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Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. Grags

    Grags

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    Awesome model. Thankyou
     
  2. prince_of_hatred04

    prince_of_hatred04

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    Nice... Make other Models please!?!?!?! The ones that are useful.... like footmen orsomething
     
  3. xorkatoss

    xorkatoss

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    • Actions
      • Set Unit = Villager 0001 <gen>
      • Custom script: call SetUnitAnimationByIndex(udg_Unit, 1)


    do you get in now?




    no you just put 100-.-
     
  4. xDeathKnightx

    xDeathKnightx

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    What are the new animations Graber?
     
  5. D3STROY3R

    D3STROY3R

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    :goblin_wtf:OMFG!!!This is the best model I've ever seen.Epic anims.55555555/5 awesome job,really.:thumbs_up::thumbs_up::thumbs_up:
     
  6. Graber

    Graber

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    What do u think about the flesh animations? Crawling with no legs.
     
  7. 88WaRCraFT3

    88WaRCraFT3

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    do whatever you want, you're one of favourite guys here... you're the most active animate guy on Hiveworkshop :p
     
  8. FaTaL

    FaTaL

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    I like Stand Victory 22.
     
  9. Xian

    Xian

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    So awesome keep doing this and you will get DC!
    BTW he looks fat in the screenshot
     
  10. D074M4N

    D074M4N

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    attack 13 still has those things around him, need to fix it
    225 Animations >:D
     
  11. newbchu

    newbchu

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    I get that but

    for all other animation and stuff I have to figure it out from 1-100++
     
  12. Ilike

    Ilike

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    I wonder why, this, haven't got dc yet.. awesome animations.
     
  13. DESTROYER123

    DESTROYER123

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    Finally!Not empty benches!!!Great model men!:infl_thumbs_up:
     
  14. paolo123600

    paolo123600

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    how to play the unit animation the walk?
     
  15. Xian

    Xian

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    Do it w/ triggers
     
  16. Grags

    Grags

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    Does anyone know of any program that will list all the animations from 0-224 ?

    I Assume thats how the model works. As it seems impossible to call a specific animation otherwise.
     
  17. Adiktuz

    Adiktuz

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    IDK... since Magos will show them by name... the only method I know is by using triggers...
     
  18. Grags

    Grags

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    It would be really nice if the author was to attach a notepad file listing all the animations to the .rar.
     
  19. Cataract92

    Cataract92

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    I have a problem:
    I want a unit play the "Stand Victory - 78", but if i use the normal GUI Trigger with
    • Animation - Play Mitgefangener (Statist) 0039 <gen>'s stand victory - 78 animation

    the unit plays a random order of "Stand Victory" 's animations and if i use the JASScode
    • Custom script: call SetUnitAnimationByIndex(gg_unit_h009_0039,203)

    the unit only plays the normal stand animation.

    Can somebody help me plz?
     
  20. Gekigengar

    Gekigengar

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    @Cataract92
    set the unit into a variable, like
    set Unit = Triggering unit,
    then
    Custom Script: call SetUnitAnimationByIndex(udg_Unit, 203)

    Anyways, i would like a Dodge roll animations ! and also Swim ! :D