Villagerino's Work in Progress

with the ent replaced with a gnome, that would be a sick gnome heroe tbh
I thought about some animations in advance, so maybe in the future I'll put a Gnome or Goblin there 🙂

this thread is the bomb. there are many gifted modelers on the Hive, but it's a rare talent to be able to take us on the creative process journey with you. thoroughly entertaining and educational too.
Thanks man! 💛 Glad you like the thread 😌
 
Ent Engineer - Mechanostrider skin
(Part 3)

If you lack time, skill or inspiration for animation I advise you to scroll through some Blizzard models:
ent_stand3.gif
alch_stand3.gif

A few Strider's animations are based on Alchemist's and it's very handy to merge them!

So I took the animations above and time-scaled them in RMS:
alch_stand4.gif

That's how I made this nice 'Stand-3' 🤌

Here's an improved 'Stand-1' and a newly made 'Stand-2':
StriderStandWIP1.gif
ent_stand2.gif

During the 'Stand-2' they both look in different directions, that's also a cool and fortunate merging!

Here's a quite logical 'Stand-4':
ent_stand4.gif

Peck, peck! (Made it from 'Stand-1' just by moving those leg frames closer to each other in RMS. So before u go for other custom 'Stand' sequences of yours I strongly advise you to create a perfect 'Stand-1' first - it will save you a lot of time and effort later.)

Here are some other custom animations, 'Attack' and 'Attack Slam', that are availiable in slow motion:
Attack_wip1_slowmo.gif
Attack_vs_atk_slam.gif
ent_attackSlamRMS1.gif

Later I'll add a particle emitter for the 'Attack Slam' to make it look more reasonable (just like in the Mountain King's animation) 👌

And the last 2 animaitions for today - 'Walk' and 'Walk Fast':
Walk_into_walkFast_wip3.gif

A pretty time-consuming model because it has a lot of mesh!
However, an additional mesh, if used wisely, helps create bright and lively characters 👍



Almost 3 new skins done for the upcoming Tree Tag tournament, a big deal! I'm pretty excited about that, as the map is very competitive, a lot of members will join the battle to show some thrilling action on Twitch 👀 And if you want to get into an interesting and thoughtful map with a fun and lively community, follow the link to Discord, learn, play and have fun! By the way, I’ll give you a free skin from the library, just don’t forget to write to me!

I want to thank all who watch, rate and comment my work and also my kind supporters like @ToldYouSo 💛 You guys help my passion stay alive 😌
 
Last edited:
Hello peeps! We're on the 3rd page of the forum already, jeeeeez!

Tree Tag - Farms

farms_all_stand_sanity.gif

Today I finished creating some important buildings for Tree Tag to replace the old ones. So, here are 6 tiers of Farms:
farms_birth_death.gif

farms_portraits.gif

Yes, they all got NE 'Birth' and 'Death' animations, proper attachment points, nice portraits and all that.

Farms have a similar design that becomes more complex as they level up:
farms_height_difference.png

farms_exterior_elements_difference.png

But at the same time, in addition to the difference in textures, along with an increase in their height, they acquire additional distinctive elements of the exterior 👆

Also the unity of textures, angles and proportions resists visual overload:
6_farms_WE.png

Their clear and distinct silhouettes is what we aimed at 💘

Oh, there is another tier of Farms, which should look more unique:
all_farms.png

t7_farm_concept1.gif
moon_storage.png

Moon Storage, the final tier.

Icons:
Icon_Ent_Farm_T1.png
Icon_Ent_Farm_T2.png
Icon_Ent_Farm_T3.png
Icon_Ent_Farm_T4.png
Icon_Ent_Farm_T5.png
Icon_Ent_Farm_T6.png
Icon_Ent_Farm_T7.png



