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Unit height

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yes it is, but that requires a trigger. I could write it for you, but I'm kinda lazy right now. It may or may not be up in around 30 mins.
Edit:
  • Untitled Trigger 001
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • Set TempLocA = (Position of TempUnitA)
      • Custom script: set udg_TempRealA = GetLocationZ(udg_TempLocA)
      • Set TempRealA = (200.00 - (TempRealA x 0.65))
      • Animation - Change TempUnitA flying height to TempRealA at 9999999.00
      • Custom script: call RemoveLocation(udg_TempLocA)
 
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Level 14
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Mar 4, 2009
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Set Fly height to 300 or whatever and minimum fly height to a minus, this way it won't move up to avoid trees units cliffs etc.
i did that but anyway its not good:/..but its not the problem for me anymiore ...i want to make eunit that will always be on player 11´s camera view but its to slow when i move him every 0.01 seconds instantly...

BTW would 100 unit with invisibility owned by natural passive make lag if they have no attacks and other players cant see them?
 
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