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Unholy Invasion v2.2b

Submitted by Conlan
This bundle is marked as approved. It works and satisfies the submission rules.
INTRODUCTION

Unholy Invasion is a unique co-op Hero Survival map where 1 to 3 Players defend against hordes of zombies with various customized weapons and gear.

Here are some of the features of this map, for those who didn't see this map before;

Features
--Highly customized manual attack system; you can attack with a single weapon and bash with a shield, a two-handed weapon, a bow combined with a special arrow of your choice or with dual weapons. Each attack style have it's own attack animations, attack sounds, stats, abilities and more.
-Fast-paced combat with gore.
-A unique and easy equip system.
-22 Melee Weapons, 4 Special Arrows which can be combined with 7 Ranged Weapons, 8 Body Armors, 9 Helmets and 7 Shields, each with their own item models, stats and abilities.
-A knockback system which fits perfectly for a map of this kind. (Thanks to Paladon)
-A simple, yet nice custom stat system.
-Each equipped item shows on character and fitting perfectly, even quivers. (Hail to their respective owners!).
-Supports 1 to 3 Players and 3 Difficulties.
-Zombie numbers are proportional with Players. When a Player leaves, lesser zombies spawn.
-3 Specializations to choose from.
-12 Feats to further improve your playstyle.
-Lag free triggering.
-Much, much more to see!


Latest Updates;

Update 2.2 - 2.2b
-Dexterity now reduces attack cooldown (With a 50% cap). Combat is now faster.
-Added a new elite helmet; Helm of the Duelist.
-Added a new elite helmet; Assassin's Headguard.
-Prevented selection of enemies or other players in combat rounds.
-Boss now takes 25% reduced damage from critical hits.-Buffed Taunt passive.
-Nerfed Artifical Heart.
-Fixed some bugs.
-Changed some armor stat requirements.


Update 2.1b - 2.2
-Added new attack cooldown bars.
A bar that indicates the cooldown of your attack appears on your hero.
-Melee attacks now cannot be performed unless an enemy is in your weapon range. This prevents accidental misses.
-Removed camera lock command. Instead, players can now lock/unlock camera instantly by pressing "Q" in combat.
-Added a new health bar and a new selection circle.
-Some tooltip fixes.


Update 2.1 - 2.1b
-Equipment that normally have a stun ability now shatter enemy defense instead.
Shatter means enemy defense is temporarily reduced by 3.
-Added a new basic armor; Fiend Armor.
-Added a new elite armor; Deepwater Armor.
-Added a new elite ranged weapon; Arbalet.
-Removed generic "error" sound.
-Replaced "Runner" with a new feat; Initiator.
-Corrected the duration of Taunt armor reduction effect.
-Zombie Rally aura no longer effects Players.


Update 2.0 - 2.1
-Added a new base ability for Players; Charge.
Charge is a short-range dash which can be used to escape, knockback or damage enemies.
-Charge damage scales with Energy Stat.
-All Armors now modify Charge damage and knockback.
-All Special Abilities now have a passive effect.
-Remade Taunt ability.
-Remade Stamina system.
Moving now drains Stamina, while standing still restores it faster than before.
-Added a new elite two-handed weapon; Sulfuras.
-Significantly increased attack/use ability animation speeds of the Hero.
-Attacks and Charge ability now briefly shakes camera. Critical Hits shakes more.
-Strength now increases knockback, including ranged weapon attacks and Charge.
-Added a new combat music from Dragon Age.
-New ambient for combat rounds.
-Harder Boss.
-Right-clicking an enemy first time now makes your Hero face that enemy
-Greater Creeps now have Ensnare ability.
-Reworked Hard Hitter Feat and fixed knockback bug.
-Reworked Magic Quiver Feat and renamed it; Thrifty.
-Reworked Specialized Feat.
-Replaced Resistant with a new Feat; Cunning.
-Skull Cap, Horned Helm, Berserker's Helm and Avenger Helm now have new bonuses.
-Prevented resource trade.
-Fixed a bug when trying to shot with no arrows left.
-Significantly reduced Hero movespeed.
-Restoration Potions' triggered abilities are now more responsive.
-Improved Creep/Boss AI.
-Players now cannot attack/use abilities for 1.5 seconds after equipping a new weapon.
-Added Minimap terrain image.
-Reworked Artifical Heart.
-Added an equip/unequip sound.
-Prevented Patrol, which causes some bugs with the new Stamina system.
-New swing sounds for melee attacks.
-Nerfed ranged weapons and arrows.
-Modified critical chances of melee weapons.
-Overall balance changes.