If you are interested in any of these buildings, you can get them pre-release👇
 

Attachments

  • Building_Ent_Farm_4_InvestmentStorage.mdx
    15.4 KB · Views: 11
  • Building_Ent_Farm_3_GreatResourceStorage.mdx
    24.4 KB · Views: 10
  • Building_Ent_Farm_2_BigResourceStorage.mdx
    17.5 KB · Views: 10
  • Building_Ent_Farm_1_ResourceStorage.mdx
    12.7 KB · Views: 10
  • Building_Ent_Farm_5_BigInvestmentStorage.mdx
    19.7 KB · Views: 12
  • Building_Ent_Farm_6_GreatInvestmentStorage.mdx
    27.1 KB · Views: 10
  • Building_Ent_Farm_7_MoonStorage.mdx
    31 KB · Views: 14
Last edited:
Now this is a rock golem for real!
Also an epic gargoyle. Would be cool to see it with something like "packed" (similar to HoMM5 gargoyles) and "unpacked" (the one on the gif) forms.
Glad you like it!
For now I have an Infernal template with a big range of animations and need to rework 8 default Infernals, eh, so I think not possible for me to stop and add a few more alternate animations for that Gargolem 🫠
Animations.gif
Sanity1.gif

Burn1.gif
1.gif



I like both models, they look refreshing and kinda unique.
Thanks! Some concepts are finally coming to life 👍
 
Tree Tag - Shield Generators

sg_concept2.gif


Here are 4 tiers of Power Generators for the map:
sg_concept_all_game_lower_shine.gif

I carefully looped the High Elf tower textures, so it will be quite easy for you to wrap things around👌
The glow density was also adjusted to be as equal as possible.

I arranged them in colors familiar to the eye in games: green (uncommon) > blue (rare) > purple (epic) > gold (legendary).
sc_all_generators.png

Also the number of runes does correspond to the tier number: the simpler the better!
All items contain Night Elf 'Birth' and 'Death' animations.

EDIT: added a 0 tier SG (common):
0_tier_generator_sanity.gif

HumanMagicTower.blp, basically the same High Elf tower texture. Enjoy!


Icon_Ent_ShieldGenerator_T0.png
Icon_Ent_ShieldGenerator_T1.png
Icon_Ent_ShieldGenerator_T2.png
Icon_Ent_ShieldGenerator_T3.png
Icon_Ent_ShieldGenerator_T4.png



If you are interested in any of these buildings, you can get them pre-release👇
 

Attachments

  • Building_Ent_ShieldGenerator_2.mdx
    26.3 KB · Views: 19
  • Building_Ent_ShieldGenerator_3.mdx
    26.7 KB · Views: 17
  • Building_Ent_ShieldGenerator_1.mdx
    25.9 KB · Views: 17
  • Building_Ent_ShieldGenerator_4.mdx
    30.3 KB · Views: 16
  • Building_Ent_ShieldGenerator_0.mdx
    24 KB · Views: 16
Last edited:
Ent Engineer - Mechanostrider Skin
(Final Part)


What's up guys? Here's the final part of this Mechanostrider story!
Skin_EntEngineer_Mechanostrider.gif

Testing the 'Attack' and 'Attack Slam' in-game:
ent_atk_ingame.gif

ent_Bash.gif

Looks quite smooth, peck-peck! 🐤

Improving the 'Walk Fast' sequence by adding some N
2O:
ent_walk_into_walkFast.gif

vin_diesel.gif

Using eye-candy particles from the Orc racing car from Blizzard 🔥

Adding another charming animation with a light source:
ent_night_light2.gif

Now there are 4 'Stand' sequences here!

Guess the looped animation:
mechstrider_discord_standchannel.gif

'Stand Channel'

And here is the Portrait:
mechstrider_discord_portrait.gif

We can see the Strider, wrench and the main hero here, nice!




Thanks for staying with me guys and I hope you enjoyed this little story 💛
See you around!

P.S. I have big plans for this model 🤫🥸
 
Last edited:
Level 12
Joined
Nov 21, 2013
Messages
184
Ent Engineer - Strider skin
(Final Part)


What's up guys? Here's the final part of this Mechanostrider story!
View attachment 492677

Testing the 'Attack' and 'Attack Slam' in-game:
View attachment 492679
View attachment 492678
Looks quite smooth, peck-peck! 🐤

Improving the 'Walk Fast' sequence by adding some N
2O:
View attachment 492680
View attachment 492681
Using eye-candy particles from the Orc racing car from Blizzard 🔥

Adding another charming animation with a light source:
View attachment 492682
Now there are 4 'Stand' sequences here!

Guess the looped animation:
View attachment 492683
'Stand Channel'

And here is the Portrait:
View attachment 492684
We can see the Strider, wrench and the main hero here, nice!




Thanks for staying with me guys and I hope you enjoyed this little story 💛
See you around!

