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Ultimate War

Plasma Boy Presents
Plasma Boy Presents

140361-albums6230-picture76429.png
Created by Plasma Boy

Map Info

A map similar to an AoS, in which I have worked on for a few years, and I finally decided to release it here.



About the game:

*This is not a competitive AoS where one team of players has to defeat another team of players, all players are in the same team and they have to defeat the evil team, which in some ways is far more powerful than your team. To win you will have to learn the basic game dynamics and use your intelligence and a good use of the elements at your disposal, to get ahead in the war and defeat the enemy faction.

*The objective of the game is to; gain advantage in the war until you are capable of destroying the enemy defenses and destroy the enemy base before they summon their god boss, but if they do, you will have to defeat him in order to win, but also keep your advantage on the battlefield and don't let the enemy get too much advantage and stop powerful enemy threats, to avoid getting crushed by them.

*Like in any AoS you will have to push through the lanes to let your faction's army reach the enemy base, destroy their defenses and then destroy the enemy base, but you will also have to fight powerful enemies that are spawned from time to time in order to keep your dominion on the battlefield and prevent your base from being destroyed, so it requires both defensive and offensive tactics in order to survive and be able to win as well.

*As a special aspect of this game, each faction has an amount of divine power that increases over time (it is displayed in the the multiboard) and when it reaches 7500, the Faction that reaches the maximum divine power will summon its main God at the central lane and in order to win, the other faction will have to defeat it rather than destroy the main base. You can make your faction’s divine power increase faster by conquering the “Obelisks” on the map, which makes the divine power of your faction increase faster as long as your faction controls them, and will grant your faction’s army some benefits.

*Is very important to know what are the abilities of your hero (each hero has at least 16 abilities) and the resources at your disposal (items, merecenaries, upgrades), because this is what will grant you tactical advantage in the battlefield to overcome and defeat the enemy faction.

*The game has some random situations that may vary from game to game, making it easier or harder each time is played, although some people might find it hard, due to some of its complex dynamics, specially in terms of gameplay, since it has elements of AoS maps, defense/survival maps and some elements of RTS games, but is meant to be a war game unique on its own, rather than another exemplar of the well known genres, that have being consolidated in warcraft through out the years.

In this game I wanted to combine some aspects of epicness and dynamics of some games such Rise of Legends, Battle for Middle Earth and Magic the Gathering (among others), in terms of mechanics, pushing some of warcraft’s basic aspects and dynamic to the limit, therefore there are some elements people will find exaggerated, like spells that wipe out entire armies or enemies able to defeat endless waves of opponents, but I have tested it extensively and most of the things in the games are balanced (in terms that the game is not too easy, but is not impossible) and even though there are moments in the game where you reach a point where everything is completely screwed, there is always a way to prevent reaching to that point and a way to overcome all the game challenges.

Game Features

Heroes

Elite Enemy Units

Neutral Bases and Enemy Structures

Unexpected tab 4

Shops and Allied Buildings

Hero Weapons

Mercenaries

The Great War

Upgrades and Special Powers

Additional Information

Choose a hero between 36 available heroes, where you will find popular characters of games, movies, series and myths, as well as unique heroes of the game. Depending on the hero you choose the game will be harder or easier, also the amount of experience gained by your hero is proportional to its power and versatility. Stronger heroes will level up slower than other ones. It’s also easier to win the game if the number of players is more than 1, but you can play it solo and still beat the game. There are also 6 special AI heroes referred as light champions, that will spawn if an allied player slot is filled with a computer before the game starts.

Besides the abilities your hero gain by leveling, there is a special set of abilities your hero can learn after buying a certain “glyph of knowledge” sold at your base, to display this abilities click the icon with the image of a book that appears as one of your hero’s abilities. Buying glyphs of knowledge will also unlock some special abilities of the main building at your base no matter which player buys the glyph. These abilities can be used by any allied player by selecting the main building and using its abilities as if it was your unit even though the building is owned by the computer. Those abilities have powerful effects and most of them can be casted, anywhere on the map.
You will be warned when a dangerous enemy is spawned most of the time, but if not, most dangerous enemies can be recognized because they are way bigger than normal units or they have the words; “siege”, “immortal” or “doom” in their names, but you will find out as you play the game.


*Enemy Bosses: there are powerful enemy bosses you will encounter during the game. These bosses have huge stats and are very dangerous. You must kill them as fast as posible to avoid getting destroyed. Many of them have teal team color and can be seen on the map as teal dots.

