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VD&D Grand Project

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Vers: 10/07/08 4:56am U.S. Mountain Time.

ATTENTION!
Now that 'skilladd is in, I'm opening up the field to spell ideas. Give it a shot, you could see your spell idea in the game.


There was a bug with pink being able to do skilladd. It's been fixed, hopefully.

I've put all the skills in skilladd for both custom and normal abilities. I may add in Item Abilities later. As well, I added skillup (+) and skilldown (=) to it and will be working on allowing ' and = to skillup as well. I'm trying to fix the issue of overleveling skills, we'll see how that goes.

I added a bard hero, but he's incomplete. Shouldn't take long to fill him in though. I made the lute myself. The model is Zero from here and a skin from WC3campaigns. I'll update the credits soon.

Purple_Poot has helped me finalize the 'skilladd. It now can add, level, delevel and remove skills. Because of this improvement, the map is now protected to prevent lame, unauthorized revamps and stealing of the system.

The palletes are in and working, and a lot of new, custom units have been added. The waygate has a new model, and a new hero, Young Lord of Lightning, is in the custom units.

I plan on adding some more custom spells, and am going to check through some of the coding on how to manipulate the doodads.


Important Note:

The old model for the Troll Priest was bugged. I'm looking for a better model.

I need your opinions!:

I plan on doing some changes to VD&D as far as asthetics go. Mainly in the way of new heroes. I'll tell you what I have planned to change, and I want to hear your yays or nays on the matter. These are the things I want to change, so tell me what you think.

Hero's I think may need to be removed:

Orc Warlock
Orc Samurai
Troll Dragoon

Pandaren Geomancer
Mystic Swordmaster
Wild One
Night Elf Slayer

Human Templar

Cloaked Warrior


Tell me if you think some of these should stay, and what new heros you'd like to see in place of the old.
Reason I'm asking is some of these players are just too similar to others, or don't ever get played. Some of them are also a bit lame in my opinion. Let me hear what you think!

Choose the next two heroes:

I need a new hero for Night Elf/Nature and Orc/Troll/Barrens. Give your ideas, what you'd like to see, and even if you'd like to see new heroes on Human or Undead. The better the chance I'll add it if a lot of VD&D players like it, and even better if you know the model you'd like for it.

To modelers: If you create a model and want to see it added, I'll do everything in my power to add it, provided it's of good quality and is a helpful addition.

I dabble in moddeling, though loosely, and can create a model if need be, but with all the changes I make on the map by myself, and even with the help of the Hiveworkshop community, it's not something I'm big on doing as it can be time consuming.


List of Custom Units:


All units should be available via pallete. However, you can type in the name of them to get them, so long as know the name. Here is a list of custom units that've been added to the game.


Units:
YoungFaerie
Imp
Infernal2-3
Hydraward1-5
CarrionBeetle4-5
Spiritbeast4-5
Locust <--(Targetable Version)
SerpentWard5
Phoenix2-3
Owl4-5

Heroes:
UndeadRogue
TrollVoodooHunter
DarkKnight
ArmoredKnight <---(Doesn't work because armor is at start. Will fix)
PaladinBoss1-2
HumanAssassin
DarkWayfarer
Faerie
FearieQueen
HeroArchAngel
HeroAngel
OwlbearDruid
WolfDruid
BearDruid
VizierDruid
StagDruid
VengeanceForm
DireForm

Doodads:
Light
Mat
Bed
WoodenChair
Egg
CrystalPedestal
Gem
Rocks

Coming Soon:

Hawk4-5
VoodooTrap1-3



As always:

If you see a bug, have an idea, or want to see something changed, tell me here on Hiveworkshop or via email. Comments are also welcome :)

This was originall by Vuen, It was later modded by Blackroots, then Spiritman0. I've furthered it over several months. It nows has DM player units, a larger amount of custom models and skins, additonal heroes, Jass spells, more items, the ability to give heroes directly to players, and more doodads.

Skilladd is working! Unfortunately I'm unfamiliar with the complexity of this system, and have yet to properly implement it into the map.

The units and doodads have been updated so you can type their names to create them. All of this was done by manipulating the Jass code inside, which was a learning experience.

This version is a working version, though in a beta state. I DO NOT encourage minor modifications such as hero changes or terrain revamps if you have an unprotected version, especially without the .sql. Be aware that it is a Beta map, and does have a chance of criticaling or not doing what you except it to do. These things should be reported to me.

