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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Ultra Rapid Fire (URF) v1.10

Submitted by xorkatoss
This bundle is marked as approved. It works and satisfies the submission rules.
Ultra Rapid Fire (URF)


By xorkatoss


Gameplay
League of Legend players will be familiar with this mode, Ultra Rapid Fire (URF) is a mode that features super fast paced action.

Removing the boredness of Mana Costs and Cooldowns, allowing you to dive into action!



Screenshots


Screenshots


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Features


All Cooldowns reduced to 2 seconds

Heroes max level is 20

Abilities do not cost any mana

Spawn with access to all abilities

Passively gain Exp and Gold



Credits


Credits


Terrain

1337D00D for Creating Rivers with Rolling Shores Tutorial

KILLCIDE for the Lost City Terrain

W.I.S.D.O.M for Northern Isle



Triggers

Regrow Trees System by NiddHogg-kun



Icons

BTNEnvenomedArrow by lelyanra

BTNSand by exN

BTNSandstorm3 by D.ee

BTNAvalanche by -Berz-

BTNSandStorm by Juice_F

BTNSharkPirate by Callahan

BTNPhoenixAxe64 by PeeKay

BTNAetherblade by ~Nightmare

BTNBless by PeeKay



Skins

Healthbar Enchanced by Nightcrime

SexyBalnazzar by Darkfang

Battlemage of the Crimson Order by Denu



Models

SpiritArrow by epsilon

Arrow of Pestilence by 00110000

LogBridgeSmall0 by Mephestrial

RunningFlame_Aura by sPy

Fireworks Dragon Head by Jhonny Janbo

Arcane Hunter by MatiS

Coffin by chilla_killa

Ancient Tomb Rounded Top by hellblazer-14

LadyBlaumeux by PROXY/JesusHipster

HeroGlow by assasin_lord

SnowPine by Gottfrei

Lava by HappyTauren

Pirate Shark by Callahan

Sharks by olofmoleman

SandElemental by [icewolf055] and [MiniMage]

UDeathSmall by JetFangInferno

BreathOfFireMissile by JetFangInferno

NagaBirth by JetFangInferno

CandyItem by Hayate

Small Healing Potion by Ket

Healing Potion by Ket

Lightnings Multiple by Tranquil


If you see your resource in my map without credit given please pm me asap!




Changelog


Changelog


-v1.00:

First Public Release


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.01:

Improved all Spell Tooltips

Added 1 New Battle Area

Added 1 New Hero: Lich

New Spells for Mountain King: Massive Thunder Clap, Aggressive Bash

Changed Hero Selection System


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.02:

Replaced Attribute Bonus spell with Health Upgrade spell, gives +150 health for each level, max level is 10.

The though: Attribute Bonus gave bonus to all stats, therefore increasing attack speed and damage

causing most heroes to just auto attack their enemies to death and

that was not what I had in mind when I was creating the URF Mode.



Tweaked the Blademaster's Mirror Image spell, now all images die on 1 hit and deal 0 dmg.

The Though: Blademaster was easily able to confuse the enemy and deal massive damage using his clones,

I'm aiming to change this by removing the damage dealt from mirror images and by making

the mirror images die in 1 hit, the blademaster will still be able to confuse his enemies

but his enemies will now have a better chance of defeating him.


Improved the Anti-Leave Regions, now the Warden shouldn't be able to leave the battle area with blink.


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.03:

-Added New Hero: Ranger (Ranged)


Abilities: Powershot: Fires an arrow with great power dealing massive damage and stunning the target.


Fire Trap: Sets down a trap that will ignite after 2 seconds dealing huge damage.



Rain of Arrows: Calls down arrows from the sky to damage units in a large area.









-Added New Hero: Shadow Hunter (Ranged)


Abilities: Wind Walk: Allows the Shadow Hunter to become invisible, and move faster for a set amount of time.

When the Shadow Hunter attacks a unit to break invisibility, he will deal bonus damage.



Serpent Ward: Summons 3 immobile serpent wards to attack the Shadow Hunter's enemies for 3 seconds.



Venomous Dart: Shoots a venomous dart at a target enemy unit, dealing initial damage, and damage

every second for 3 seconds.