*Demonic Idols: there are powerful magical wards known as "Idols" that are summoned by the enemy from time to time which have powerful global effects like enhancing all enemy troops or decreasing the armor of your towers. After 300 seconds they also gain a special catastrophic effect which will cause your faction great harm. You must destroy this wards as fast as posible to keep your advantage in the war and avoid being utterly destroyed. They have teal team color and can be seen on the map as teal dots.

*Magical Monsters: you will encounter powerful enemies that cast powerful enhancing spells, upon other units and themselves, if you see an enemy that is almost invincible and has a radiant green glow or flame on it, is because you have to dispel that buff in order to defeat it. Every hero in the game has an ability capable of removing buffs in its basic skills, which you can find by clicking the spellbook icon, in your hero's "basic abilities".
Also the enemies that cast spells that makes them immortal or makes other units immortal are: "Spawn of Typhon", "Queen of Terror", "Elder Warlock", "Archlord of Carnage", "Herald of Damnation", "Medusa" and "Avatar of Doom".


*Regeneration Fiends: some elite enemy units regenerate their life quite fast, making them really hard to kill, so to defeat them, they have to be attacked simultaneously by several attackers, or by using a spells or an item that allows you to kill them with a single blow, like the "Rocket Launcher", an item sold at the "Chaos Laboratory".

*Immortals: in the game you might encounter enemies with the word "immortal" in their names, these enemies are highly resistant to attack damage so most of them have to be killed using spells. The only exception is the "Immortal Archfiend", which can only be killed, attacking it while wielding the item "mystical sword", sold at the blacksmith, or attacking it with the "Mystical Fire Hawk" or the "Sky Dragon", which are mercenary units that you can hire at the mercenary camp found at your base.

*Siege Monsters: in the game you will encounter enemies with the word "Siege" in their names, these enemies deal extreme damage to buildings. There are some siege monsters that do not have the word "Siege" in their names are: "Infernal Colossus", "Doom Drake", "Doom Dragon" and "Bane of Civilization".

*Demon Summoners: there are some special enemy units capable of summoning endless hordes of demons to attack your base, summoning more powerful demons the longer they remain on the battlefield, to the point they can overrun you, you must kill them quickly to avoid this. They are the "Demon Beacon" and the "Swarm Dragon".
*There are several neutral bases scattered throughout the battlefield that you can conquer to increase the amount of gold and magical runes given to you every 57 seconds. Among the neutral bases you can conquer, you will find normal neutral bases, that you can conquer to increase your income and will also send reinforcements to fight in the war.

*There are other types of neutral bases named "obelisks" that you can conquer to increase your divine power faster, so you can summon your faction's god before the enemy does. If the enemy conquers an obelisk, their divine power will increase faster.

*The towers at the enemy base are quite powerful, but in the game, heroes (in high levels and using powerful items) and elite enemies are strong enough to deal with them. Also if the attacking army is big enough, towers won't be able to resist for too long. There are many towers at the enemy base enhanced with wards that increases their attack, their damage or their life regeneration, so you better destroy those wards first in order to weaken them enough to destroy them faster, this wards are found near the enemy towers, and they can enhance several towers in a small area around them. You can also buy items at your base that allows you to place similar wards near the towers of your faction, to enhance them.


*There is an invisible enemy shrine in the map that allows your opponent's towers to deal double damage, before launching an attack against their base you must find and destroy it, otherwise you'll have a hard time trying to pierce through your enemy's defenses. The Shrine is located outside the enemy base and is not found at any of the principal lanes.
All heroes have an ability that allows them to detect invisible units, which can be unlocked, buying the "Glyph of Knowledge Level B" at the "Sacred Statue of Divinity".

Also, as long as it remains on the battlefield your enemy's "Divine Power" will increase faster than yours.
[
Things to know about shops:


*The "Blacksmith" sells items to boost your heroes attributes.

*The "Magic Shop" sells consumable items used to boost your hero, as well as other items that grants permanent bonusses.

*The "Chaos Laboratory" sells items used for tactical purposes, and it sells wards that you can use to enhance the towers at your base and other wards that serve as towers.

*The "Vault of Relics" sells powerful items that can change the course of war.

*The "Sacred Satue of Divinity", sells several upgrades and powerful items that you can use to nuke enemies from any distance.

*The "Idol of War" allows you to hire troops controlled by the computer to battle and conquer bases.

*The "Mercenary Camp" allows you to hire powerful units that can grant you tactical advantage.
*You can buy the "Rocket Launcher" at the "Chaos Laboratory", which you can use to deal great damage or destroy enemy units, structures and wards from a long range.

*You can also buy the "Staff of the Storms" at the "Sacred Statue of Divinity", to do the same thing, with the difference that it can be cast anywhere on the map, from any distance.

