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Visitor1.1.4

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Survival-Amongus
VISITOR
(based on "No, I'm not human")

You need to survive the end-times by staying inside shelters during the day and do missions during the night.
As things get harder, your progress is important to keep up with the increasing difficulty.

(this map is in development)




Explanation:

MAIN BASE
Pick a ClassFirst you pick one of 6 classes
Suit UpgradesTop Right RoomSecondly you get your first suit upgrade (Flashlight)
Main ConsolesBottom Left RoomMissions and Important Info need to be opened in order to progress
Power GeneratorLeft HallDefend this!
Recharging StationsBottom Left RoomRed Cross recharged HP
Blue Cross recharges MP
PrisonsBottom Right RoomCaptured mobs are stored here for later scans
SynthesizerTop Right RoomAfter mission 2, creates various items and scans captured mobs
DEVELOPMENT
Night 1Evil Player is PickedRescuable villagers now spawn
Night 2Saved Troopers start going missingRare rescuables now spawn
Night 3If your base has no "clean" rescued units, a chasing visitor will spawn
Night 4Zombie waves increaseGenerator will be taking daily damage
Night 5Flesh mobs activate
OBJECTIVES
Mission 1Find, evacuate and escort troops & villagersEach night you can bring new survivors to your base
Task 1At the base, interact with rescued unit and kill suspicious ones(Logs from main console hint at evil ones) If at sundown your base has evil units, they will kill good ones
Mission 2Find and evacuate a survivor to your baseThis will unlock new Suit Upgrades, Generator Power and Synthesizer
Task 2Find Boot CardsActivated the base defense robot and activates the base elevator.
Mission 3Find source of distress call


AND!
One of the players will be evil, who wins by killing other players.


If the "Visitor" player is killed, a new one will be selected randomly
until the final 3 players



Enjoy!

Discord: Word lid van de Discord-server VISITOR!

Contents

Visitor1.1.4 (Map)

Reviews
deepstrasz
As always and forever it seems... A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside...

deepstrasz

Map Reviewer
Level 76
Joined
Jun 4, 2009
Messages
20,497
As always and forever it seems...

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Visitor1.1.3
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
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