-Added New Hero: Fire Lord (Ranged)


Abilities: Dragon Fire: Unleashes a powerful dragon fire to damage all enemies in a line.


Fire Prison: Traps the target in fire making him unable to move for 1 second and dealing damage.



Lava Minion: Summons a lava minion that moves to the target position and explodes dealing massive damage.










-Added New Hero: Arcane Hunter (Melee)


Abilities: Arcane Rocket: Hurls a magic bolt that stuns a target enemy unit.



Arcane Wave: Sends a wave of pure energy to damage enemies in a line.



Arcane Shift: Short distance teleportation that allows to move in and out of combat.










-Added Respawn Safe Area: Revive in a small island invulnerable and impossible to harm or damage.


Have access to a small shop to purchase items.



Penguin dummies available for testing your skills on them.



Use the power of the teleport master to go back in the arena when you are ready.










-Replaced Tauren Chieftain's Endurance Aura Ability with Axe Chop


Axe Chop: Lands a powerful hit dealing damage and pushing the target back.



-Additinal Fighting Area: Forest.

-Changed the Effect on Fire Magician's Flame Strike.

-New Enchanced Health Bar (credits to Nightcrime).

-Fixxed Spell Learn Descriptions that lacked hotkey information.

-Changed Warden's Fan of Knives damage from 75/125/190 to 85/150/220.

-You can now change the Camera Distance between 2000 & 3000. (-cam 2500)

-Reduced passive Experienced gained from 50 to 30 every 2 seconds.

-Added a small shop in Safe Respawn Area (15 Basic Items available)


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.04:

-Added Custom Chat System

-New Area: Graveyard

-New Area: Sunken Ruins Arena

-New Area: Island

-Changed the Area Selection System

-Improved the Terrain on Respawn Area


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.05:

-Added New Hero: Lady Blameux (Melee)


Abilities: Chilling Strike: Strikes the target with a powerful freezing attack dealing damage and slowing the unit.


Water Blast: Summons water from the ground to damage units in a small area.



Bubble Trouble: Summons watery bubbles that damage and slow nearby enemy units.









-Added New Hero: Beastmaster (Melee)


Abilities: Stampede: Sends a rampaging lizard to damage all enemy units in it's path.


Quilbeast Barrage: Summons 2 Quilbeast to attack the Beastmaster's enemies for 3 seconds.



Savagery: Deals damage and grants bonus movement speed.








-New Area: Lost City by KILLCIDE

-Reduced Arcane Hunter's filesize by removing some unused animations and by optimizing the model using Mdlvis

-Changed the Special Effect on Lich's Ring of Frost

-Reworked the Respawn System to avoid being spawned between trees/rocks etc.

-Removed a group leak in Flame Strike ability trigger

-Replaced the Mountain King's passive Aggressive Bash ability with an active Hammer Bash ability

-Reduced the number of claps in Mountain King's Thunder clap ability from 8 to 5


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.06:


-Fixxed Lag Issues with Flame Strike and Frost Nova Abilities

-New Area: Forest 3 (4-6 Players)

-New Area: Triple Threat (4-6 Players)

-New Area: Abyss (4-6 Players)

-New Area: Battleground (2-4 Players)

-New Area: Rocky Area (2-4 Players)

-New Skin for Dreadlord (by Darkfang)

-Now your hero spawns with 3 learned abilities (Q W E)

-Death and Decay reworked, now deals base damage instead of health percentage (80,160,240)

-Removed a Unit Group leak in the Frost Nova trigger

-Fixxed a problem with damage calcuation in Frost Nova trigger

-Added Preload trigger to Preload dummies for spells to remove first time cast lag

-Changed Ranger's Fire Trap model to Goblin Land Mine

-Reworked the Lava Minion spell to only damage enemies instead of all units

-Improved the Quilbeast Barrage ability, units now face the target when attacking


-Added AI Bots: To use Bots simply before the game starts change the Player Slots to Computer(Any Difficlulty)

OR you can use in-game commands "-add 3" & "-remove 3" etc.



*Bots Can: -Search for Enemies

-Use & Level Up Abilities

-Buy Items from the Shop


!WARNING! AI is still in Beta! Bugs may occur!