*You can buy the "Incendiary Bomb" at "Chaos Laboratory", which you can use to deal great damage to structures, wards and small groups of enemies.

*You can also buy the "Scepter of Judgement", sold at the "Sacred Statue of Divinity", which deals massive AOE damage and can also be casted anywhere on the map.
You can hire powerful mercenary units at the mercenary camp found at your base, use them to conquer neutral bases or to deal with bosses and armies. Even though, heroes are extremely powerful, some mercenaries will grant you great tactical advantage and some of them will allow you to deal with enemies your hero won't be able to kill with ease, like the "Mystical Fire Hawk" and the "Sky Dragon", which are mercenary units you can hire at your base, whose attack is capable of killing "immortals", which are very hard to kill.
Every 1300 seconds, a great battle will take place at the center of the battlefield, where both factions will summon great armies to fight. The power of each army depends on the number of neutral bases controlled by each faction. The time remaining for the "Great War" will be displayed on a window.
You can buy "Glyphs of Knowledge" to unlock special abilities of your hero, and special powers of the Shinning Palace that is the main building found at your base. All players share control of this structure and it has a special set of abilities you can use, by selecting it and making click on the avaible spell you want to use. The spells of the Shinning Palace can be casted at any point on the map or they have extreme long cast ranges and they have very powerful effects.
*If you play it in single player, the game will show 4 difficulties to choose from and if you are playing it in multiplayer, the game will adjust the difficulty according to the number of players, but you can also make click into the icon that says "Easy Mode" found among the abilities and commands of your wisp at the beginning of the game, to play in easy mode in multiplayer. I added different difficulties, due to the fact that some people have told me it is too hard.

*You will find many tips in the quest menu about the game, as well as the credits for the resources used in this map. After choosing your hero, you will get an item called the "Book of War", which contains many tips about the game as well.
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Screenshots
Change Log
Credits


Image Description:
Avaible Heroes.

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Image Description:
Full map view.

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Image Description:
At the base.

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Image Description:
A hero casting a spell.

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Image Description:
Another spell.

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Image Description:
Your allies attacking a neutral base.

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Image Description:
Battle Scene 1.

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Image Description:
Battle Scene 2.

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Image Description:
Great War Scene 1.

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Image Description:
Great War Scene 2.

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Changes:
None since is the first version I uploaded here.



Changes:
*Reduced the file size.
*Reduced the number of units spawned during each wave.
*Changed some of the spells of "Arcanis the Omnipotent".
*Reduced the health of towers.
*Removed "Bowser", as a boss.
*Fixed a few things that were not working.
*Increased the movement speed and attack speed of all normal units, in order to make battles faster and avoid lag.



Changes:
*If you play it in single player the game will let you choose a level of difficulty to play (easy, normal, hard, insane), that in past versions would be "hard" by default.
*Enhanced the attack speed of normal enemy units.
*Fixed some issues.



Changes:
*Balanced some stuff.
*Fixed a trigger, that caused two heroes to be created at the moment of choosing a certain hero.



Changes:
*Reduced the health of towers and neutral bases, for a more offensive gameplay.
*Changed some fx.
*Optimized the map to reduce size and lag when loading.



Changes:
*Balanced some stuff.
*Fixed some descriptions and removed some upgrades from units that don't use them.
*Made easy mode and normal mode, easier than before.
*Added more detailed information about some aspects of the game, now all heroes will be given an item called the "book of war" once they are chosen, which contains several useful tips about some strategic elements of the game and how to deal with some powerful enemy threats.



Changes:
*Fixed some descriptions and issues of the "book of war" and added 2 new tips.
*Changed the tooltips of almost all units in the game for tooltips that really fits them.



Changes:
*Changed some hero spells and enhanced many of the current hero spells through triggers, to make them much more unique and cooler.
*Added icons to many spells that didn't showed their icon after being learned, even though its effect remained active.
*Added hotkeys to the heroes "basic skills" for faster access.
*Improved the description of the "book of war".
*Fixed many tooltips and improved some descriptions.
*In the description of each hero displayed at the beginning, it will be displayed if the hero is a divine being.
*Changed the model of the "Lord of the Elements".
*Added some new spell icons.



Changes:
*Changed a few spells and some fx.
*Improved terrain.
*Now the light forces will send a powerful giant elite unit every 900 seconds to attack the enemy base.
*Added "Summon Emerald Dragon" to the Idol of War, which you can buy to make the light forces to send a mighty dragon at the central lane, to attack the enemy base, also merged "Obelisk Conquerors" with "Tactical Squad", into "Tactical Attack Force" which you can buy at the Idol of War to send a special squad of allied units that will go to conquer all neutral bases.
*Improved a few descriptions.
*Changed some hotkeys.
*Added some "Rare" items that are dropped by powerful elite enemies, which can be used by all types of heroes and they have no classification.



