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[Strategy / Risk] War of the Clans

Discussion in 'Map Development' started by Argos, Jun 15, 2014.

  1. Argos

    Argos

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    It's just preview :)

    I bet it will be amazing when finished. Btw 500 comments, hooray!
     
  2. kakuzu

    kakuzu

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    Great terrain , also Argos any good news ?
     
  3. Argos

    Argos

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    Still working on those bugs, but it seems we finally fixed that annoying lag.
     
  4. Heinvers

    Heinvers

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    yay, have a cookie :ogre_love:

    OT: the terrain reminds me of the Barrens.
     
  5. sonofjay

    sonofjay

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    Looking good strydy.
     
  6. kakuzu

    kakuzu

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    Great Argos , after all this years of darkness , we can see the sun now
     
  7. Mythic

    Mythic

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    How'd you fix the lag if I may ask? :p
     
  8. sonofjay

    sonofjay

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    Probably cleaned the leaks.
     
  9. Argos

    Argos

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    Honestly, I don't even know, but after we remade mode-selection trigger lags were gone. I had no chance to test on the battle-net, so I'm not 100% sure yet.

    Chaosy said there are no leaks, but i can send you the unprotected map for testing. I always appreciate friendly help.
     
  10. Vincent_Freeman

    Vincent_Freeman

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    Well, I played last released alpha and it seems strange to me that fps falls every 2-3 seconds. But that's a tech problem and i'm sure you'll fix it, so never mind.
    Other problem is the options dialogue at the begging of the map. I wasr andomly chosing diffrent game types, but haven't noticed any difference. You gameplay lacks discription and small tips maybe? Maybe you could add an intro cinematic or something? Or even a small video on youtube, so players could appreciate your work?
    Nevertheless, i'm following you project with great interest)
     
  11. Argos

    Argos

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    Thank you Vincent Freeman for your feedback. We are well aware of those issues and trying to fix them. I must agree with you that many new players might welcome some tips, though I thought we can wait with it for Beta. Alpha is just a very tiny bit, which will allow us to get more supporters. There will be big upgrades in future versions (as you could see our screenshots) and I hope we won't disappoint you.

    Btw we fixed all modes. FPS still slowly increases, but nothing severe. Tower knockback is the last mystery.
     
  12. kakuzu

    kakuzu

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    So that means that Beta is coming soon ? How about to name your team STG ?
     
  13. Strydhaizer

    Strydhaizer

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    What's going on now is a trouble at the mountains :D
    I did not remove the right mountain beside the Direfury WC3ScrnShot_110214_145256_03.png WC3ScrnShot_110214_145314_05.png because it will look bad if i did , it is not actually a mountain but only a small hill (Then after that hill is the desert).

    I might show you WIP later showing the Desert and the Mountains (hopefully , coz there's f'kin trouble out there) . :)

    Too lazy to upload WIP Images :D

    ---

    Desert Biome , suggestions?
    Yes it is empty , because it is a desert.

    WC3ScrnShot_110214_144320_02.png WC3ScrnShot_110214_144311_01.png

    ---

    So i will leave the mountains first and focus on Spiritar's Camp :D
    May i ask , where do these clans live? Swamp?
     
    Last edited: Nov 2, 2014
  14. Argos

    Argos

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    I don't mind that hill that much, I just need you to keep some space for AI hostile clans and monster camps. The map already seems too full for anything else to be added later. Don't take me wrong, I like how it looks right now, but gameplay is also very important.

    Mountain don't have to be exactly on the mountain, it could be near the mountain. I really like the spiral thingy idea, just not going fully on top. We are going to add creatures similar to Gronns in WoW lurking in the corners around the mountain. There should be higher ground around the mountain.

    Desert is fine, maybe I would add some skeletons/bones. Maybe huge ribbs of a dead monster with a control point in the middle. Also maybe you could expand it a bit more to the south-east and make it bigger. There's a big hight change in the north of the desert, but hard to say if it's good or bad.

    Uff, that's hell a lot of text. So let's continue. Spiritar is in the middle of jungle-swampy area, which is called the Overgrowth. Here is a pic for better imagination: http://www.tumblr.com/photo/1280/ohyeahworldofwarcraft/1098117705/1/tumblr_l7rtobvoQb1qb8fy8

    Good job my friend! I like the progress :)



    @kakuzu No I'm afraid, Beta will take much time to be finished. Yeah sure we can give our team a name, but kinda out of ideas, suggestions? (please no Fluffy Unicorns and Tasty Hamburgers)
     
    Last edited: Nov 2, 2014
  15. Strydhaizer

    Strydhaizer

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    Great Idea!

    Well , seeing the reference image you sent me [http://www.tumblr.com/photo/1280/ohy...tobvoQb1qb8fy8] , you will also see tall mountains near or beside the desert , so i think it's fine. :)

    So yeah , i'll drop another WIP Image on the mountains.
    The defense seems a great advantage for the mountains clan. WC3ScrnShot_110214_190827_02.png

    We call ourselves "The Deadly Skeletons"

    lol
     
  16. Argos

    Argos

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    The Deadly Skeletons, lol.

    Could you send me a map pls? Screenshots sometimes change the whole perspective.
     
  17. kakuzu

    kakuzu

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    STG -Suprem Team of Gorgal
     
  18. Strydhaizer

    Strydhaizer

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    Sent the map to ya.
    Sadly there are only few changes, blame my laziness :D
     
  19. Heinvers

    Heinvers

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    Looks nice :D
     
  20. Chaosy

    Chaosy

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    Looks sweet.

    Let's just hope the final gameplay will be worthy of the terrain ^^