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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Virus Infection 0.71

Submitted by onix_noob
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Map Thread
Map Thread
Map Thread


Map description:


Body Defenders: Have to protect The Human Body and his organs from the viruses and to destroy all viruses that are inside the body.

Viruses: Have to Kill The Human Body by killing:
The Stomach to stop Pills from coming. When you kill The stomach Anti-Virus Cloud will be released and a lot of Pills, as a last resort of The Body and the doctors to eliminate the viruses.
The Heart to stop the T-Bodys, Mature T-Bodys, White Blood Cells and the Antibodies from coming.
The Brain to win the game.




Strains:

Ebola (Easy) - This strain need only more and more units killed to grow stronger. For every killed enemy unit new unit will be spawned from it 1 level lower than the killing unit. This strain is good for players that play for first time the map becouse it's very powerfull strain in the begining. In late game when there don't have alot of enemies to be killed you will be unable to have alot of units.

Hantavirus (Normal) - This virus is highly adaptive, he need to kill enemy units to gain skills. Different units of this strain gain different skills after a number of kills.

Evolution (Hard) - This strain need time to evolve and grow stronger. You have to keep you units from dying when they are low on hp becouse when they evolve their hp will be full again. If you choose this strain you have to wait most of the time for your units to grow stronger to be able to fight. The last evo units of this strain are very good for late game.


Note: In the Lungs you can find spores and with them you can spawn bacteries which can multiply very fast.


Screenshots


Entire Map Preview

[​IMG]


The Stomach

[​IMG]


The Heart

[​IMG]


Body Defenders Area

[​IMG]


The Brain

[​IMG]


Body Units

[​IMG]


Virus Units

[​IMG]

Changelog:

Versions:
0.32 - 0.40

0.33
Terrain improvements
Minor balances and changes
0.33
Some new things
0.34
Fixes/changes
0.35
It's ok now
0.36
2 much bugs :)
0.37
everything is OK
0.38
Patient no longer have 2 hearts :D
Heart revive system reworked
Minor terrain changes
Some minor text errors fixed
Decreased attack speed of all units
Reduced fog (it was 2 much)
now all things must be fixed
0.39
Fixed crash caused when day/night switching when hero have the night ability and is dead
Few triggers are reworked
Little terain changes
0.40
fixed strain choosing window
few things fixed
few things changed

0.41 - 0.50

0.41
Reworked the day/night ability trigger
0.44
Reduction aura finaly fixed
Win/Loose triggers reworked
most of the triggers reworked/fixed
0.45
Fixed the text in Quest menu (F9)
0.46
Fixed some errors in the triggers
Now the heroes are placed at random points
0.47
Regen Aura is now triggered so it have to fully work
Added some info for Virus units
Minor balances on Hantavirus units skills
Attempt to fix the bug where the unit is evolving when it's devoured and new unit appear ot the place of devouring
0.48
Fixed the bug where the mana of the Strand a Virus is over and the Regeneration ability keep working
Changed the special effect of the Regeneration ability
Increased the level of Evolution Training by 1 level
0.49
Gold income by diferent nucleuses fixed (2,3,4) as it should be
Now you recive 5 stats when you choose your strain
Map performance slightly improved
0.50
If player don't choose strain within 2 minutes the game will choose random
Fixed the bug where your strain don't appear after you choose it
Few triggers optimized