Changes:
*Fixed some issues of version 2.4, as well as a bug that could cause the game to crash.



Changes:
*Fixed the hero spell "Lightning Bolt", now it will have its proper effect.



Changes:
*Fixed a bug related to the item "Frostmourne".
*Fixed the description of Mario.
*Changed the trading constants from 200 and 100, to 500 and 20 for easier trading.



Changes:
*Fixed some tooltips.
*Reduced the damage dealt to structures by enemy elite siege units.
*Reduced the areas affected by meteor showers.



Changes:
*Fixed some tooltips and some bugs.
*Disabled a special set of cheats I use for testing purposes.
*Reduced the damage dealt by Mystical Guard Towers, since they were too overpowered.
*Increased the difficulty for multiplayer by enhacing some events within the game according to the number of players, specially the great war.
*Replaced some spells of the heroes; "Predator", "Gnaraya", "Ripster" and "Donkey Kong". Also reduced the damage done by many hero spells, as well as the cooldowns of those spells, but increased their mana costs.
*Reduced the cost of several items and removed some old items.
*Reduced the mana regeneration gained per intelligence point.
*Replaced the "Gravity Bomb" sold at the "Chaos Laboratory" by the "Scroll of the Death Tower".
*Replaced the "Divine Amulet of Protection" sold at the "Magic Shop", by the "Talisman of the Archmagi".
*Replaced some of the models of the units in game and the models of some heroes; "Arcanis the Omnipotent", "Aurok the Elemental Lord", "Thanok, God of Death", "Sharuk, Warrior Demigod" and "Hyperion Lord of the Infinite Fire".
*Removed two divine heroes; "Ares" and "Bahamut" and added 6 new normal heroes, 4 of them can be selected by clicking the icon of the hero that appears within the wisp's abilities of each player. "Ares" and "Bahamut", can be summoned through some special items for a period of time, each one with some new abilities and high stats.
*Removed several items from the "Vault of Relics" and replaced them with new ones and added the item "Relic of the Gods", which replaces "Necronomicon", "Eye of Khronos", and "Heart of Oblivion". If you buy the "Relic of the Gods" you will get one of those items at random, or two new other items. The new characteristic of this items is that all of them are artifacts that grants your hero some powerful pasive abilities and allows it to transform into a godly creature for a period of time.
*Removed the "unique status" of two items sold at the "Vault of Relics", those items will be consider rare items, which divine heroes can use.
*Added two new events to the game; one is the "Chaos Boss", which occurs in the late game and consists in the summoning of a powerful chaos entity that has abilites with global effects that harms both factions equally, I got the idea from Hell_Master but until now I didn't knew how to put it into the game. The other event is the "Demonic Idol", that consist in a ward that is summoned by the enemy, which has a passive global effect that grants a boost to all enemy units on the map or cripples and harm the units of your faction, I added a detailed description of this in the "Book of War", which is given to each hero at the beginning of the game.



Changes:
*Fixed some descriptions.
*Enhanced Doctor Doom to make him more challenging.
*Now the Swarm Dragon, which only spawns in multiplayer or insane mode, wil spawn in hard mode once.
*Added a set of special bosses that will spawn if the number of players is greater than 4.
*Now, every 500 seconds your faction will send a squad of elite units at one of the lanes to attack the enemy base.
*Fixed an issue that will prevent Gnaraya from wielding unique items.



Changes:
*New preview image and loading screen to make them more unique.
*Fixed a bug related to the Sacred Necklace of the Titans.
*Fixed a bug related to Pikachu's ability "Lightning Attack" that will cause to reduce to the life of the targeted unit by 80% rather than 8%.
*Make the game easier if you play with only two players.
*Made esay mode for multiplayer easier and instead of entering a message in the chat box, you can click an icon among your wisp's abilities that says Easy Mode to change the difficulty to easy for multiplayer.
*Nerfed some of the spells of the new heroes, and changed many abilities based on command aura from giving flat bonuses to percentage bonusses, due to the fact that there is a warcraft bug that causes sometimes that the flat bonuses of auras to become percentage bonusses, granting huge bonusses to attack damage.
*Increased the power of serpent wards and obelisk guardians due to the fact that against some units they will deal almost no damage.
*Now if the player count is greater than 2, the Alliance won't send elite squads to attack the enemy base.
*Reduced the life of chaos bosses and removed some spells that would make them extremely consistent against waves of enemies, in order to make them weaker, but also increased the global damage done to buildings, in order to make them more dangerous the longer they stay alive, aslo added a message when they are spawned, that informs the players about its global impact, in order to avoid it getting overlooked since its a chaos unit.
*Added a new divine artifact called "Gauntlet of Olympus", which can be given at random when you buy the "Relic of the Gods", and allows your hero to transform into the mighty Zeus for 65 seconds.
*Fixed an issue that will cause Nix Grul's Siege Hounds, to get stuck after blinking to attack the Chimaera Roost.



