS
Map Category:Medieval Warcraft

Features:

-32 selectable Heroes (16 for each team): Gandalf, Frodo, Aragorn, Witch King, Ancient Balrog, Sauron ......
-Alot of triggered spells!
-Capturable Ring!
-Unique custom items!
-Custom models/skins!
-And MORE!

Screenshots:

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FAQ:

War of the Ring AOS is a map made by Dinodin and the Description is made by Vengeancekael!
The Map Type is like DOTA, yet its in the LOTR universe!
Note: I'm not trying to do a DOTA-wannabe map. Yes many ideas is from DOTA but it still much different from DOTA..

Changelog:

Changelog

*A new item-vendor added for each team.
*Added some new items for each team.
*Frodo, Sam, Merry and Pippin now has better models.
*Faramir has a new better model.
*Gollum has a new better model.
*Faramir's "Melee Form" ability is now removed and replaced with "Searing Arrows" instead.
*Fountain of Power is now stronger.
*Balancing changes of some abilities and spells.

Map Status:

Size : 13.8 mb
Protection : Map is protected.


Contact Dinodin OR Vengeancekael if you have questions, finding any bugs, leaks or errors in the map or if you want to help improve this map to make it better or just want to send feedback! You can also contact Dinodin to his email dinodin.wotraos@hotmail.com

This map has it's discord server.Invitation code for discord TtbEZJC

A special thanks to real138, Narogog and Maker for adding triggered spells and fixing bugs and leaks. Also a special thanks to shadowvzs for fixing the JASS-trigger that pervents units to be knocked back through trees and ap0calypse for fixing and redesigning multiboard. Also a special thanks to Herrdave for creating some of the models and Hayate for making some simple trigger functions and a big thanks to Fruit Forest for creating the repick and assist-systems and fixing some minor bugs and glitches.

Keywords:
War, of, the, Ring, Rings, AOS, LOTR, Lord, Hero, Herowar, Castle, Vs, Minas, Barad, Dur, Evil, Good, Dinodin, Frodo, Sam, Merry, Pippin, Bilbo, Gandalf,
Contents

War of the Ring AOS v6.5 (Map)

War of the Ring AOS v6.6 (Map)

Reviews
Moderator
16:23, 13th Dec 2009 ap0calypse: Approved
  1. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
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    From what i analyzed in your map,while playing it,it seems to be quite interesting.But!
    -you should work more on the design of the map(looks too ugly)
    -you should be more creative for skills,use your whole imagination and get them alive using the power of the triggers ;)
    -the hero's skills should have a corelation(an example:first skill armor reduction,second skill bonus physical damage) you know to complete each other and make each hero unique and awesome
    -you need to add AI(AI means heroes that are controlled by computers,via a multiple system of triggers.(Read the helper of the editor on google to understand how to create an AI)
    -excepting those mentioned above,the map is as I said,good
    I am rating it 4/5
     
    Last edited: Jul 13, 2019
  2. Valandil

    Valandil

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    I love the game I had yestertay playing this combination of Glorfindel skills and item called Elven cape is fantastic making you sileng heroe killer).
    But terrain is Horrible. Do you need a Terrainer ? I can help you if you want. Also I can try to make AI... not sure if they will work correctly but can try.
     
  3. Dinodin

    Dinodin

    Joined:
    Jul 19, 2007
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    Ehm well yes if you think you can improve the terrain more then it's ok ;) I actually can't see anything wrong with the terrain, I think it looks ok but yes it can better :p I really don't get what AI System is but if that will improve the gameplay then it's ok if u adding it.
     
  4. Valandil

    Valandil

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    AI meaans artificial inteligence , so you can play whith a computer.
    Ok but where I can get the open source map ?
     
  5. Dinodin

    Dinodin

    Joined:
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    Play with a computer!? So you mean if I choose to play with a computer then it will randomly pick a Hero and play with it with or against me? Well currently this map often causes people to DC at the start or lag out and I dunno why. It's been happening with this v3.8 version and v3.7 but it didn't happening often with the earlier versions and I haven't made much change since v3.6 I've just fixed alot of bugs and glitches with spells and items and changed the Uruk-Hai Berserker model :-/ So could the new Uruk-Hai Berserker model be bugged or something which makes people DC or lag out at start?
     
  6. Valandil

    Valandil

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    Ok if you send me the map I can check triggers and other things like abilities for what makes people dc. But I dont think that can be model, it doesnt make people dc when model is not loaded but only creat green box in the game . So Do you want to send me the open map ?
     
  7. Gumberbunbder

    Gumberbunbder

    Joined:
    Sep 25, 2013
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    Is this map like a AOS between Minas Tirith and Minas Morgul? If dinodin gives you the map to edit i could do one of the bases and you could do the other if you wanted. It would be awesome to have like 2 beautiful looking cities opposing eachother.
     
  8. Valandil

    Valandil

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    Dinodin think the map doesnt need any inovation and that terrain is good as it is ...
     
  9. Dinodin

    Dinodin

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    I'm not saying it's perfect but not bad either... I think it's just ok. Terraining is not my strongest side so if you can make the terrain better than I would be happy...
     
  10. E.M.C

    E.M.C

    Joined:
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    Hmm, where to begin...

    Well I found this map to be way too generic, which is a shame since I really enjoyed the custom models, and the thought put behind the lore of the items and characters.

    The map is actually decent looking ingame, but it looks awful on the mini map. There is simply way too many trees. You need a third spawn lane, and various shortcuts between the tree walls that intersect with one another. Just take a look at any standard variety AoS map and you'll know what I mean. What also bothered me is that all of the towers are of the same strength when you make your push forward. You should increase the strength of the towers behind gradually.

    The map design is clumsy. On one hand, there's a considerable walking distance between the fountain(s) and the middle of the map, but on the other, there's not enough in-game content to justify so many space. There's also way too many space between each pair of towers. What I've also noticed is that even if you kill the barracks in the lane, the monsters keep spawning, which means that all of the buildings in each base are just for show and serve no real purpose. You might wanna work on that too.

    Finally, like other people have pointed out, getting the one ring was way too easy. And also quite underwhelming given how mediocre the item itself is. I know it can be upgraded, but I don't see why would any player bother with it since they can simply save the money to get a great item instead (and the one which will not drop upon death).

    All in all, 3/10 at best.
     
  11. Manipulation

    Manipulation

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    - Your heroes stats are so similarly same thats its insulting.... You base your map on something that has a background story meaning you should try to give stats accordingly.
    - Almost all skills deal standard damages which is an old concept.
    - everything is too basic
     
  12. Lord_Marrowgrath

    Lord_Marrowgrath

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    2009 to 2019 nothing changed on that map. Map needs massive update. It feels boring and old.