0.51 - 0.60

0.51
Reworked the evolution trigger in order to improve the game performance (test phase only report bugs please)
Reworked the income system now have to be more accurate
Increased the sight of the worms now you are able to select them if they are alone
Fixed the text when u build T-Cell Tower and the text "kill old" pop up
Fixed the bug where you deactivate the Regeneration ability and it keep healing
0.52
Units not evolving when mana reach 0 is fixed now
The lag when attempts for reviving the heart is slightly reduced
Nucleus now have 400 hp, 200 seconds respawn time and +2 income
Nucleus now have 450 hp, 302 seconds respawn time and +3 income
Nucleus now have 500 hp, 405 seconds respawn time and +4 income
0.53
Body Defenders no longer can choose strains (sorry for this bug)
Now is displayed to all players the results of voting for income and Friendly Fire
0.54
Minor ingame/text improvements
Now body defenders have 1 Red Blood Cell in the begining which will harves ATP
Not creating Unit Producer after 2 minutes if you don't choose one is fixed
0.55
Few Triggers are optimized
Decreased the Evolution time of Strand B Viruses and Fighting Strands
Changed the hotkey of Suicide and now you can target a unit or point with it
0.56
Finally fixed the Win/Loose Triggers
The cost of Evolution Upgrade is decreased
Changed the tooltip for Regeneration Aura
Minor changes to Regeneration Aura mechanics
Reduced the chance to be spawned Pill when attacking the heart and the stomach is still alive from 49 to 39
0.57
Minor problem related to Win/Loose Triggers fixed
The Immune System is no longer killing it's own units
0.58
Descriptions in the Quests are more clear now and few things removed/reworked
In game help text is also reworked to be more understandable
When new nucleus is created and units owned by immune system are exceeding the maximum unit count the nucleus is now created instead of removed
Added some colorful things
Now you can't have more than 60 bacterias (if you summon them with item you can)
0.59
Decreased evolution time of Strand B Virus
Decreased acquisition range of all Worms
Decreased acquisition range of Ebola-Sudan
Decreased acquisition range of Phlebovirus
Increased acquisition range of Nairovirus
Removed few leaks
0.60
Max spores per lung set to 11
Fixed some leaks
Small terrain changes
Few text changes
Some triggers optimized a bit
Added few new special effects to Hantavirus units
Added in game credits for the models used

0.61 - 0.70

0.61
Attempt to fix the Win/Loose trigger
Added loading screen description for players
Added "repick" function/command, you can use it only once
Now you have 60 seconds to choose/repick your strain instead of 120 seconds
0.62
Fixed some of the typos
Changed all hotkeys to Q,W,E,R,T,Y Z,X,C,V,B,N
Changed the armor type of the Pills from Fortified to Hero
Increased the armor of the Pills from 1 to 2
Limited the amount of Pills that Body Defenders can produce to 10
Increased the Pills cost from 215 to 250
Heart is now Revived even if the unit limit for the Body is exceeded
Ability Night for virus heroes changed from value to percentage
Added debug for the Nucleuses spawning on the center of the map
Limited the Units that the Immune System can produce
Nerfed all of the updates
Slightly improved the Chance for a better nucleus to be created
2.50 seconds income
Nucleus 55%
Nucleus 35%
Nucleus 10%
3.50 seconds income
Nucleus 48%
Nucleus 39%
Nucleus 13%
4.50 seconds income
Nucleus 41%
Nucleus 43%
Nucleus 16%
0.63
Reworked the color of each Nucleus
Infected Blood Cells no longer damage the Red blood Cells near the mouth
Fixed the Night ability for viruses not working correctly night time
Changed some of the info in the F9 Menu
0.64
Fixed finally the Night Aura not working properly
Another attempt to fix the Winning for the Body Defenders
Added "income" command it display your current income
Changed the limit of level two Red Blood Cell from 90 to 70 per player
Now the Nucleuses are regenerating slowly only during night
Switched the colors of the first 2 Nucleuses so now the darker they are the more gold they give.
When your units are close to Nucleus they are regenerating faster
Increased the time between each upgrade that the Computer units are getting for their units
Decreased the cost of "Virus Adaptation" and "Creature Carapace" upgrades
Decreased the evolution time of Strain B Virus and the Fighting Strand slightly
Changed some of the stats for the Suicide ability of the Infecters
Disease Cloud ability of the Infecters is working now
0.65
Nerfed the Night Aura a lot it was just to much OP
Added new ability Way of Evolution to the Nucleuses
Recoloring all of the Text to fit more the game
Fixed the description of the Suicide, Parasite and few other abilities
Maximum Hero level increased to 50
Changed the Hero Model to the Cancer model because any way there will not be Cancer any time soon
Increased the time for the Body Defenders units to be created
0.66
Few visual fixes
Credits updated
0.67
Night Aura defense reduction must be correct now
Defense upgrades doesn't increase the defense value of the Pills
The hero restored to its preview model
The hero is more easy to notice when there are a lot of units around it
Decreased the base defense of the small and big Anti body by 2
Decreased the damage of the small and big Anti Body by 5 and 10
Fixed the "income" command to display the current time per income
Slightly increased the time that the Body upgrade his units from normal to strong
Decreased the time required to revive your hero
Fixed the fatal error causing warcraft to close without any reason
Spore item no longer have green icon
New model for the spore
The Immune System now must spawn units more accurate depending on the players in the virus team
0.68 Under Construction
Things done so far:
Pills gain armor as they did before
Default armor of Pills set to 0
Added "ps" command to check the other Players Strains
Added random when you are choosing your strain
Things to do:
To find out how to make the Body Defenders more busy and buffed
0.69
Fixed the problem related to the Strain Choosing not appearing
0.70
Added "-ms", "-move speed" command to check your hero move speed
Added "-clear" to clear your screen from all of the Game Messages
Attempt to fix the critical error but that is maybe related to the new ability Way of Evolution
Some minor fixes for few triggers

