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very easy trigger if sum one can help

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Level 11
Joined
Dec 11, 2007
Messages
888
  • Events:
    • A unit is attacked
  • Cond:
    • Triggering unit is mechanical equal to false
  • Actions:
    • Create a special effect at origin of triggering unit using [url]http://www.hiveworkshop.com/forums/f269/very-easy-trigger-if-sum-one-can-help-91298/[/url] :D
    • Destroy last created special effect
that's all.
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
:p thnx m8 ur cool :D under where do i find triggering unit is mechanical equal to false?

i made like this

i dont find all that u done :)

  • HITTING
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Triggering unit) Equal to (Rally-Point of (Triggering unit) as a unit)
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
      • Special Effect - Destroy (Last created special effect)
 
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