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.07:


-Added New Hero: Darkness Lord (Melee)


Abilities: Black Sphere: Creates a blast at a target location dealing damage and leaving behind a black sphere.



Shadow Swap: Allows the user to instantly swap places with one of his black spheres and recieving a speed bonus.



Black Arrow: Fires an arrow that will damage the first unit it hits and leave behind a black sphere.






-Hero Rework: Blademaster (Melee)


Abilities: Wind Slash: Thrusts his sword forward unleashing a whirlwind that deals damage to all enemy units in it's path.



Bladestorm: Spins his sword around with great force damaging all enemy units.



Mirror Strike: Quickly moves behind the target landing a fatal strike.




-Removed Quilbeast Barrage and Serpent Ward collision to not block your path

-Added Custom Icons for all Arenas

-Changed "Combat - Chance to Miss" value to 0.00 from 0.25

-Removed Arenas: Forest 1, Forest 2, Mountains because they were lacking details etc.

-Added New Arena: Northern Isle (by W.I.S.D.O.M)

-Added New Arena: City

-Added New Arena: Lava Plume

-Added Chat Command: "-lock cam" Locks and Unlocks your Camera to your Hero.

-Reduced Venomous Dart cast range from 1000 to 800.

-Fixxed a problem with Venomous Dart(Shadow Hunter) DoT not applying.

-Reduced the duration on Wind Walk(Shadow Hunter) from 10 seconds to 1.

-New Skin of Warden (by Denu)

-Changed Fire Trap(Ranger) Ability Icon into: Goblin Land Mine.

-Added New Shop: Special Shop with 3 new items.

-Improved AI ability targeting, now it no longer targets dummy units.

-Reduced damage on War Stomp from 75/150/220 to 70/140/210.

-War Stomp now knocks nearby enemies on air and stuns.

-Added Knockup System, currently being used in new War Stomp and in future abilities.


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.08:


-Added New Hero: Necromancer (Ranged)



Abilities: Necrotic Blast: Creates a blast at a target location dealing damage to each nearby enemy unit.


Death Strike: Fires a missile of death that stuns a target enemy unit for 1 second.


Animate Dead: Summons a skeleton that moves to the target position and explodes dealing massive damage




-Added New Hero: Shark King (Melee)


Abilities: Super Shark Bomb: Sends out a shark dealing damage to all enemy units in a line.


Water Tentacle: Summons a water tentacle that will attack and slow nearby enemy units.



Shark Blade: Cuts his enemy with his sword draining away some of his life force restoring hp and slowing movement speed.







-Added New Hero: Sand Demon (Melee)


Abilities: Sand Explosion: Creates a small explosion of sand at a target point damaging all enemy units.


Sandstorm: Conquers an area and summons a sandstorm that will provide bonuses for the team and damage for the enemies.



Sand Breath: Blows sand out of his mouth that damages all enemy units in front oh him.





-Reworked Blademaster's Wind Slash Ability:

*Thrusts his sword forward damaging enemy units in front of him.

*At the third strike the blademaster unleashes a whirlwind that deals damage and knocks up the first enemy hero hit.



-Added Power-Ups System: Power-Ups randomly spawn in the arena that give certain bonuses.

*Candy = Gives Gold [50-100] & Exp [100-250]

*Small Healing Potion = Restores 20% of HP

*Big Healing Potion = Restores 50% of HP


-Reworked the Blademaster's Bladestorm Ability because it was causing bugs with bots.

-Fixxed a problem with some hero starting spells not leveling-up.

-Added Weather Effects to some Areas (Abyss, Graveyard, Northern Isle)

-Added Repick System that allows you to repick your hero and start over (You lose allitems). Command: "-repick"

-Added Anti-Selection System = If you accidenly select another unit, it restores your selection back to your hero. ON/OFF Command: "-selection"

-Changed "Learn Skill" hotkey to R so it's easier and faster to level up abilities when in combat.

-Minor Terrain changes in Battleground Arena that caused bots to get stuck between doodads.