0.71 - 0.80

0.71
Fixed Way of Evolution not increasing it's level
The fatal error that cause the game to close is fixed
Fixed the "-ms" command to display correct value
Time to "-repick" is now 60 seconds as it should be
Fixed a bug with Nucleus not spawning at some points or spawning at the center of the map


Please post any bugs/suggestion that you find/have here or email me.




Credits
republicola - For the Heart model
armel - For the T-Body/Mature T-Body model
Markus3832 - For the Baby Worm and Bacteria models
Callahan - For the Brain model
Pyritie - For the Red Blood Cell model
killst4r - For the T-Cell Tower model
oinkerwinkle - For the Antibody model
Dark Hunter1357 - For the Pill model
NoMAd - For the basics of the system that is adding skills to Hantavirus units
Zerox - For the Spore (item) model ​

MAP IS PROTECTED
For contacts onixnoob@gmail.com
Original map by Velex continued by me

Keywords:
virus, infection, defense, evolution, cell, heart, brain, immune, system, blood, bacteria, body, worm, egg, stomach.
Contents

Virus Infection 0.71 (Map)

Reviews
Moderator
15th Sept 2010 ap0calypse: Permanently Rejected. Reason? You. 08:05, 17th Jun 2008 Septimus: Good Point [+] Kinda spooky if you think about your own body. [+] Kinda interesting Bad Point [-] Minor bug detected, attack indicator for...
  1. HKO2006

    HKO2006

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    I like your map very much too!! There are not so many map use the virus topic and make it so great!!:thumbs_up: My favourite one is Ebola as it is easy to make a spot of virus.

    Here I get some idea and a bug. And I think this poor bug wont be alive any more soon.:smile:



    First idea(Alcohol). One night, the man(I think so) drunk alot so his stomach got lots of work to do and reduce its 50% damage/wont attack that night.

    It will only happen when the situation below appear.
    The game ran 15-20mins already.
    The virus only capture <=24 nucleus.
    The stomach dont die yet/full hit point.
    Chance:5% per night.



    Second idea(A Long Long Night). His crazy boss gave him a great project and ordered him to submit it tomorrow. So he didnt sleep that night and his cells dont regen so quickly like the normal night.

    It will only happen when the situation below appear.
    The game ran 20-25mins already.
    The virus only capture <=36 nucleus.
    The stomach dont die yet.
    Chance:2.5% per night.



    Third idea(The Last Chance). After the doctor succeed to revive the heart, the doctor inject the cardiac into the man. It increase the attack speed of the heart by 10%/25%/50%.

    It will only happen when the situation below appear.
    The game ran within 30-45mins.
    The virus capture >=48 nucleus.
    The stomach die already.
    Chance:
    First revive 5%.
    Second revive 10%.
    Third revive 25%.
    Fourth reive 50%.



    Bug Report
    Im using the 1.24e version. Playing SOLO in BATTLE.NET.
    The level of Defence Reduction is 6.
    [​IMG]
     
  2. onix_noob

    onix_noob

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    WARNING WALL OF TEXT




    Nice idea dude but i have only few days stay at front of my PC before i have to leave my home town (vacation is over and i must start working) i will release the next version where the Night aura doesn't reduce that much the armor. I am very lazy those days and few other things are taking my attention away of the PC so i can't update the map a lot. To all of the haters i can say that i don't care about you guys you can spam a much as you like in this thread because for the next 10 months i won't check it more than once monthly. So from the next week if you wanna contact me just drop me an email (ask about bug fixes or ETC or just drop by a message). About the map development i start it 2 years ago when i was playing with some buddies on this map and we get annoyed that the Body Defense own us so i decide to change few things and to make the map more funny to play it for us. Well i upload the map here as well so people can enjoy it but the spam over those two years was just too much. And almost no use of the people comments. Now days people give me a lot of cool ideas but i can't stay at the PC that much anymore so i was thinking to give the map to some one else but there is no one that is even a little friendly toward this project in those forums.

