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Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. Emm-A-

    Emm-A-

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    this model is absolutely amazing. I will probably have to use it as it is just perfect for almost every purpose! :)

    @Barade :
    according to magos editor, it is "Hand Left Ref" ...
     
  2. sluk

    sluk

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    can somebody just say me how to make him use an animation with trigger? is it just the full animation name?
    also how can i make that he only uses one attack animation?
     
  3. Barade

    Barade

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    Use Animation By Index, you have to use the index then.
     
  4. sluk

    sluk

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    index? where can i see that?
     
  5. Barade

    Barade

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  6. sluk

    sluk

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    still dont get it its stupit
     
  7. Barade

    Barade

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    Hey, I might have discovered another bug with the attachment points for the feet: Bronze Boots

    Could you fix this please? And maybe switch left and right hand attachment points and rotate as well to fix them? It would be very helpful.

    For the second fix maybe a second version of the model would be better since many people are already using the old attachment points.
     
    Last edited: Feb 10, 2017
  8. Hazop

    Hazop

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    (I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.) How do I fix this?
     
  9. Veronnis

    Veronnis

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    This is effort.
     
  10. Diegoit

    Diegoit

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    Why this has Jesus Christ references?
     
  11. SpiritTauren

    SpiritTauren

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    It could be Spartacus :p
     
  12. Diegoit

    Diegoit

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    REALLY REALLY SURE that it does not.
     
  13. Veronnis

    Veronnis

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    Well reference or no that shouldn't be a problem. If you are picky use something else, alas that same feature may be a boon to another user.
     
  14. Noctiss_Season2

    Noctiss_Season2

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    The overwhelming number of animations is impressive and it has many uses. But there is 1 or 2 bugged animations which just spawn like a bunch of doodas around the model instead
     
  15. Kazakh

    Kazakh

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    Jesus, that's a lot of work