This version has been repeatedly tested in a public setting, and is mostly stable. If you find errors, please report them to me.

If you want to be a part of the VD&D project, email me. Currently I'm in need of JASS Programmers, GUI Programmers, Spell Makers, Model Makers, Texture Makers, and people who can host games.

Contact me at [email protected] with any bugs, issues, or comments you'd like to send. No matter how trivial they may seem, I will look at them.

Note!: To those waiting, I'm having issues with JASS enhanced spells, and am slowly setting them up one by one into my map as I get them working. So for a little bit, the spells may appear bland and generic on some heroes.

Keywords:
Vuen, TE, D&D, Roleplay, Titanhex, Vuen's, Spiritman0, VD&D, RP, DM, custom, skills, add, skill, dungeons, dragons, VD&D, GP, Grand, Proje
Contents

VD&D Grand Project (Map)

Reviews
23:01, 5th Aug 2009 Linaze: Does not work with the latest patch.

Moderator

M

Moderator

23:01, 5th Aug 2009
Linaze: Does not work with the latest patch.
 
Level 14
Joined
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Messages
1,009
I have permission from Spiritman0, who did the version before this. As for Vuen, I've tried contacting him several times, with no reply, mainly in regards to his .sql. I believe he decided to make this map a freesource map after the Blackroots mod. I'd have to go through the Vuen's website, where a public .sql has been posted, and find out more info.

Unfortunately one problem killing this map is that the skill add function takes up ~8000 lines of code. I need to find a true jass programmer who can assist me in shrinking the code. Currently it's causing enough lag to limit the amount of players who can play it.

As well, because of the various tools I've used, the map is not Mac compatible. I'll have to work on a less modified, Mac friendly version after the Beta release.

I may be in need of helping hands too, as the project is a slow, snail pace effort forward with me doing it completely alone. None-the-less it's been rather enjoyable and has taught me a great deal.

Currently, I'm working on stripping the map completely (done), and reimporting the models and textures (In progress), followed by reimporting the skills(done), models(done), buffs(done) and items(done). Finally I'm gonna add custom skills for each hero, two or more extra heroes to choose from, and more JESP spells (Having overlapping function problems).

Along with this, multiple amounts of BetA testing will take place with me either present or not present, usually each time I come out with a new map update to test. Any help by the BetA testers is so greatly appreciated.

Once the map hits the final version and is playable smoothly on Battle.Net, I'm going to work on completely exporting the map, then reimporting it into 480x480, 16 tile maps with themed versions to vary up the excellence of the game, giving players more Vuen to play (Much like SotDRP).

My SN is Titanhex @ USEast.com. You won't find me on all too often, as I work and then spend time updating the map and finding new skins, models, and sfx to place in the map. (My directory must be HUGE!)

:3 Contact me any time though for any reason. Especially if you wanna be on the one man crew ^^
 
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Level 2
Joined
Sep 18, 2007
Messages
13
Woo! Go Titanhex! =)

Love your DnD =)
Btw, for the RiflemanElite, take a look at the skin someone made for it in replacement of the regular one, It looks alot cooler and makes the model like 300 kb lower.

TheSpartan
 
Level 14
Joined
Jul 26, 2008
Messages
1,009
Check my PM Box? Why?

Hey Zoom, I might need you for texturing once this is complete. I do like your texturing! But you may be working with theme versions.

Hey TheSpartan :D Good to hear from you. The actual size of the Rifleman Elite in this map is like 190 total. The normal model has a 512x512 .blp, twice the size of a normal .blp and compressed at 0%. This makes the texture alone 600+ kilobytes. I took the .blp and converted it, then resized it to 256x256 and compressed it to 20% Which is why the quality isn't the best. I've been thinking of compressing the skins to 30% and reimporting them.

I know the skin you're talking about. I'll add it and see how it looks.
 
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Level 18
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Feb 9, 2008
Messages
1,504
I was going to send you a PM yesterday, then I got kicked off brutely by my dad. I forgot what I was going to say.