P.S. I have big plans for this model 🤫🥸
Damn you went above and beyond with the animations!

Kind of want to see these with a regular gnome version now ngl XwX

Either way, amazing work so far! Can't wait to see the next tree >:D
 
Tree Tag - Infernal Killers (upgradable obelisk, 4 tiers)

concept.gif
Снимок экрана 2024-10-29 020642.png
IK_dark_concepts_1.gif


Welcome to a trip from this:
Снимок экрана 2024-10-28 234505.png

To this:

IK_new_all_upgrade_game1.gif


Let's go!

It all starts with concepts, and I needed to create 4 tiers of the Ashenvale obelisk to pay homage to the original building of Tree Tag:
Old_infernal_killers.png

These four obelisks are towers (Infernalkiller, Ultra Infernalkiller, Immune Infernalkiller, Ultimate Infernalkiller) and they had no 'Birth', 'Upgrade' sequence, proper team-color and all that.

The AshenStructures.blp texture had a few cool runes:
Снимок экрана 2024-10-28 222735.png

Here I thought it would be quite handy to use them to show tiers of this bulding 💡

I gave the basic Ashen obelisk a cool TC base and a stone "leg" to make it higher:
IK_3_tiers_concept.png

Then I added a few runes and some other elements to see how my idea would work.

Those ugly ones above were nesessary to understand that I needed more destinctive details besides the runes.
Снимок экрана 2024-10-28 223459.png

The obelisks should also stand next to each other, like above, but that would make those "wings" terribly glitch though each other 🪦 So, I needed to redo the material!

That's why I created this shape below:
Снимок экрана 2024-10-28 223819.png

Looking good! In addition, its base now is as wide as its wings 👌

Adding one block of runes upon another just by scaling them up could be a decision for the 'Upgrade' sequence BUT that was too boring.
IK_upgrade_concept_1.gif

And I came up with the idea of breaking the obelisks in order to sort of put them back together, and with integrity their power in the game increases, a good concept, isn't?

I broke one block and wings, re-wrapped their textures and here's what I got:
IK_concept_t1.gif
IK_concept_t2.gif
IK_concept_t3.gif

Looks nice! Though, if you use the game camera angle, they will not look that different from afar 🧐

To pay tribute to the original model I gave this obelisk a visual effect that could be perceived as a shield:
Снимок экрана 2024-10-28 230400.png

This blueish barrier symbolizes the immunity of this obelisk which fits well with the original concept of the Immune Infernalkiller (that Frostmourne pedestal, tier 3) 🤌

Oh, I forgot about the fourth tier, here it is:
IK_shards_concept_t4.gif

I made it hover, gave it a special runed platform and swapped the Ashen textures for Felwood 👍

So, where am I? I added more team color and gems that should be percieved as a shooting-spot-of-tower-power thing:
Inf_killers_t1-t4_1.png

Here I also tried to give the final tier another runed block (that one with a bear) but it didn't really fit, eh... too detailed! In addition, this would raise the HP bar way too high.

So I stopped on this variation with 3 blocks and here you can already see some shorter obelisks:
1.png

I also made the shards next to the first tier smaller and more spread out around 👌

However, the first two tiers could be still confusing from the game camera view:
Снимок экрана 2024-10-28 230147.png
Снимок экрана 2024-10-28 230143.png

I needed to do something here, as the difference in height didn't help much! Hmm...

So I decided to add another piece of wing to the second tier:
Снимок экрана 2024-10-28 231023.png

Looks better now: it has a reflection on the wing which is quite eye-catchy 👍

Now let's look at this long and amazing gif:
IK_new_all_upgrade_game1.gif

All three 'Upgrade' sequences are here and the HP bar is not that... annoyingly misplaced (couldn't really do anything about that 🥸).

Hey, look at these final forms:
final_IK.gif

Here I placed some stone fragments on the first tier plinth that made it even more unique and gave it a more harmonious pyramidal shape 🔺

Setting the camera:
1_IK_new_all_portraits_game.gif

Quite destinctive, I'd say 👍

Dayum, I really like how dominant the 4th tier looks in-game:
2.png
Снимок экрана 2024-10-28 232213.png

Just daddy's Infernal Killer 💪

And icons, sure:
Icon_Ent_InfKiller_T1.png
Icon_Ent_InfKiller_T2.png
Icon_Ent_InfKiller_T3.png
Icon_Ent_InfKiller_T4.png




If you are interested in any of these buildings, get them here 👇 It's not for nothing that you've read so much!
 

