Hi, I want to make a save/load system for my campaign and theres a lot of data to store. It would take multiple game caches (I want 5 save slots) and be very slow while loading the data. This might put people off my campaign. I was wondering if it is possible to store my saves in a struct, store the struct in a game cache then retrieve the data later with minimum lag while saving and loading. If anyone knows will you please tell me if it is possible and if so how?