Changes:
*Fixed a bug related to the "Sky Orb" that will leave the hero unable to pick unique items if he got the "Sky Orb" while wielding another item.
*Fixed a pathing problem.



Changes:
*Reduced the damage dealt by serpent wards and obelisk guardians.
*Added a special ability to the "Light Enforcer" and the "Mortar Team" to make them more powerful.
*Replaced the item "Scroll of the Death Tower" sold at the "Chaos Laboratory", by the "Incendiary Bomb" for more versatility.
*Fixed a couple of bugs.



Changes:
*Reduced the damage dealt by serpent wards and obelisk guardians again, since some people told me it was too much.
*Fixed an issue related to the "Incendiary Bomb".
*Reduced the life of the "Chaos Bosses" to make them weaker.



Changes:
*Fixed a bug that will cause players that selected "Krux" as their hero, to play with "Krux" but with another model rather than the one shown at the hero selection zone.
*Reduced the power of "Chaos Bosses" even more, to make them more easy to kill, now they won't counter spells that targets them the first time.



Changes:
*Fixed some description errors.
*Changed the remaining flat bonuses of auras based in command aura to percentage bonuses, to avoid the blizzard bug that causes flat values to be taken as percentage values, which makes units get huge bonuses.
*Nerfed some of the abilities of some heroes introduced in version 2.7, since they were too overpowered.
*Reduced the cost of many items and mercenaries to increase the versatility in the early game.
*Changed some of the tips of the "Book of War".
*Nerfed a set of special bosses known as "Archons". Also, they won't spawn before the second "Great War".
*Replaced the "Stone of Summoning" sold at the "Chaos Laboratory" by the "Scroll of Recall", which allows a player to summon up to 12 units controlled by that player in any part of the map to the position of the hero, to make the mobility of mercenaries in the map easier.
*Now the "Avatar of Doom" won't spawn in "Insane" mode since its too damn hard to kill in single player.



Changes:
*Fixed some tooltips and added a missing research icon to "Protection Ward", an ability of Narya.



Changes:
*Fixed some tooltips and some typos of ingame text.



Changes:
*Changed several models ingame. Changed the model of Sharuk, Warrior Demigod.
*Reduced the health and armor of all towers for faster gameplay.
*Nerfed several hero spells and drastically reduced the cooldown of many of them, now almost all heroes have at least a fast spell, even divine heroes.
*Changed some hero spells.
*Changed the effects of many items and replaced some old ones by new ones.
*Added a new villain called; Gothmog, Lord of Balrogs, which replaces the Cyclops.
*Now, to make villains more epic, Doctor Doom, the Lich King and Gothmog will spawn enemy minions across the battlefield each time they cast a spell. Also every 300 seconds, as long as they remain alive, they will unleash a powerful spell that can cause your faction great harm, to punish players if they let villains to stay alive for too long.
*Now each time a chaos boss/chaos god, casts a spell it will spawn chaos minions all over the battlefield.
*Turn the chaos god summoning event into a probability event so it might not happen during the game, to increase the feeling of been associated with chaos.
*Removed Archons and added a set of new enemy monsters referred as "Dark Champions" that work like enemy heroes. For each active player at the beginning of the game a dark champion will be summoned. These enemy heroes will push the lanes, attack mercenary bases and escape from the battle when they are heavily injured. After being slain another dark champion will be spawned after 270 seconds, it can also be the same dark champion. Enemy champions become stronger as the game progresses.
*Added a special set of AI allied heroes referred as "Light Champions" that behave similar to "Dark Champions". This allied AI "heroes" will be spawned if you fill an empty slot of an allied player with a computer before starting the game, and it will be controlled by that computer. They respawn if they are killed just like regular heroes do.
*Added a new mode called "Full House", that can be activated by clicking an icon with the same name, found among the abilities of your wisp at the beginning of the game. Activating full house will cause the enemy to spawn the maximum number of dark champions that is six, and will spawn a light champion for each allied player left unused at the beginning of the game, to have a game of 6 vs 6 heroes.
*Increased the overall spawn rate of minion waves and reduced the time that takes for some ingame events to happen for a faster gameplay.
*Now the "Great War" event occurs every 1200 seconds, 100 seconds less than before, and every time that the countdown timer for the great war reaches 600, each faction will send a set of powerful minions to clash at the central lane.
*Now in the "Clash of the Titans" event, the three main titans of your faction will display an aura that covers a great area, which increases the armor of nearby heros by 200 and their life regeneration by 100, in order for heroes to be more resistant so they can have a more active role in battle when the clash of the titans occurs.