Attachments

  • Building_Ent_InfernalKiller.mdx
    92.5 KB · Views: 23
Last edited:
Level 49
Joined
Apr 18, 2008
Messages
8,446
Neat. I think the 4th tier needs to be more distinct from the third tier.
One idea is to evolve the gem as as well to look cooler and more distinct.
Another thought is to change the colour \ intensity of the shield.

Another general idea to improve the quality of the model -
The gem could become different / better with every upgrade, thus highlighting the tier even more.
 
Last edited:
Neat. I think the 4th tier needs to be more distinct from the third tier.
One idea is to evolve the gem as as well to look cooler and more distinct.
Another thought is to change the colour \ intensity of the shield.

Another general idea to improve the quality of the model -
The gem could become different / better with every upgrade, thus highlighting the tier even more.
Thanks for the feedback 😎

Sure, there could be done something with the 4th tier, yes! (Like you can see some vines on one of the pictures above, a so-so try, I'd say 🤔) Though it has another texture and the most noticable thing here is hovering motion, all this stuff along with the shield around the runic platform, looks a bit more eye-catching in the game rather than on media 🤏

As the 4th tier is a very rare improvement in Tree Tag that requires to toggle a quite unpopular mechanic (you can't just upgrade it with resources and only 1 player out of 12 can do this, takes too long to explain 🤓), I decided that it was enough. Anyways, we added them into the map for testing to see how this will work 👌

Yea, I thought of doing the same stuff with gems like cutting them into pieces but didn't find time for it, I swear man 🫠 I still have plans to do it if testing will require.

I also tried to enlarge the last gem and had to deform the wings and that looked awful against the other 2 tiers, so I gave up on that idea as well 🫡 As the wings must not glitch!

Changing the shield intensity and color is a good idea (and requires low effort, he-he), I like it 💛

Oh, I remember making a defense structure from the obelisk and even using same texture for TC part - but man, these details, the idea of shattering and its execution are marvelous.
This entire topic is a gem.
Thanks! I am very glad that you highly appreciated my creative approach in this matter 😌💛
 
Last edited:
Ent Sailor

ent_sailor_1.gif


Hey guys, this is a short story about Ent Sailor, shiver me timbers! Let's go!

My task was to create a model that is easily recognizable on the map as a Sailor Ent class model, the design of which would gracefully fit into the Warcraft visuals. The model should look concise/simple to serve as an excellent basis for future skins.

That's why I started with the mesh that take us to the Warcraft marine theme:
ent_sailor_mesh.gif
Снимок экрана 2024-10-31 145422.png

Of course, for this I used in-game textures and some mesh of Admiral Proudmoore ⚓

The tricorn, shoulder stripes and gloves worked really well but I also needed a weapon:
ent_sailor_mesh_saber.gif
Снимок экрана 2024-10-31 145920.png

I decided to create a classic saber with a shiny guard. The Ballista's texture was a perfect find for the guard 🤺
It fits very well onto the saber handle which is made from the texture of Proudmoore.

Here I followed the idea of a seasoned captain with sideburns, a beard and a stern look to get the appropriate sailor vibes and associations:
ent_sailor_face_1.gif
ent_sailor_face_2.gif
ent_sailor_face_3.gif

3 textures I used here: AncientProtector (face, mustache) GoodEnt (sideburns, jaw) and AncientOfLife (beard). Then I animated the beard!
In order to animate the beard faster I copied the bones that moved one sideburn, added a tip bone and polished the animations 👌

Now it's time to test the other animations I worked on:
ent_sailor_animations.gif
ent_sailor_game.gif

Looks pretty smooth, I'd say! Mainly I made him attack only once during the 'Spell Throw' and took care of his saber - in some animations I rotated his hand and elbow to the point where his saber cut horizontally through the air 🫲

And finally the 'Portrait':
ent_sailor_portrait.gif

Good morning, captain!



I hope you enjoyed my train of thought and now want some rum 🥃
By the way, I already have 3 more skins for this tree boy and I will publish them over time, so stay tuned!
 