    Edit: 30/August/2010
    The map is upgraded with a few balances but i was unable to test if the new "Way of Evolution" ability work properly so if there are any bugs related to it feel free to PM me or Mail me. As for the Cancer i have started working on it but i believe that it will not be finished any time soon maybe after new year if i i find time. Good luck all and have nice time and GZ to the banned people in the map, you guys really worked hard for it so you deserve it.
     
    Last edited: Aug 30, 2010
  3. guimix

    guimix

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    Love the disclamer
    love the game ^^
     
  4. crawlers

    crawlers

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    finaly a map that will keep noobs and azzholes away!!

    you said cancer would spawn in the middle, you meen in the lungs right? because if it spawned in the heart it would ither die or kill it and be too powerful.
     
  5. Hargoth

    Hargoth

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    Anyone who spells OFF as of several times in a row BACK OF!!
    Seriously, how can anyone get good at this game without being a noob when they first play it? Aka, You get no new players if you scare them all off, so there are no new players to become good players, and eventually, your active good players will run out.

    Also, if you dont take balance critisism as serious, and do not act on it then you are making it possible for noobs to play it! By possibly exposing them to advantages otherwise un-obtainable. Im a shit map maker but i take ANY critisism as it comes.

    Maps good, your attitude is not, thx if your still reading at this point :)
     
  6. S_niper

    S_niper

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    yay! a new patch this map is getting better and better.
    P.S.old ver the immune defense were hard to take down.
    I like this map.
     
  7. TheSpoon

    TheSpoon

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    Noobs can't play this map?
    Well I've not played it yet, so I guess I can't.
     
  8. FrostScythe

    FrostScythe

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    It is almost like the copy of Germ Cleanse that a Guy Made...

    Voting:N/A
     
  9. crawlers

    crawlers

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    i knew some dude would say something like this

    if you are a noob dont go on multiplayer and rage! learn on single player. the difficulty is acceptable because red does most of the fighting anyway
     
  10. SasuhKun

    SasuhKun

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    So in order to virus to have a chance, with no body defenders, all viruses must have done that at least some 5 times? A game always have some pros and some noobs... so it should be in a difficulty on which noobs can actually play. Lose, but learn something and know that the map is beatable.
     
  11. HKO2006

    HKO2006

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    i got a idea that the red player can choose the mod at the beginning.
    one is normal mod, one is the killing mod.
    at the killing mod, the virus dont work together but against each other

    but i have no idea with the body defenders, maybe the selection window only appear when that are no any body defenders
     
  12. SasuhKun

    SasuhKun

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    Killing mode would just be impossible for viruses to win. Unless changes are made (making viruses more powerful) on that mode.
     
  13. onix_noob

    onix_noob

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    Moving on

    From today 5 September 2010 the development of this map is in permanent stop. It's time to leave the lagers and noobs behind, it's time to move on to Starcraft 2. I don't care about you guys let's not mention "The most popular spammer on hive" The girman suhhun or whatever his name is. He is just not used to the people ignoring his screaming and it was a lot of fun for me looking the poor guy spamming all over the forums. Well have fun guys and don't forget kids "The more posts you have the bigger your cockroach is"!

    Edit: All of the credits for my motivation to leave map developing are going to the Hive Team and to the suhhun and his girman small dick friends that decide to belive in my signature.
     
  14. Dan1lo

    Dan1lo

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    c'mon guys... killing mode?

    You can just disable all body defense and make the game a huge Wc3 modified melee map, viruses versus viruses... but that would beno fon at all =/
     
  15. Cihparg

    Cihparg

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    You have problems man, and I mean it! Look at your description, look at your own comments; All of it.
    I reported this map, so be happy about it.

    I could say you one last word; Grow up.
     
  16. crawlers

    crawlers

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    may an unprot ver be given so this map may be continued?
     
  17. SasuhKun

    SasuhKun

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    Thank god.

    Edit. Yay, balanced.
     
    Last edited: Sep 7, 2010
  18. Krl70

    Krl70

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    quite good map, gets boring in the end tho, got no rejections to this map.

    P.S:dude, what's with the warning spoiler... Yeah i agree with Offgraphic, be mature...
     
  19. onix_noob

    onix_noob

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    It's just to make haters hate me more. :goblin_good_job:
     
  20. SasuhKun

    SasuhKun

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    Why would anyone wish more hate? Well, either way... I tested it, it looks fine now.