Changes:
*Fixed a couple of bugs.
*Now as long as the guardian of an obelisk is alive, the obelisk will regenerate with tremendous speed, so it will be very hard to conquer it if the guardian is not slain.
*Nerfed dark champions a little bit.
*Changed some of the spells of the Shinning Palace.
*Made the minions spawned by villains and chaos gods slightly weaker and decreased their spawning rate.
*Now there is a chance for the army of darkness to summon a very powerful titan known as "Archon of Destruction", when they are in a dire situation, if this happens most special enemy minions will cease to spawn for the next 1000 seconds.
*Altered some events if Full House Mode is activated in normal difficulty, to make it easier to win.
*Now in the "Clash of the Titans" event, the three main titans of your faction will display an aura that covers a great area, which increases the armor of nearby heros by 400 and their life regeneration by 300, in order for heroes to be more resistant so they can have a more active role in battle when the clash of the titans occurs.
*Decreased the cost of several items, the time they take to be replenished and also increased the amount of avaible items in stock for some items.
*Decreased the replenish interval for some mercenary units.
*Now as long as the Demon Shrine remains on the battlefield all enemy structures will regenerate 160 life each second.
*Now the Shield Generator provide more armor to nearby structures and the Power Generator make structures regenerate even faster.
*Changed some spells of Ares the God of War.



*-Kobas- for his great map description template, which I took as a reference point, although now is quite different.

*Masokist91 and Claw, for their advices, since they were vital to improve the game.

*SeedinAethyr, for testing the game and giving valuable feedback to improve the game.




*Credits for the models, skins and icons to:


Callahan
General Frank/Frankster
Zerox
Alien Ant Farm
Kuegukecku
assasin_lord
DonDustin
WILL THE ALL MIGHTY
Hanza-Ru
JetFangInferno
Elenai
Dan van Ohllus



Ikillforeyou
Shamanyouranus
Marcelo Hossomi
Dark Hunter1357
Afronight_76
Radagast
Ampharos_222/-Grendel
Jigrael
Alastor
Champara Bros
Judash137
Varsaigen



Gottfrei
Cavman
Takakenji
Nasrudin
sPy
Vestras
Anarchianbedlam
alfredx_sotn
ironmaiden
Lord-T-Rex
donut3.5
Thrikodius



Aznwhore
Venom
ElectricSaiyan
RTG
Fantoche
Kkqqpp
l0w_kwaliti
Juice_F
RetroSexual
WhiteDeath
JesusHipster
UgoUgo



-Berz-
CRAZYRUSSIAN
Palaslayer
M0rbid
nGy
PROXY
Sin'dorei300
Kitabatake
Ironmaiden
Kenntaur
Tr!KzZ
67chrome



icewolf055
kellym0
Misha
SuPa-
Sellenisko.


*Credits for the spells and systems to:


Paladon (Knockback Spell System and Shockwave), nerovesper (Berserker Barrage and Hyper Charge).

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Author's notes


Some of the icons were made by me and some models were downloaded from asian and russian sites, so I don't know exactly who are their authors, since I don't speak the language of those sites, any other material is not created by me and if I'm missing anyone in the credits, you can tell me and I will fix that.

Keywords:
AoS, Epic, Defense, RTS, Outland, War, Battle.
Contents

Ultimate War (Map)

Reviews
15:47, 3rd Apr 2013 Orcnet: map has a lot of heroes to choose from and those events kinda gave way to a competitive match, map approved
Level 1
Joined
Nov 9, 2013
Messages
1
I hope we can also choose "easy", "normal" and so on when playing multiplayer, as we can when soloing.

It is really a good game, but it is hard to find people to play with me; they find it hard and then quit. So I suggest that we can choose "easy" even when not soloing.

By the way, I soloed using Yoshimitus in normal mode, and I beat the game. However, I couldn't win in multiplayer....teammates just had no idea what to do and they quit.
 