Some examples of how the equipment looks like on our hero are below. Please note that some of the screenshots are old, but they'll give you an idea about the equipment system.

[​IMG]
New Demon Armor Shoulders! 28 May 2011
[​IMG]
New Full Plate Shoulders! 28 May 2011
Screenshots
[​IMG]
Only a quarterstaff equipped.
[​IMG]
Leather armor, skull cap, saber on main-hand and war mace on off-hand.
[​IMG]
Full plate mail, grand crown, emerald flamberge and a quiver of arrows
[​IMG]
Demon Armor, Bone Helm, Elven Bow and a quiver of arrows.
[​IMG]
Royal Armor, Berserker's Helm, Holy Shield, Vampire Sword and a quiver of arrows.


Forum Link


IMPORTANT NOTES:

*This map is protected.
*Loading a saved game causes the game to crash. There is no defeat condition however, you dont need to save and load your game, if you die, you can try as much as you want.
*In some widescreen resolutions, there are some missing texts in text boxes (usually "required stats" for some items). I recommend you to use a 4:3 resolution.

Keywords:
defense, hero defense, survival, zombie, unholy, unholy invasion, invasion, item, equipment, equip, attachment
Contents

Unholy Invasion v2.2b (Map)

Reviews
Moderator
Date: 23:30:41 30-Nov-11 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
  1. -Kobas-

    -Kobas-

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    Really impressive, if you add few game modes:
    - Stand your ground (can be default)
    - Madness (monsters don't stop attacking and you can buy items constantly)
    - Fun Mode (Instead of monsters you can spawn funny models, create snow weather, play some disco music, change fade filter each 0.03 sec to random color etc)
    - Boss mode (just 1 creep come, huge hp, cool spells, cool AI)

    Add some more things like:
    Building or something to defend, maybe different areas, increase map size, maybe you can add area or something where from time to time you can fight against another team of players etc.

    If you improve this just a little more I will speak with Kael about DC :)
     
  2. SpectreD

    SpectreD

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    this is awesome :D well done 5/5 and +rep
     
  3. Conlan

    Conlan

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    I wish i had time to add new modes :( I'll be gone in 2 weeks for my military service (not sure how to say in English) for 6-12 months (probably 6). But maybe when i return...

    Thanks. But it shows that you rated 4 and i dont get any rep? :(
     
  4. clockwork2

    clockwork2

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    haven't played this in a LONG time...it's godlike though!5/5(yeah you heard meh :grin:)
     
  5. Conlan

    Conlan

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    Thanks :ogre_hurrhurr: Check latest version if u didnt try yet. Also a new minor update is on its way (I think i made the coolest armor in the game)
     
  6. Conlan

    Conlan

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    New version is here! I had to reupload it, cause on first upload, somehow all the text color codes screwed up.
     
  7. Paliouras

    Paliouras

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    Another update :)
     
  8. clockwork2

    clockwork2

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    i should download this update and replay it!my favorite weapon was archery.also maybe a spells shop?just a suggestion this map is pretty good without magic.
    also i think it's pretty easy to beat the early waves as an archer,mainly becuase you can just run till you can attack again.
    user interface looks good 5/5!
     
