1. Are you planning to upload your awesome tool to Hive? Please review the rules here.
    July 9, 2018: The rules for the Tool Section have been revised. Please be sure to read the revisions.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

W3x2Lni v2.5.3

Submitted by actboy168
This bundle is marked as approved. It works and satisfies the submission rules.
W3x2Lni is a wc3 map management tool. It helps you to manage your maps when developing or publishing.We defined 3 formats for a wc3 map, and w3x2Lni allows you to convert your maps amongst these 3 formats which are `Lni`, `Obj` and `Slk`.

> Lni
`Lni` is a VCS (like git, svn) friendly format. It looks like a directory. Most binary files in w3x will be converted into plain text files (yes! human-readable) by w3x2Lni which will also organize and categorize these text files.

> Obj
`Obj` is a wc3-readable and WE-readable format. If you want to open your map with WE, convert your map into this format.

> Slk
`Slk` is only readable by wc3 and should be used for final distribution. W3x2Lni enables multiple optimization for this format, including:

* Objects converted to slk
* Removed unreferenced objects
* Removed WE-only files
* Inlined WTS strings
* Compressed mdx
* Removed comments and unncessary white spaces in the script
* obfuscated variable and function name

W3x2Lni comes with war3 1.27.1 English data files. But it may not meet everyone's needs, you can use `w2l mpq <war3_path>` to extract data files.


For more information see the documentation.


W3x2Lni is a open source project.We welcome any pull request, e.g. improving the English text or writing English documents.
Contents

W3x2Lni v2.5.3 (Binary)

Reviews
eejin
The tool works as one would expect. The UI is nice and to the point. Only thing I am missing is a back button wen you have chosen a conversion mode. You also cannot scroll horizontally when viewing the log when converting to Lni. [ATTACH] I am...
  1. Unryze

    Unryze

    Joined:
    Apr 14, 2016
    Messages:
    68
    Resources:
    0
    Resources:
    0
    Bleach vs One Piece v2.08b - Warcraft 3 Maps - Epic War.com if you want I can give you listfile for it. In short, either reassemble it into slk or make it into LNI and then back to SLK, this problem only happens in SLK mode.

    Added info: wait for the creeps to spawn normally, then check the result from W3X2LNI, the set of mobs will be completely different, as Zeppelins will be spawned with it as well.


    Will check the GlobalExperience in a bit, thanks!

    Edit: GlobalExperience is now being set correctly, thanks :)
     
    Last edited: Nov 6, 2019
  2. sumneko

    sumneko

    Joined:
    May 31, 2018
    Messages:
    77
    Resources:
    0
    Resources:
    0
    There's so much in your map that I can hardly find the difference. Could you provide two screenshots for comparing?
     
  3. Unryze

    Unryze

    Joined:
    Apr 14, 2016
    Messages:
    68
    Resources:
    0
    Resources:
    0
    This is how is by default and is correct:
    [​IMG]

    This is what becomes after W3X2LNI:
    [​IMG]
     
  4. sumneko

    sumneko

    Joined:
    May 31, 2018
    Messages:
    77
    Resources:
    0
    Resources:
    0
    I still cannot reproduce this problem, please provide a demo map after slk.
     
  5. Unryze

    Unryze

    Joined:
    Apr 14, 2016
    Messages:
    68
    Resources:
    0
    Resources:
    0
    Well, here you go. One map is original as it says, second one is optimized with slk.

    And an additional screen of creeps that shouldn't spawn.
     

    Attached Files:

  6. sumneko

    sumneko

    Joined:
    May 31, 2018
    Messages:
    77
    Resources:
    0
    Resources:
    0
  7. sumneko

    sumneko

    Joined:
    May 31, 2018
    Messages:
    77
    Resources:
    0
    Resources:
    0
    The latest W3x2lni in Github has almost support WC3-1.31.1, except converting wtg to lml in Lni mode.
    The format of wtg seems great changed in latest WC3.
    Could anyone provide a document of the new format of war3map.wtg?
     
  8. Bogdan3

    Bogdan3

    Joined:
    Feb 25, 2013
    Messages:
    9
    Resources:
    0
    Resources:
    0
    stijnherfst/HiveWE
    This should have the basics, and the code might help too (Base/Triggers.cpp)
     
  9. Unryze

    Unryze

    Joined:
    Apr 14, 2016
    Messages:
    68
    Resources:
    0
    Resources:
    0
  10. sumneko

    sumneko

    Joined:
    May 31, 2018
    Messages:
    77
    Resources:
    0
    Resources:
    0
    Thanks for your help.

    I have supported converting the latest `war3map.wtg` to `lml` in Lni mode.
    Currently, it should be fully support WC3-1.31.1 .
    You could checkout it by W3x2lni v2.5.3 with the scripts in sumneko/w3x2lni .
    And, DONT FORGET BACKUP your map!