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hmm
i would say favorite part for me is that you have added as heroes so cool characters which i havent seen in any other maps and those are like super mario, pickachu, kirby and so on and also what is cool is that its like dota but players only play with heroes the only problem is that computers wont choose heroes and the enemy units are pretty strong but everything is pretty good!
4/5
 
Level 6
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Esra, esra you got it wrong, pikachu's 2nd and 3rd skill can be cancel with the effect still going, the trigger comes to fast. Then pikachu's 1st skill, it reduce the max hp by about 60% instead of 8% according to the tooltip. And only thunderbolt decreases the mana to 0. By the way you miss spelled it thuderbolt

Oh thanks for reporting the thing about Pikachu's first spell, it seems I entered
the wrong number in the triggers, I'll fix that soon.

I hope we can also choose "easy", "normal" and so on when playing multiplayer, as we can when soloing.

It is really a good game, but it is hard to find people to play with me; they find it hard and then quit. So I suggest that we can choose "easy" even when not soloing.

By the way, I soloed using Yoshimitus in normal mode, and I beat the game. However, I couldn't win in multiplayer....teammates just had no idea what to do and they quit.

Dude when the game begins there is a message to all players that says to enter "easy" in the chat box if you want to play in easy mode for multiplayer, but it has to be done in the first 30 seconds of the game, if you do that the game will be easier in multiplayer.

hmm
i would say favorite part for me is that you have added as heroes so cool characters which i havent seen in any other maps and those are like super mario, pickachu, kirby and so on and also what is cool is that its like dota but players only play with heroes the only problem is that computers wont choose heroes and the enemy units are pretty strong but everything is pretty good!
4/5

Thanks for your comment and thanks for rating the map! The thing about computers controlling heroes is that in this game there are many complex stuff, so to create an efficent AI for a hero is freaking hard, but the game itself adjusts the difficulty according to the number of players, although for multiplayer the default difficulty is hard but you can choose. My advice for beginners in this game is to play in easy so you can learn how things work in the game, for there is much to learn about the game and is pretty hard to get it in the first time you play it.
 

SeedinAethyr

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In reply to all you guys, I am going to second everything Plasma Boy is saying. I haven't posted too much in this thread, but that is because I have been very lazy and not posting anything.

In reply to esra01...
-Heroes with an ability that summons permanent units need to have very long cooldowns on that ability. Some units can get very strong when massed and can kill armies, elites, champions, and towers with ease. Players often just suicide their summons since they think that "since they are summons, they aren't useful." This is very wrong in many cases. Masses of units + a hero with dispel magic is the best way to destroy a boss. That's why if you can catch a boss in lane and get him surrounded by Alliance units he will normally die about thirty seconds later, but if the boss can get out of lane and attempt to start taking neutral bases, you'll have a much tougher time destroying him, because you don't have a bunch of units tanking its damage and dealing damage to the boss. Other units, such as summonable flying units, can be incredibly powerful when massed. Smart players will not suicide their permanent flying units and keep them back, and will send them in when they have about nine or so. All flying units are very mobile and can go in and kill a tower and fly out while a ground force takes hits from the towers. There are also a unit called a Void Elemental that some Divine heroes could summon that had a BOUNCING ATTACK. If you could mass this unit, you could destroy multiple towers at once.
-There are many endgame and super spells (ones you get at high levels) that have no icon. These are all passive, and that is why they don't need to be seen. They include high damage increases and Phoenix Fire like abilities where the hero periodically shoots out high damage ranged attacks. I believe Plasma Boy put on many research tooltips that those spells do not show up in your command card, but you probably just clicked on the spell before reading it (which is a common thing, so I understand).

In reply to ToHardToRegister...
-I have had your same problems with it being too hard over multiplayer. I believe I was actually the one who persuaded Plasma Boy to create the -easy command in multiplayer. You should read the text at the beginning of the game, it clearly states that you can just say -easy.
-Yeah, the game has many mechanics that people aren't used to and are hard to learn over the course of one game. However, if you do -easy mode, people will likely have a much funner time, learn the mechanics, and want to play again.
-Good job on winning in singleplayer.

In reply to taavidude...
-This map does not contain an AI for the heroes. It DOES contain a difficulty scaling system which matches the difficulty with the number of players. You can play and win with any number of players, and at any difficulty.
-This map would be INSANELY hard to make an AI for. It's hard to make a decent AI that retreats when is low health, uses abilities, and pushes a lane until it reaches the enemy towers and then pulls back. Can you imagine how hard it would be to make an AI that hunts bosses and demon champions when they spawn, captures and recaptures neutral bases, helps out the middle lane when the Great War is happening, buys items useful to the hero, buys mercenaries, buys upgrades, and uses item abilities? It would require an absolutely amazing amount of triggering, and it likely wouldn't even be that good compared to a player. Just use the different difficulties, and take for granted Plasma Boy put them in! He could have easily made this a six player only map with five different difficulties that only increased the damage and health of enemy units.

