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How can you make bounty for a unit that is killed through a trigger? I know how to do it, but I don't know how to specify who to give the bounty to (owner of cating unit?)
You would kind of have to work around it. Such as:
Action:
Unit- Kill (triggering unit)
Special effect- Create special effect at (overhead) of (dying unit) using (gold bounty speciat effect)
player- set property for (??? player) (+??? gold)
That way it will have the saem effect, even though its not actual bounty.
-VGsatomi
there is also a new action thats coming out in the new patch that will allow u to damage a unit with another unit base... not exactly sure but it sounds like that would give u all the attributes of normally killing the unit, including bounty
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