{EDIT}
I already sent a PM but:


Human

-=Death Mage=-
Dark Tinted (Or a dead-like skin) Blood mage

Abillities:

Death Wave (Like shockwave but it has the death coil or meatwagon missile)

Drain Soul (Drains life AND mana)

Destroyer's Aura (AURA) (Like Unholy/Vampiric aura but a custom model)

Black Hole (ULT) (Multiple areas have the green flamestrike aura thing and drain the life of all that are in X area)

-----------------------

Undead

-=Death Knight=-

(Dismounted DK model)


Frost Presence (AURA) (Increase the damage of allies by 10% and increase HP regeneration)

Frost Nova (War stomp version =D, needs custom model)

Runeblade Speciality (PAS) (20-40-60% chance to critx3)

Hungering Cold (ULT) (Spreads ice in multiple directions, freezing enemies and dealing massive AoE Damage)

------------------------------

Orc

-=Blood Warrior=-

(Red Tinted Beastmaster)


Blood Presence (AURA) (Increased attack rate and health regeneration)

Blood Cleave (PAS) (40-60-80% cleave attack)

Emblooded Grip (Crushes an enemy, lowering their health by 15-20-25%)

Massacre (ULT) (Throws axe at multiple targets, dealing MASSIVE damage, having the unit bleed for 20 seconds, loosing 20hp every 2 seconds)

----------------------------

Night Elf

-=Demon Hunter=-

Immolation (Larger AoE than normal Immolation, has large resistance to magic attacks)

Warglaives (PAS) (Cleaving Attacks: 15% 30% 45%)

Howl of Terror (Larger AoE, decreases armor and attack by 20% 30% 40%)

Metamorphosis (ULT) (Increases HP, Mana, Damage, Armor, and attack speed, morphs into a black Archimonde or Dreadlord)

--------------------------------------------

Like the ideas?
 
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Level 9
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Mar 16, 2008
Messages
316
I'd like to see a orcish Warmaster with a Doomhammer model, either the one from here on the hive or you could make one yourself IDK. But spells,

Hammerfall: Kinda like a merge between storm bolt and chain lightnig if you could do it? Like instead of just lightning it's a lightning chain with the hammer going with it.

Thunder Clap: Either the already made one or a custom one if you want to make it.

Skull Break: Like critical strike with a new name and maybe some new propeties?

(ultimate) War-Storm: A bladestorm with lightning swirling in it?

Anyways hope you like the ideas :D
 
Level 14
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Jul 26, 2008
Messages
1,009
Thanks for the ideas. In return, +rep. If the player base likes the ideas I'll implement them immediately.

For now let me address the heroes.

Zoom's heroes:

I'd like to do more with my skills then just modify pre-existing models and make Object Editor skill changes. Yes, I'm asking for more of a challenge with these heroes, but try to keep in mind my capabilities.
You don't necessarily have to give me skill ideas by the way. They certainly help though, and they give me ideas on what skills to use.

I have a drain ability on the Everliving Knight. She's like a Dark Knight variant. She has Drain, Effervescent Passing, Dark Shield / Drain Bolt (Not sure which to do), and Soul Presence.

She kinda eliminates the Death Knight, as they'd be a redundant rehash. Heck, the Undead Baron is a pretty close duplicate as well. I might turn the Everliving Knight into more of a drain tank and Baron into more of a DD.

The Mage isn't very human like, a lot more undead in nature. He would be eclipsed by the knight and dark wayfarer.

Also some of the skills are imbalanced. Drain spells can be extremelly imbalancing, especially AOE. You really gotta tweak them, but they're also nice to have in a game like this.

The Blood Warrior isn't so bad, but it's far too themed to being Blood Based rather than orc based. It's important that the skills are as based on race as they are on class. I just don't feel a synergy with the blood warrior and the orc race.

The Demon Hunter isn't too bad. But it needs more of a nature feel to it for the Night Elf/Nature catagory. It's got the most potential though, and I could change up the skills.

For WCGrom, hm.
I could try something like that. But... he's a little too much like the Orc Gruntie. I need a hero who's different than the Orc Gruntie.

EDIT: Clarification - Gruntie has a planned Boomerang type spell, speed up and slam into spell, and a passive knockback spell with additional damage. While not the same, the Orc Gruntie is a Melee Damage Dealer, much like the Orc Warmaster. I also imagine the Orc Gruntie could fulfil the role of say, an Orcish Warmaster in RP terms.
 
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Level 14
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Jul 26, 2008
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1,009
Just wanted to give a minor tip to hero suggestors.

I appreciate any and all suggestions. They're extremelly helpful. Just because I have a disagreement about the plausibility of your hero, doesn't mean you shouldn't argue it. A good argument will likely win you the hero's placement in the map.

However, try to keep in mind this isn't an AoS map. The heroes must fit a very generalized role. The Warmaster fits too specific of a role. General classes with general skills is specifically what we're looking at.