This thread is amazing for me as a beginner model maker. To get into that model making mind set. Amazing models too, good job!
Glad you like it and find it important to you! Unfortunately, I have no time to describe the process in detail in order to share interesting techniques and life hacks, but if you know how to read between the lines, then you can catch something useful 🕵️‍♂️
 
Ent Sailor - Pirate skin

Skin_EntSailor_Pirate.gif

Hey guys, this is an Uncommon Halloween skin for Ent Sailor, shiver me timbers, you will see how quickly mesh and texture can change appearance but, at the same time, keep the anturage and atmosphere![/CENTER]

This black clothes suits him but, in reality, he owes it to a Pandaren :pnewt:
Снимок экрана 2024-11-07 151727.png

Here I also used some pieces for the inner side of the blades.

For the tricorn I only needed to find a fitting skull with black backround:
Снимок экрана 2024-11-07 144145.png
Снимок экрана 2024-11-07 151040.png

Thanks for the idea to @Bleeq and his amazing parrots (we'll also make some use of them in one of the skins)!
Buy the way, this guy is good at using in-game textures and combining them together, so I recommend you keep an eye on him 👀👍

I also took a Silvermoon crescent and Satyr's blade edge to make the saber look somewhat battle-scarred ⚔️
Снимок экрана 2024-11-07 151218.png
Снимок экрана 2024-11-07 145600.png
battle-scarred_saber.gif

Since I demoted the pirate and he lost his team-colored epaulets, I needed to find a replacement, thus I added TC to the handles.

An eye-patch, you say? Easy! With the help of ArcaneSanctum.blp we can have as many of them as we want:
Снимок экрана 2024-11-07 144225.png
Снимок экрана 2024-11-07 144309.png
Снимок экрана 2024-11-07 144327.png

The right texture, you just need the right geoset here. Then I put a black overlay via Magos in the Geoset Animations and voila! :piru:

To make him look more organic I gave him a big and sharp knife 🗡️
Skin_EntSailor_P_attack.gif
EntSmoke.png

Thus, I have replenished the team-color balance and added more charisma.

The portrait is also here:
Skin_EntSailor_PC_portrait.gif

Whatcha lookin' at, boy?

Now this seasoned sea bandit is ready to join our great battle, yarr! ☠️
Skin_EntSailor_P_game.gif
 
Last edited:
Ent Sailor - Captain Hook skin

Skin_EntSailor_CaptainHook.gif

"Hey, cabin boy, bring me some rum!"

Hey guys, this is another Rare Halloween skin for Ent Sailor, yarr![/CENTER]

First I found an injured Ent and prepared him for an upgrade:
1.png
2.png


Then I took the Abom's hook and made it work for our Ent:
3.png
4.png

There's no need to reinvent the wheel when we already have a suitable example, right?

Then I used the same Ballista texture that I used for his saber's guard as it was perfectly crooked:
5.png

Quite handy!

Thus I got a nice hook that is lighter inside as the worn gold is polished by friction with objects:
Снимок экрана 2024-11-15 180001.png

Now his left hook became really heavy 🪝

Time for some in-game tests!
captain_hook_3.gif

The flight sailing is normal ⛵

The final result:
captain_hook_2.gif

Well, off to scrub the deck, rook!
 
Last edited:
Level 27
Joined
Dec 6, 2022
Messages
635
Ent Sailor - Captain Hook skin

View attachment 497137
"Hey, cabin boy, bring me some rum!"

Hey guys, this is another Rare Halloween skin for Ent Sailor, yarr![/CENTER]

First I found an injured Ent prepared him for an upgrade:
View attachment 497139View attachment 497140

Then I took the Abom's hook and made it work for our Ent:
View attachment 497141View attachment 497142
There's no need to reinvent the wheel when we already have a suitable example, right?

Then I used the same Ballista texture that I used for his saber's guard as it was perfectly crooked:
View attachment 497144
Quite handy!