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.09:

-Fixxed the problem with adding bots before starting the game by setting the player slot to Computer(Any Difficulty)


-Reworked Ranger's Fire Trap Ability:

*Puts down a trap that detonates when an enemy unit steps on it instead of exploding after 2 seconds

*New Improved Effects and Sounds

*No Limit to the fire traps you can set down


-Reworked Ranger's Rain of Arrows Ability into Star Strike:

*Calls Down stars from the sky to fall down and damage all enemy units in an area

*Now it no longer damages allied units, only enemy units



EXTREME Work & Time consumed into the following:

-ALL Abilities can now go up to level 4 (51 Abilities total) because they lacked late game damage

-Balanced ALL the abilities so now all Heroes have the same damage output



-Health Upgrade now is a passive ability and it upgrades automatically

-Added Map Preview picture

-Improved pathing on Area: Island




-Added New Hero: Kodo Beast (Melee)


Passive: War Druums: Each ability gives a different passive bonus


Abilities: Power Chord: Unleashes a powerful Chord to damage all enemies in a line


Tune of Harmony: Plays a tune that Heals the caster and an allied hero



Melody of Hope: Plays a melody that boosts the Morale of nearby allied units, increasing their movement speed


------------------------------------------------------------------------------------------------------------------------------------------------------------


-v1.10:

-Fixxed the level 4 bug with Serpent Ward & removed the pathing so it doesn't block movement

-Fixxed the level 4 bug with Quilbeast Barrage

-Fixxed Savagery movement speed buff being 20% on all levels instead of 20/30/40/50%

-Fixxed a problem with level 4 Arcane Wave cast distance

-Added Floating Text Spell Preview System(can be turned off)

-Reduced the Spawn Timers of Power-ups by half (Now it takes longer for them to spawn)

-Increased Range of Lich King's Frost Bolt Ability from 600 to 800



-Added Legendary Shop with 3 New Items:


Aetherblade: Boosts attack damage by 150 (2000g)

Phoenix Axe: Boosts attack damage by 100, Gives Firebolt Ability (2000g)

Golden Chalice: Increases Defence by 100. Gives Divine Blessing Ability (2000g)




-Added 1 New Item to Special Shop:


Orb of Life: Restores 50 hp every 5 seconds (1000g)



-Added New Hero: Lightning Shaman (Ranged)


Abilities: Lightning Call: Calls down from the sky a powerful lightning to strike nearby enemies.



Supercharge: Supercharges himself to run faster for a set amount of time.



Discharge: Discharges a powerful lightning that stuns and deals damage to an enemy unit.

------------------------------------------------------------------------------------------------------------------------------------------------------------




Signature


Want to support my map? Wear my Signature!


[​IMG]


Signature
[URL="http://www.hiveworkshop.com/forums/maps-564/ultra-rapid-fire-urf-v1-05-a-251501/"][IMG]http://www.hiveworkshop.com/forums/pastebin_data/x8m5yd/cooltext145840092436559.jpg[/IMG][/URL]


WARNING! Map is open-able in WE for ease of testing, saving the map will make it unplayable.
Map Description Generator By Vengeancekael
Contents

Ultra Rapid Fire (URF) v1.10 (Map)

Reviews
Moderator
13:11, 20th May 2014 Orcnet: Map approved, can be acceptable
  1. 13:11, 20th May 2014
    Orcnet: Map approved, can be acceptable
     
  2. eubz

    eubz

    Map Reviewer

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    The title seems like a spell to me. Downloading...
     
  3. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Melee Heroes only? AI included? Need more details ;)
     
  4. eubz

    eubz

    Map Reviewer

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    I am expecting a well created hero arena from you dude.
    Here's what I found out:
    1. Heroes don't have triggered abilities, have some. They level up without killing anyone, maybe reduce the level up time.
    2. Terrain is flat with only trees as blockers. Maybe you could raise or lower some parts of the terrain, that would be good.
    3. Woah, the walking arrow! Seems unnatural. Maybe I just don't like the idea of the hero chooser as being a walking arrow.
    4. Why did the multiboard shows players who are not playing. Make it that only those who are playing the game be visible in the multiboard.

    The game could be a little lame as of this version, but I guess you can still improve this more.
     