Think just like DnD. You have rogues, mages, paladins, warriors, etc. All quiet general. Things like Final Fantasy Tactics with Bards, Knights, Dragoons, Dark Knights, and general classes like that are quiet nice as well. Even WoW. Those are the roles we're trying to fulfill here, and that's what makes the hero so playable, is there generality and ease in fitting most roles.

It's why the process is so difficult, and why I want to hear from you all. What do you feel, as a general class, you'd like to play and your ideas on spells.
 
Level 9
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Mar 16, 2008
Messages
316
Ah sorry, well how about this?

Elven Warmage:

A elf with maybe a satff and sword? I dunno you decide on models :D

but I'd like theese spells.

Wizard Bolt: The Warmage uses pure magic energy to make his enemies fly backwards damaging them as well.

Magic Contruct: Summons a powerful golem able to smash his masters foes.

Magic Slashes: Makes copies of the warmages weapon and shoots them at the enemy, causing massive damge.

Combat Expertise: The warmage is skilled with weapons, giving him a +1 to damage every level of this ability

I mainly require this because there are not many elven heros (high/blood elven that is) and I think warmage is a good choice of class! Hope this helps :D

EDIT: Thoguht of another one :D

Orc Alchemist
Orc model or skin with a belt of potions or something but spells:

Brew Life Potion: Makes a potion of life, like a underpowered potion oh health for minor wounds?

Mana Brew: Restores 200 mana overtime

Poisen: Throws a vial of poisen at the enemy causing 10 damage a second for a minute.

ULT] Transmutate: The Blizzard made transmutate :D

Hope this helps too. I made it an orc so players could play an alchemist wihtout the hassle of getting him/her a goblin hero wich might not even be possible and you said you needed a barrens/orc/troll hero anyways :)

EDIT2
Got another! Ogre Blood-Mage, Model: You choose
Spells
Blood Rune: Places a invisable rune of blood that, when stepped on the unlucky passerby is blasted with burning blood damaging the target severly.

Summon Blood Elemantal: Like summon water elemantal.

Aura of Bloodlust: Gives nerby friendly units the Bloodlust buff.

Finger of Death: The original only not as much damage.
 
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Level 3
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Jun 21, 2008
Messages
39
I love this map!
You did well on this map!


Just to my curiosity, Where did you get the "Elven Archer" Skin?
*Not the Night Elf one. Just Elven*
 
Level 14
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Jul 26, 2008
Messages
1,009
There's a credit command, listed in F9, that can tell you generally who made what.

But to ease your search, the skin is a Black_Stan skin. Human Shandris I believe it's called.

To Warchief Grom. I like your actual hero ideas this time. I may very well use one of them.

There's a big problem with some of your spells. A lot of them sound like AoS spells still. I think it's important to look at the RP and RPG aspects of the spell.

For instance the blood rune is definently more AoS than RP/RPG. And the AoE poison damage for 1 min? It's pretty rare that a monster lasts for 1 minute.

But the ideas are good. Your heart is there, lol.
 
Level 3
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Jun 21, 2008
Messages
39
Thank you Titanhex. And shoot..I'll think of a hero. :p

Though this is a elven hero, I just wanted to through out this suggestion. And yes, this is the skin/Model I imagined it with
HeroBloodKnight - The Hive Workshop - A Warcraft III Modding Site


Elven Swordmaster

Obsidian Shield - (Kinda works like devotion aura, but it's for his own self). Increses armor by 3...4...6.. PASSIVE.
Swordmastery - Increases your attack speed by 10% PASSIVE.
Hateful Strike - Damage your target for 50...75...100...120 damage, and knocks them back. (The Knockback is optional actually. :p)
The Blade of Ashen - Whirlwind/Bladestorm. Deals 55 damage per second, last 8 seconds.

I just threw that randomly together..
 
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Level 14
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Jul 26, 2008
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1,009
I have that hero in my list. He's a pretty cool hero, but he's a bit overdone in effects.
The only problem with your suggestion, shado, is that he's a lot like the Human Swordsman, except he's elven. But he's still in the same catagory slot.

I was thinking of changing the Human Swordsman into something a little more Elven though, as I got some negative reviews on him. We'll see what happens.

Thanks much for the comment Shadow, I hope you enjoy playing it :3
 
Level 3
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Jun 21, 2008
Messages
39
I have that hero in my list. He's a pretty cool hero, but he's a bit overdone in effects.
The only problem with your suggestion, shado, is that he's a lot like the Human Swordsman, except he's elven. But he's still in the same catagory slot.

