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Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. thetrewoga

    thetrewoga

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    pls make more of thise villigers whit cool and realistick animations

    Great WORK!!:thumbs_up:
     
  2. qt_upheaval

    qt_upheaval

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    great job
    5/5
     
  3. Systemfre1

    Systemfre1

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    255 is the first 8 numbers in binary added together.
    Guess they cba to code anymore.
     
  4. Xonok

    Xonok

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    It just means they allocated 8 bits. This game was made in C++, which is strongly typed. Thus, unlike some other languages(python) variable sizes are limited.
    This is like that for efficiency, because every bit somewhat costs.
     
  5. NightStalker

    NightStalker

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    i downloaded the unit but i couldn't play the animations. Is the code like this or am i wrong?

    • Custom script: Custom Script: call SetUnitAnimationByIndex( gg_unit_h008_0150, 28 )
     
  6. Elladaryn

    Elladaryn

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    He was a lovely amount of personality!
     
  7. knight820

    knight820

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    Grrrrr....eeeeaaaaatttt!!!!
    This model proves usefull!:ogre_love:
     
  8. masterbielski

    masterbielski

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    It would be great if this model have some two-handed weapon walking standing and bow animations, then it would be an invaluable component of rpg maps, but still very useful model
     
    Last edited: Jan 12, 2014
  9. Limitless

    Limitless

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    Which one is the animation to sit on a bench? And great model btw!
     
  10. WaerercraftKillers

    WaerercraftKillers

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    how to add the animation while his waking?
     
  11. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    This is amazing! Someone should port these animations to other frequently used models like footman, blademaster, etc :)

    or you could make a whole new set of animations for those!
     
  12. BandolXD

    BandolXD

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    So many animations ! Useful ! :D
     
  13. Dinodin

    Dinodin

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    I just love this. Great work man! I just wish u made a Dissipate-animation for it too.. Could you also try make some animations for Villager Woman and the Child model?
     
  14. microlabbb

    microlabbb

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    Size 1mb ! Wtf ?!
    Can you do it with 200-300 kb?
     
  15. Mythic

    Mythic

    Media Manager

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    The anims make it difficult to cut size. I suggest to just use model squishers.
     
  16. JesusHipster

    JesusHipster

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    A long time ago i've made an alternative villager portrait to make him look more warrior'ish and to get rid of slow and ugly portrait animations made by blizzard. In case anyone needs it:
     

    Attached Files:

  17. daverave1212

    daverave1212

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  18. Barade

    Barade

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    Hi,
    could it be that left and right hand attachment points are switched or different from the original villager model.

    Which attachment point do I have to use for bucklers? At the moment I just use hand left but the buckler shows to the wrong direction and is IN the hand of the villager. Could you please help me?
     
  19. BiroN

    BiroN

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    This is amazing! Sugoi sugoi :D
    There are animations for things I'd never thought I would want to see in wc3 :D But they're lovely.
     
  20. Empirean

    Empirean

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    attack - 13 is broken