  5. Alucard 1944

    Alucard 1944

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    I just had a look at your map.
    You should change some things:
    -Better Terrain
    -Change Abilities (Blademaster has shockwave)
    -Animate some Abilities

    Why u protected the map? Wanted to change the terrain a little bit and show you this later.
    Nevermind i opened a map and placed some trees, stones, bushes, . . . . .
    It's not that good but it would look more attractive than just some trees :)
     

    Attached Files:

    Last edited: May 12, 2014
  6. Gekigengar

    Gekigengar

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    LOL, This is actually fun! AHAHHA xD

    An URF Parody from League of Legends Game mode. (80% Cooldown reduction, 0 mana cost).

    Good job xorka, expected nothing less of you! :D
     
  7. Orcnet

    Orcnet

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    Map approved. :thumbs_up:
     
  8. xorkatoss

    xorkatoss

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    1. will arrive shortly, passive exp gain is part of the map.
    2. more/better terrain coming soon
    3. idk I like the walking arrow lol
    4. multiboard will be improved.

    1,2 look above.
    3. animate some abilities? wut?o.o

    thanks mah nigga :D

    awesome thanks^^
     
  9. Alucard 1944

    Alucard 1944

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    ~Map~

    For you to look what i meant^^
     

    Attached Files:

  10. Gekigengar

    Gekigengar

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    Fool, its 80% CDR, not 2 seconds.

    You make me sad Xork :(

    Don't tell me you cannot calculate (CD - 80%)?

    Changed to 1/5 for not living up to URF's name.
     
    Last edited: Jun 6, 2014
  11. xorkatoss

    xorkatoss

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    wtf go away troll *_*
     
  12. Shadow Fury

    Shadow Fury

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    I'm sorry but this map is unacceptable. I played a game with my friend to be sure. It was a Warden VS Blademaster. Here is what happened:

    Firstly, I could mirror image every 2 seconds, so even if the fakes disappear, I could make them again and again and again (even if they take 10 times damage, they still deal 100% damage). I could also Wind Walk so much that I felt to have Permanent Invisiblity. While my friend, Warden, kept Blinking so much to annoy me. He has even been able to blink from the first battlefield to the second one. That's a bug dude!
    I'm sure such things would happen with the rest of the heroes. My friend also agrees that this map is bad and boring. So the only things I want to say is that this map gets 0.5/5 and should be rejected. I really don't know how it got approved.
    Finally, I just hope you won't take my review too heavily.
     
  13. xorkatoss

    xorkatoss

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    @Shadow Fury
    I'm glad that you pointed out what was bad for the map.
    The problem is that's the point of this map, no need for mana costs and cooldowns, changing that means creating a new different map.

    I am aware of the Warden with it's blink ability, was your friend able to leave the battle area in the v1.01 ver? because I already reduced the blink distance and added anti-leave regions.

    As I mentioned above, this is just an early beta map for the people to test, new heroes with custom abilities will be added soon and the current heroes will be reworked.

    Thanks for playing, hope you will consider testing updated versions in the future.
     
    Last edited: Mar 3, 2017
  14. Gekigengar

    Gekigengar

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    I tried fighting my friend, as a Warden vs Blademaster,

    and its fucking imbalanced, the Windwalk take no damage from fan of knives AoE, thats a really terrible design for a spell.

    Please fix, 0.5/5
     
  15. Shadow Fury

    Shadow Fury

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    I'll test the next versions and hope to see a great improvement :)
    Good luck for now :D
     
  16. xorkatoss

    xorkatoss

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    @Gekigengar
    I guess the Blademaster is too imba then haha:D
    Blames for the spells to Blizzard not me man xD

    Now seriously, ill rework the fan of knives ability soon and make it deal damage to all nearby units netherless of vision.
    Plus ill replace the Wind Walk of Blademaster with something similiar I have in mind that does not provide invisibility.
     
  17. Gekigengar

    Gekigengar

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    Omg, "Netherless" Vision? Is that a new gameplay?

    I can't wait! :goblin_good_job:

    Changed rating to 5/5 because of "Netherless Vision"!
     
  18. xorkatoss

    xorkatoss

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    @Gekigengar
    what a troll you are lol..
     
  19. Uchiha Echinox

    Uchiha Echinox

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    too much LoL League of Legends