- Joined
- May 27, 2007
- Messages
- 1,689
I would like to know how to make a unit with 0 movespeed (preferably) rotate left and right, lets say by intervals of 10 or 20 degrees. Or if it has to move, a good way to keep it from not moving, while still being able to rotate. I already encountered a problem with these three, being that it still needs to move, but with the Stop Trigger Enabled, cannot do anything.
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Rotate Right
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Right
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Actions
- Unit - Order (Triggering unit) to Move To ((Position of (Triggering unit)) offset by 0.00 towards ((Facing of (Triggering unit)) - 20.00) degrees)
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Events
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Rotate Right
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Right
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Actions
- Unit - Order (Triggering unit) to Move To ((Position of (Triggering unit)) offset by 0.00 towards ((Facing of (Triggering unit)) - 20.00) degrees)
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Events
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Rotate Right
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Right
-
Actions
- Unit - Order (Triggering unit) to Move To ((Position of (Triggering unit)) offset by 0.00 towards ((Facing of (Triggering unit)) - 20.00) degrees)
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Events