Thus I got a nice hook that is lighter inside as the worn gold is polished by friction with objects:
View attachment 497149
Now his left hook became really heavy 🪝

Time for some in-game tests!
View attachment 497147
The flight sailing is normal ⛵

The final result:
View attachment 497148
Well, off to scrub the deck, rook!
It turned out very interesting :)
can you tell me how you made the raincoat?(what textures and tricks were used)
 
Tree Barracks (3 tiers) for Tree Tag

bar_1.png

Just some media, guys 👌 (Yes, they do have upgrade sequences but rather primitive.)

bar_tiers_1.gif

bar_tiers_2.gif

bar_tiers_rms.gif

portrait_t3.png

bar_tiers_upgrade_2.gif


Icon_Ent_TreeBarracks_T1.png
BTNHuntersHall.png
Icon_Ent_TreeBarracks_T3.png


T2 icon is standard BTNHuntersHall.blp 👈
I put it here just as an example.


The model is not finished yet, but if you like you can get it here 👇
 

Attachments

  • TreeBarracks_prerelease_by_Villagerino.mdx
    64.5 KB · Views: 17
Last edited:
Infernal Killers (upgradable obelisks 4 tiers, remake)

NEW_LK_6.png


The previous versions got rejected as players found it difficult to differentiate between tiers at a glance. So I took it up again!

The new variations got a simpler and purer design:
NEW_LK_5.png

For this map, where many events occur simultaneously, this is very significant 🤌

Tier 1
Снимок экрана 2024-11-19 214650.png

A rather simple, classic looking obelisk with 1 rune and a distinctive block with dark raised stripes.

Tier 2
Снимок экрана 2024-11-19 214701.png

This one features 2 runes and a very different silhouette, thanks to the "wings" detail.

Tier 3
Снимок экрана 2024-11-19 214716.png

3 runes, Felwood texture instead of Ashenvale and a "force field" that visually simulates immunity to magic. A rather different color scheme.

Tier 4
Снимок экрана 2024-11-19 223811.png

The final tier must be special as it is necessary to obtain one of the super bonuses that allow one player to upgrade T3 into T4.
Since this bear rune is more detailed, it made sense for me to make it larger 🧸

It just so happened that the same texture contains a rune in a similar style, which was not used anywhere:
Снимок экрана 2024-11-19 223836.png

This helped create a rather distinctive shape with a big single rune.

Of course, this makes you pay attention, but still additionally (and for the sake of beauty too) I added movement dynamics:
NEW_IK_t4_1.gif

This made this special tier even more expressive 👍

I also made a rather primitive upgrade sequence:
NEW_IK_upgrade_1.gif

This helps players determine that a given building is in transition from one stage to another 👌

Players must know if it's generally an Infernal Killer and not this:
Снимок экрана 2024-11-19 222131.png

Because, in the map, it is also important to have more information about whether there is someone building up defenses 🛡️

Now you can compare old and new Infernal Killers:
Old_infernal_killers.png

Снимок экрана 2024-11-19 222831.png

Didn't you know that the Horn of Cenarius and Frostmourne's pedestal can be towers? 🥸

Icon_Ent_InfKiller_T1.png
Icon_Ent_InfKiller_T2.png
Icon_Ent_InfKiller_T3.png
Icon_Ent_InfKiller_T4.png


Thanks for watching the thread!



P.S. Here's the lastest version of this model availiable pre-release 👇
 

Attachments

  • Building_Ent_InfernalKiller.mdx
    37.7 KB · Views: 12
Last edited:
Ent Rider

EntRunnerWalk1.gif


The Ent madness continues and here's the final main game class in Tree Tag - Ent Rider, so let's ride!

Before it there was Ent Runner and I couldn't find enough details to make it look unique, that's why I though of a speedy mount:
StagReady1.gif

But this is not the OG one!

Look here, this is the Malfurion's original stag I used:
Malf_stag.gif
kek.gif
wrapping.png
Снимок экрана 2024-11-21 102649.png

When I asked him to dismount, I discovered a lack of polygons on the muzzle and a disgusting wrapping 🫠

I decided to start with its muzzle and for this I opened the Rat's model:
Снимок экрана 2024-11-21 101444.png
Снимок экрана 2024-11-21 101526.png
Снимок экрана 2024-11-21 101537.png

The Rat itself is useless but look at its portrait: what a nice muzzle and how many useful polygons are there, take a note! 🐁

Then I literally created a deer's mask by putting its textures onto the Rat's geosets:
no.png
Stags.gif

As they say, what a difference in my face! 🥸

Then I adjusted things to make a handsome deer:
StagReady2.gif
good_stag.gif

Here I added a proper beard, a missing tail (thanks to Dryad), cute ears and also reworked old wrapping 🦌

Next I adjusted the size of the deer, by making it look more chibi, and gave it a rider:
EntRunnerRide290pix.gif
Снимок экрана 2024-11-21 105134.png
Снимок экрана 2024-11-21 105057.png

But everything is not so simple as I had to tinker with the roots and pose: I replaced the roots with a flat transparent geoset 👍

Now it's time for animation! I added a few bones here and there and deleted a lot of other stuff:
EntRiderSanity.gif

This huge .gif is almost full: I animated the ears, tail, legs; added a few more animations and adjusted some old.

