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[Trigger] Unit Groups

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Oct 17, 2006
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what does this mean?

if.gif
EnemieMoving[(Custom value of u[1])] Equal to False
 
Level 5
Joined
Oct 17, 2006
Messages
151
Also I am guessing you've already played around with the "test" and moved so thats how you targeted the unit group right?

for triggering purposes you can remove the unitgroupcheck's and just link to it through the loop.

ya you can remove a lot of variables here... You can remove the whole u[1] crap and even the temppoint. there are no wait commands so you should be good without variables....

I can't really see any problems other then that... sorry!
 
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