I was thinking of changing the Human Swordsman into something a little more Elven though, as I got some negative reviews on him. We'll see what happens.

Thanks much for the comment Shadow, I hope you enjoy playing it :3


I'll keep on enjoying this. I'm hosting it out with all I got.

I never payed attention to the Human Swordsman, (No one chose him, and I didn't bother to try him out, I stuck to the Templar, and especially, the Elven Archer.)

Keep up the good work with the DnD! It's very good!
 
Level 14
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1,009
I'll add you to my flist. Zoom_Zoom_Zoom. has been wanting to try this. I usually play DI2, but can make time for some RP.

No, that's not a bug btw. The vial is far too abusable in my opinion. Players shouldn't be able to full regen 3 times during any battle. It goes against RP and convential game standards. Plus, as a DM, I'd have trouble calculating what a reasonable fight would be because if the player had no vials, it'd be different compared to if they did. And you can't take them away from the player.

Plus, during training, I could get MEGA exp just by spamming my mana and using vials to kill enemies quickly.

Expect the vials to be fully removed in the future. For now, I suggest relying on and using the Potionshop to give players ways to regenerate themselves at a low cost, and better manage their battle techniques.

Try this out. Have regular enemies carry potions or mana potions on their body at random to drop, if you want it to be like an RPG. Or use a traveling merchant.

Otherwise, the fountain is always a good item to have. I'm thinking of adding a function to increase mana and health regeneration too. If I can get it implemented, that'll help things immensely.
 
Level 9
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Mar 16, 2008
Messages
316
Uhm, I know I sound like a noob but what is AoS? lol sorry! And here are explainations for the reason I made THOSE spells.
Blood Rune: The ogres in Warcraft two had runes so I thoguht it would be rping to have a rune based spell.
Poisen: Say like you have very low health but decent mana you throw poisen at a guy and run?
Well, I've been thinking about a new hero but havn't finished his spells yet, I'll post it when he's done! :D
 
Level 9
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Mar 16, 2008
Messages
316
Oh and also, not to be rude or anything, but could you get rid of the pandarean geomancer or make it a model? I was trying to do a game with Gul'dan as an NPC but last time I looked, he's not a panda-man lol. (I was praticing being a dm on single-player) You see since it's a skin it made Gul'dan a Panderean lol
 
Level 1
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Oct 6, 2008
Messages
3
yea just to reinforce tht, AoS stands for Aeon of Strife, the commonly played game DotA is set up as an AoS. AoS maps are set up with two bases in each corner, and three lanes; middle, bottom, top. at each base there are a number of creeps spawned for each lane which meet at about the middle of each lane (towers are set up along each lane as well to make it harder). the main idea is to take your hero (which is your only unit) build up items and fight the enemy trying to destroy their main building in the base. (just in case u didnt ply DotA this was just to clarify) and u r defiantly NOT considered a noob becuz u dont no wut an AoS is. :D
 
Level 3
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Jun 21, 2008
Messages
39
I'll add you to my flist. Zoom_Zoom_Zoom. has been wanting to try this. I usually play DI2, but can make time for some RP.

No, that's not a bug btw. The vial is far too abusable in my opinion. Players shouldn't be able to full regen 3 times during any battle. It goes against RP and convential game standards. Plus, as a DM, I'd have trouble calculating what a reasonable fight would be because if the player had no vials, it'd be different compared to if they did. And you can't take them away from the player.

Plus, during training, I could get MEGA exp just by spamming my mana and using vials to kill enemies quickly.

Expect the vials to be fully removed in the future. For now, I suggest relying on and using the Potionshop to give players ways to regenerate themselves at a low cost, and better manage their battle techniques.

Try this out. Have regular enemies carry potions or mana potions on their body at random to drop, if you want it to be like an RPG. Or use a traveling merchant.

Otherwise, the fountain is always a good item to have. I'm thinking of adding a function to increase mana and health regeneration too. If I can get it implemented, that'll help things immensely.

That's understandable. I'll try that out soon.
 
Level 14
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Hey Zoom_Zoom_Zoom. I figured it out. I need a 352x352 map. That should be big enough. But I only need 1 theme per map. Unless you wanna do, like, an ULTIMATE map, which would be cool and have a lot of themes.