Here I really learned how to control a mounted model as it has everything connected to its pelvis bone 🦴
Снимок экрана 2024-11-21 110316.png
Снимок экрана 2024-11-21 110311.png

Quite a few bones, I'd say!
kekw.png


A few moments later I relesed the deer into the wild:
EntRiderIngame2.gif

The model behaved nicely and started working on its portrait.

I decided to add some liveliness to the fawn:
EntRiderIngamePortrait.gif
Снимок экрана 2024-11-21 111417.png

I fed it some juicy Night Elven leaves and made the ears and nose move 👃

This is how the deer turned out!
good_deer.gif
EntRunnerRide290pix.gif


Thanks for watching the thread, guys! 😎


P.S. I'm going to release a huge pack of those Ent models pretty soon :peasant-i-object:
 
Last edited:
Some random stuff.

F_1.gif
F_2.gif
F_3.gif

F_4.gif
F_6.gif




New icons arrived for the Tiered Tree Barracks (Hunter's Hall):
Icon_Ent_TreeBarracks_T1.png
BTNHuntersHall.png
Icon_Ent_TreeBarracks_T3.png

The middle one is a standard Hunter's Hall icon and here is just as an example.



Unfinished drafts 👇
 

Attachments

  • Fountain6_by_Villagerino.mdx
    23.9 KB · Views: 21
  • Azshara_FOD_by_Villagerino.mdx
    82 KB · Views: 21
Last edited:
Preparing a new custom pedestal

In my opinion, this round shape suits the statue with its round bowl much better than the shape of the Human Altar 🤌

F_13.gif

Снимок экрана 2024-11-29 040406.png


It wasn't easy to wrap the top part because I aimed at making the stone look cracked and damaged, and there it was necessary to maintain a balance between the abundance of cracks, moss and empty spaces 👌 The bottom part with stairs is on the way.
 
Last edited:
A short process of creating warcrafty icons for Tower Survivors from @Nethalythic using the example of the Ice Spear icon

Step 1. Spell_priest_mindspike from WoW.
Step1.png


Step 2. Tone change, rotation.
Step2.png


Step 3. Spell_frost_frostnova from WC3.
Step3.png


Step 4. Cut out.
Step4.png


Step 5. Merging.
Step5.png


Step 6. Spell_frost_chillingblast from WC3.
Step6.png


Step 7. Merging, overlay.
Step7.png


The result:
StepFinal.png
 
Ent Sailor - Log John Silver skin

Skin_EntSailor_LogJohnSilver.gif


"I'm cap'n here because I'm the best sailor by a long sea-mile."

As you can understand, the one-legged John Silver became the prototype for this skin:
Снимок экрана 2024-12-05 000942.png
par_4.gif

Of course, he has his own, uh, wooden prosthetic! And, after visual modification of the parrot and its animations, I pasted this macaw 🦜

I also didn’t have to think long about the name either :piru:
Снимок экрана 2024-12-05 001332.png


Next I synchronized the animations and adjusted them:
par_5_anims_1.gif
par_6_death.gif

Now the parrot flies when we need it 👌 And also dies...

Such an incredibly cunning and dangerous sea wolf must have a good portrait 🤌
par_portrait.gif

And there I had to rework the wings as you just cannot bend them the way you want.