  9. Conlan

    Conlan

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    Thanks! Yes, archery was even stronger before, it was hard to balance. But with the new Stamina system, you cant just run forever.

    I thought about spell stuff, however in this kind of a map, spell casting (think a projectile spell like fireball or magic missile) would be same as archery (except you launch a magical bolt instead of an arrow). Maybe in future, a spell system will be implemented.
     
  10. clockwork2

    clockwork2

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    hmm...well magic could take a supportive side,like say buffering allies or debuffing zombies.it's your choice.so now stamina is depleted just by running?
     
  11. Conlan

    Conlan

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    Yes, stamina depleted by running, attacking and using special ability/charge ability.
     
  12. clockwork2

    clockwork2

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    i see...what's your take on magic for this map btw?
     
  13. X-Death

    X-Death

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    I thought this was very well made. Good job Conlan! I beat it with a friend (2 players) on the hardest difficulty. Pretty clever idea making the boss invulnerable when having to fight his summoned units.

    6/5
     
  14. Conlan

    Conlan

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    Thank you! I hope you find it balanced with 2 Players, cause i wont be around for 6 months. I'll be gone tomorrow for my military service (far away). Thanks everyone for playing.
     
  15. TheWhiteWolf

    TheWhiteWolf

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    REWIEW:

    This is really a beautiful map. It has some of the best aspects of survival, arena and defense maps I have ever seen. It also has a very creative and easy combat and equipment system. It is very balanced and you can change difficulty, which is very good, because not many maps have that option. I have found no bugs or glitches or imbalances. This map has very creative abilities and weapons. Also, the roles of characters are clearly defined, and I think that there are not any abilities that would fit better for any class.
    I also tested this map with my brother, who mostly hates every map he plays and enjoys when he finds a bug in any map, including the ones he makes. Although he didn't find any bugs, he looked very happy while we were playing.

    So, here are the points:
    Balancing - 9/10 (because killing zombies is kinda easy in the late game)
    Systems - 10/10 (no bugs nor glitches, and they are very creative and original)
    Gameplay - 9/10 (you sometimes miss a horde of zombie right in front of you, which is really annoying)
    Terrain - 8/10 (there is nothing wrong with it, but it is not epic, and is kinda too simple)
    Originality - 10/10 (in this map, the best aspects of few different kinds of maps are mixed together, and it turned out great; weapons, abilities and systems are also original)

    OVERALL - 46/50 Highly Recommended - Director's Cut
     
  16. Conlan

    Conlan

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    This made me happy! Thanks!

    About this; "(you sometimes miss a horde of zombie right in front of you, which is really annoying)"
    Attack ranges (or damage areas of weapons) in this map is actually significantly higher than most units in standard Wc3. Maybe it's because of the degree of wc3 camera?
    Again, thanks.
     
  17. troylowyee

    troylowyee

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    Custom skills?

    add some new skills to the hero else it would b abit boring just attacking, mayb instead of bow and sword there is also wands? and maybe make a new mode? btw i love this map! however after playing it awhile it becomes abit boring, i think there must b a little bit of variation. for the spell mayb instead of it being like achery, it would b a spell without a target, and the missle would just fly straight (like the game warlock)
     
  18. clockwork2

    clockwork2

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    i already suggested magic troy.
    but i think it's pretty good without magic.
     
  19. Lawlfool

    Lawlfool

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    This is a great map! Me and my friends have had a great time playing it. Everything works perfectly and the whole concept is really awesome. The game could be longer in my opinion. It could include boss rounds. But otherwise it's an awesome map! :)
     
  20. Djole

    Djole

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    Great scenario me and my friend finished it with tank dps archer combo it was tough but we made it!
    Guide for tank: just improve first strenght and energy to the max dont buy weapons only shield and helms that require strenght and energy then when you collect enough money buy chest and then est weapon and take greater cnockback with shield and greater damage with shield feats!