Actually, if you want you can make your own theme or idea and show it to me and I'll plug it in for you.

BTW Grom, what I mean about the RP spells vs. DotA spells. Is that in DotA you expect enemies to chase you, and your opponents are typically heroes who live a long time, so things like poisons work on them.

But in Vuen, you have enemies who die really fast, and things like crowd control and RP things like knockbacks are more popular. As well as healing and magics.
 
Level 14
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1,009
I'm looking at the new terrain, and I'm liking a lot of what I see. It needed some fixing up, cause there was quiet a few things I didn't agree with. I'll probably touch up the rolling hills to have more variety. Maybe some more snow and/or other terrain. Gonna likely remove the undead area and put in a place that's touched by heavy magic (Thinking Outland touch ups) since blight can turn any place on the map undead anyways.

None the less, beautiful work. I'm happy with what you did.

Only things I had a with problem was a few of the doodads you used are in the object editor, so the player could add them easy (namely the fire and a few chairs/colums/etc.) but if they're out on the terrain at start they can't be removed (dunno why o_O) Touched up a few spots with some extra things. I'll send you the modified terrain and ask you what you think, as you're in charge of the terrain.
 
Level 9
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Messages
316
New Undead Hero!

Dark Zealot:
Drain Soul/like mana burn: Channels unholy magic from the Zealot to the target, transfering the enemys mana to the Zealot's.
Frost and Flame/ like immolation: The Zealot calls upon the power of the Lich King to engulf himself in a ring of fire and ice, but draining his mana while active.
Tough as bone/like a self devotion aura: The Zealot gets bonus armor to himself.
Dark Ways/Like avatar: The Zealot enpowers himself with the lich kings will, giving him bonus armor, life, mana, and armor.

As for the model, if you could make it I think base it off of Arthas with frostmourne but make him undead and add a helmet, thicker armor with spikes, and turn recolor frostmourne? If the model can't be made that well you make the model design. :D Hope I'm not still making AoS spells. :smile:
 
Level 3
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Jun 21, 2008
Messages
39
Aha! I got an idea for a DM only access hero!

The Lich King.


Frostmourne- Passive. Grants +10 attack and 15% Lifesteal.
Hungering Cold - Shoots Ice at enemies nearby (Possibly Frost Wyrm missle?) Damages them for 50....100...125...200
Animate Ghoul - Name says it all. But, Animates a ghoul from the ground. Each level makes the ghoul stronger. 4 levels.
The Lich King's Wrath - The Lich King grabs the enemy, and throws them at a target, freezing both of them. Damages them for 50....100

Tch, I don't know if that can even be done, But...If it can, Let's see, A true boss. XD

I'll get the link for the model as soon as I can.

http://www.hiveworkshop.com/forums/resource.php?t=90625&prev=status=g&search=Lich%20King&d=list&r=20
 
Level 9
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Mar 16, 2008
Messages
316
I have a idea, how about have a demonic hero section? Why must we be limited to just Barrens/Night Elves/Alliance/Undead? Why not add a race or two?

Well first Demonic hero ideas are,

Saytr Warrior, you make or choose the model
Spells:
Blade of the Legion/passive: Gives the Warrior a fire bonus as if they had a orb of fire equiped
Saytr's Wrath: Temporarily gives the saytr bonus damage witch adds +1 each lvl and first lvl is +2
Blade Throw: The Warrior throws his weapon at the enemy with a ranged attack caausing moderate damage
Ult/Legions's Blessing: The warrior calls upon his demon master Kil'jaden for extra power giving him bonus armor attack life and mana (it's like avatar.)

Dark Giant. Model might be your night elf giant only black with cracks and the infernos fire still on him?

Spells:
Stomp: Your original one.
Permanant Immolation: Need I say more?
Bash: The Blizzard one
Ult/Power of the Dark Titan: The Dark Giant invokes the power of Sargares to ignite the ground beneath him, setting his enemys on fire.

Saytr Hermit: Model a saytr furion with a gnarled staff with a orb on it
Spells:
Drain Life: Blizzard made.
Legion Fire: Makes a pillar of green fire that damages anyone who goes in it
Staff of Souls/autocastable: Animates a dead body.
Ult/Wrath of the defiler: The Saytrs call to Archimondes spirit to grant them power to Cause a storm of inferno stones to damage his enemys. (dosn't summon infernos, it's like a uber rain of fire)

Okay before I make more I need to know if you approve of this demonic hero section.
 
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