For this I took the Dragonhawk shield's geosets and re-wrapped it:
Снимок экрана 2024-12-05 002405.png
par_fake_wing.gif

Then I added a pare of these fake wings to the parrot 🦜

A few in-game tests and the model was ready:
par_test_1.gif

During the process I tried not to anger the captain so as not to get the black spot 💀



Big thanks to @Bleeq for his amazing parrots! 💛

P.S. Not long ago I listened to this audiobook with a good narrator 🏴‍☠️
 
Last edited:
Tree Tag Infernal - Darkness (Part 1)

darkness_concept1.gif

This is a new concept for the Tree Tag infernal called Darkness 🦇

In order to "mold" this monster I took the upper Gargoyle's part and connected it with the Infernal's bones. Then I applied the Gargoyle statue texture to the Infernal's body and put a part of the Gargoyle's face onto the Infernal's head.
Снимок экрана 2024-12-17 111255.png
Снимок экрана 2024-12-17 111238.png

In the end I modified the Wandigo's horns and also put them there.

Long ago I made Darkness look like this:
Снимок экрана 2024-12-17 111546.png

Here you can see that his head is made of the Shade's texture. Then I didn't know how to wrap and recolored the skin in Photoshop 👍

Due to the gameplay reasons of Tree Tag Darkness is a smart/cunning and agile creature (literally, his main attribute), and his old body with large bulky hard stones didn't not hint at this, unlike the new one - a dexterous gargoyle who also personifies wisdom/intelligence in some sense, and has a flair of more fairytale a gothic gloomy creature, more precisely refereing to "darkness". In addition, his animations were quite unsatisfying.

Next I applied dark grey color via Geoset Animation in Magos Model Editor on some parts to see how his stne Gargoyle texture will change:
Снимок экрана 2024-12-12 000243.png
Снимок экрана 2024-12-17 112728.png

I couldn't apply the color overlay to his wings and teeth as their material layer was tagged as 'Transparent' meaning that some empty (transparent) 2D parts would get also colored over 👌

As I was unable to recolor the teeth I decided to send Darkness to the dentist in order to recreate his teeth in 3D:
Снимок экрана 2024-12-12 014906.png
TeethInit.gif
Teeth.gif

During the process I tried to make them look the same and have a perfect connection to his face 🦷

Next I added 2 winged knuckles between wing membranes:
Снимок экрана 2024-12-17 113620.png
Снимок экрана 2024-12-17 113517.png

After that I removed the 'Transparent' material tag, re-wrapped the wings and happily recolored them. Looks fine, isn't it? That's because the texture allows us to get an illusion of curved membranes on the edges 🤌

I left his eyes for the latter and had cut its geosets before the start because I needed to soften the eyelid edges and darken the eyes a bit:
eyes.gif

For this I took a copy of that geoset, applied the GenericGlow64.blp texture and set its material tag to 'Modulate', thus making the white parts black and vice versa.

Here you can see the result:
eyes1.gif
eyes3.gif

Just what I needed 👌

Here I also put a black geoset on the background, put the initial eye geoset in the middle and attached only the darkening 'Modulate' layer to the eyelids:
Снимок экрана 2024-12-17 115039.png
eye_layers.gif

This way it turned out that the layers do not conflict with each other and never glitch 👍 But always remember to have a few pixels between them and check it in the Sanity test from a bigger camera distance!

Time to see the model in perspective:
dark.gif

Nice! The dark parts look fine and white parts don't stand out too much 👌

Let's now compare Darkness's bodies in the game:
Снимок экрана 2024-12-12 025403.png
dark1.gif

Here I also put the newly made geosets into the standard Infernal to see if the proportions are fine.

In the end I added black vapor particle emitters and checked the model in game:
Снимок экрана 2024-12-16 051657.png
Снимок экрана 2024-12-16 051725.png
Снимок экрана 2024-12-16 051751.png

Now Darkness ready for the next step!

dark_portrait.gif

Why do I remake my old stuff here? I want the map to have more warcrafty, quality and unique content that current and new players can experience, something that makes the map stand out, actors such as Ents and Infernals, with their special charisma that can create the effect of a breath of fresh air in the face ✨



I mean it's basically a perfect fit
I'm glad to hear this from the Warcraftiness clan warrior :smile:
 
Last edited:
That one is interesting way to make a tiered farm, in game is the same heigh than a tower or it is like the Undead Campaign versions that are gigantic?
Unfortunately they have no upgrade sequence between them and stay as separate models. Also, if you add it, which will require tonns of effort and time, the height of their HP bar will stay on lvl 1 farm. These models are almost of the same size as the original Night Elven fishing village farms 👌 For Tree Tag I made in-build status roman numbers during their upgrades that show up theit tier so players know what they will get.
 
Top