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Want your spell in Against the Darkness?

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Level 18
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Over the past few days I have been considering holding a contest for GUI spell creators of The Hive. This contest would involve creating a four level, non-ultimate spell for the Hunter hero in my hosted project Against the Darkness. The spell would need to fit his qualities of hunting and animals and be fairly balanced and ready to go for game play. The chosen spell would replace Drunken Haze because honestly, it is quite boring! Would anyone be interested in participating?

Respond here.
 
Level 18
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attachment.php


Hunter: Ranged hero, Strength based, on-your-own type hero.

Abilities:

Hunting Wolf: Summons 2 Wolves to fight the Hunter's enemies. Lasts 60 seconds. With each new level, a new breed of wolf is summoned.

Drunken Haze: Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks.

Ballistic Bullets: Increases the damage of the Hunter's attack by using miniature rocket propelled bullets, but drains mana with each shot fired.

Aspects of the Claw (ultimate): Take on the Aspect of the Claw to give the Hero 5 bonus armor, 90 bonus damage, and spell immunity. Lasts 65 seconds.
 
Level 32
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The Tower of Paranor

I have a teleport spell that I have developed for my own campaign (STILL on hold) that I might submit for such a contest. As it stands now, the spell is VERY powerful and is best used as an ultimate, but I could easily tone it down by considerably reducing its duration.

"Tower of Paranor" teleports the hero to a "safe house"- a specified region where the hero can regain hit points or store items.
 
Level 3
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Since your hero allready has 3 spells wich cost mana (one offensive , one deffensive and one ultimate) I suggest u add a passive spell. But adding such spells like drunken haze can make the whole thing booring. So i think ive got the solution : U should call it Animal Instincts or something and make it after tinkers Engineering Upgrade ---- sounds actually perfect --- u just choose one imbunement for the other 3 spells , make the spells and set them on the skill --- and u can even add some extra passive effect while in Aspect of the Claw wich should get stronger by Animal Instincts lvl
 
Level 2
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Couldn't sleep so I made this for ya. No need to credit if you decide to use but some rep wouldnt hurt. You'll have to spice it up on flavor text and FX I just did the triggering and basic description on tooltips.

Went for a utility type spell. The spell is called Mask Scent, it periodically fades the hunter in and out view via an invis aura. You can tweak the duration and fade times easily to suit your needs. Should make a good hit and run spell.

Caster can move freely for the duration, but attacking will reveal it until the next fade. Caster must remain within range of the targeted unit. Default fade in/out is 3 seconds. Can be used for escape or harassment.
 
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Level 8
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Okay, so, interesting idea Zwan, but I think it could use some work. It didn't seem really functional or useful to me, but with some work it has some good potential. I do have a question for you, though: why do you have it so the caster has to remain near the target. It would seem to me that for a "hit-and-run", one would need to be able to "run" without detection. Just a thought.....
 
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Well, the idea is to mask your scent from the target/s in your immediate area. He asked for a balanced spell so I put limits on it. You have to remember that in game, the enemy cant see you during fade out (your invis for 3 seconds) so as long as you are weaving around and staying at max range the units will constantly lose sight and target of you. Hit, fade out, move to max range, fade in, repeat. You can't just stand is one spot auto attacking as attacking breaks the invis.

The range is easily adjusted though, it can be set to whatever DN feels like setting it to. I assume this is for an AoS type map, if there are no players to fight against then yes, this spell may not be as useful.
 
Level 18
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Your spell is much more of a skeleton than anything else at this point, Zwan.

First off, base it off of another spell. The spell you based it off of requires a unit to be chosen to cast the spell on, even though the spell is actually a personal spell and not to be cast on another unit.

Second, when the Hunter would fade out of visibility he would need to have aggression turned to 0, so he would not attack anybody while invisible unless ordered to do so.

It has potential though, work on it some more while I organize the contest.
 
Level 2
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Fair enough, like I said, I couldnt sleep so I threw something together. I shouldnt have bothered without giving you the respect of spending more time on it. I will edit my previous post and return to my own project.

Good luck with the contest!
 

Deleted member 126647

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Deleted member 126647

Why not make a spell where you "mark" the targeted unit, causing the user to lose control of any summoned wolves, and they auto attack and go into a frenzy on that single unit for the duration of the mark?

Seems like pretty useful synergy.
 
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Fair enough, like I said, I couldnt sleep so I threw something together. I shouldnt have bothered without giving you the respect of spending more time on it. I will edit my previous post and return to my own project.

Good luck with the contest!

Don't sweat it Zwan, you did fine for a single nights work. Have at it all you want though, I'll be happy to see the finished product. Don't submit the final copy to me though until the contest has at least started, for that would sort of be cheating since everyone else will be beginning their spells that week :coolgrunt:

Why not make a spell where you "mark" the targeted unit, causing the user to lose control of any summoned wolves, and they auto attack and go into a frenzy on that single unit for the duration of the mark?

Seems like pretty useful synergy.

Could you explain this idea a little bit more, Chriz? Did you mean summoned units, because wolves can only be summoned by the Hunter (and if there were any other Hunters they would all be a part of the Death Hunter team). This could be a good idea if used on the Death Knights summoned units, since he has an ability which summons various hellish creatures. It could be called "Mark of the Wild" and could turn a summon against its owner.

Or perhaps this could be used on any Non-hero units and just be a timed effect, returning the unit to the owners control after an X amount of time, time (X) increasing with every level (Y) of the ability gained.

Nonetheless, you can view the progress with the contest so far by clicking here.
 
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Deleted member 126647

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Deleted member 126647

Well, it could be used for more than one thing, but my initial idea was to make it that your own summoned wolves become unelectable, go into a specific frenzy (bloodlust, dmg increase) and are targeted to the specific unit until their timed life is up.

So basically, you can summon your wolves to help in a crowd, but when you see a hero near-dead, you mark him with this scent, and your little puppies hunt him to his death.

So like I said, it's a synergy of the first ability and this one. But you could also make it that any summoned beast (or any beast at all for that matter) is attracted to the scent and goes into an enraged frenzy. Same effects as above. That might make the hero very deadly.
 
Level 18
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Well, it could be used for more than one thing, but my initial idea was to make it that your own summoned wolves become unelectable, go into a specific frenzy (bloodlust, dmg increase) and are targeted to the specific unit until their timed life is up.

So basically, you can summon your wolves to help in a crowd, but when you see a hero near-dead, you mark him with this scent, and your little puppies hunt him to his death.

So like I said, it's a synergy of the first ability and this one. But you could also make it that any summoned beast (or any beast at all for that matter) is attracted to the scent and goes into an enraged frenzy. Same effects as above. That might make the hero very deadly.

oooh I like this Chriz. Very good idea. Would you be able to create something like this for the contest, or are you limited to the arts?
 
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