problems over problems:
i have caster which has a unit(constructor) walking all the time behind him.
the unit(constructor) starts to construct a building when the construction is finshed i remove the unit(constructor) and the caster is loaded into the constructed building.
the constructed building has an exparation timer (it gets destroyed after a while) and the caster is getting unloaded.
the trigger is:
event: unit is getting unloaded
Action:wait 30 seconds
create unit(constructor)
i dont want to create the constructor right after the caster is getting unloaded.
at the moment i removed the "wait 30 seconds" because otherwise it wouldnt create the unit at all.
so how can i create the constructor 30 seconds after the caster got unloaded?
i hope my explanation is not to stupid.
and i also hope you dont think i am spamming or something.
i have caster which has a unit(constructor) walking all the time behind him.
the unit(constructor) starts to construct a building when the construction is finshed i remove the unit(constructor) and the caster is loaded into the constructed building.
the constructed building has an exparation timer (it gets destroyed after a while) and the caster is getting unloaded.
the trigger is:
event: unit is getting unloaded
Action:wait 30 seconds
create unit(constructor)
i dont want to create the constructor right after the caster is getting unloaded.
at the moment i removed the "wait 30 seconds" because otherwise it wouldnt create the unit at all.
so how can i create the constructor 30 seconds after the caster got unloaded?
i hope my explanation is not to stupid.
and i also hope you dont think i am spamming or something.