In response to Hell_Master...
-Maybe he should score better on the "Design" part? I mean, he has a ton of suiting models, lots of awesome special effects, really nice tooltips, and a very good quest menu.
-Object data is one of the things that this map should get a 5/5 for. There are an astounding amount of units that are all pretty balanced, tons of items, and tons of cool abilities.
-All the weapons have different uses. The ACTUAL first weapon, the Steel Sword, gives 100(?) damage and has no other effects. It's an okay weapon because it is cheap and has a decent damage output. The Spear Of The Witch Hunter is a good weapon for damage and also has mana burn, so the hero wielding it should attack demon champions and other units with mana. Mystical Sword is a very good weapon because it has a good damage increase and also gives the hero overtime damage, which is essential for killing some units. The Demon Axe is actually the most expensive 'basic' weapon and gives you raw attack power in exchange for lots of mana. There are a few heroes whose mana pool grows a lot and they have very little abilities which use mana, and those that do have long cooldowns. The Demon Axe is great for these heroes, but if they still do not have enough mana, Medallion Of The Behemoth and Mighty Armor both boost mana substantially, and also give other good effects. (It's not like I would buy the Medallion Of The Behemoth purely for its mana increase.) The Staff Of Wisdom is for heroes that have Searing Arrow-like spells which increase damage a lot but also require lots of mana.
-I honestly love the loading screen. It fits the map perfectly due to the fact that nearly EVERY unit model on that loading screen appears in the game. It's also just a beautiful art and is much better than some other fan arts. I also haven't seen this particular loading screen used on many maps.
-Well, I really don't see how he could improve his terrain that much. I mean, it's a gigantic battlefield, it should be barren, no?

Sorry for not using quotes, I'm lazy.
 
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SeedinAethyr said:
In response to Hell_Master...
-Maybe he should score better on the "Design" part? I mean, he has a ton of suiting models, lots of awesome special effects, really nice tooltips, and a very good quest menu.
-Object data is one of the things that this map should get a 5/5 for. There are an astounding amount of units that are all pretty balanced, tons of items, and tons of cool abilities.
-All the weapons have different uses. The ACTUAL first weapon, the Steel Sword, gives 100(?) damage and has no other effects. It's an okay weapon because it is cheap and has a decent damage output. The Spear Of The Witch Hunter is a good weapon for damage and also has mana burn, so the hero wielding it should attack demon champions and other units with mana. Mystical Sword is a very good weapon because it has a good damage increase and also gives the hero overtime damage, which is essential for killing some units. The Demon Axe is actually the most expensive 'basic' weapon and gives you raw attack power in exchange for lots of mana. There are a few heroes whose mana pool grows a lot and they have very little abilities which use mana, and those that do have long cooldowns. The Demon Axe is great for these heroes, but if they still do not have enough mana, Medallion Of The Behemoth and Mighty Armor both boost mana substantially, and also give other good effects. (It's not like I would buy the Medallion Of The Behemoth purely for its mana increase.) The Staff Of Wisdom is for heroes that have Searing Arrow-like spells which increase damage a lot but also require lots of mana.
-I honestly love the loading screen. It fits the map perfectly due to the fact that nearly EVERY unit model on that loading screen appears in the game. It's also just a beautiful art and is much better than some other fan arts. I also haven't seen this particular loading screen used on many maps.
-Well, I really don't see how he could improve his terrain that much. I mean, it's a gigantic battlefield, it should be barren, no?

Sorry for not using quotes, I'm lazy.

Do not worry for I am still at the level of testing it again, The Object Data review part might still change (higher or lower but possibly higher because I didnt quite see much problem though it's better to be sure by testing it once again.).

You got a good point on the weapons, its just I prefer to use stronger weapons that even reduces mana on heroes that mostly has few mana. Awkward isn't it? :p

Yes, the loading screen is good though it lacks originality, I can't quite remember but I already saw 2-3 maps using this same loading screen though without the added texts of Ultimate War and the descriptions and that includes the famous AoS DotA + the load screen is also quite blurry. And for the Minimap preview image, it is the same with the load screen, I saw some maps using the minimap preview image.

Terrain is beautiful indeed and more points for its simplicity though I can say, no terrain is perfect and this is no exception, I honestly feel that it can still be improved though I can't know how so maybe a good way is through experimenting as what I have stated on my latest review.
 
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Well I'm currently working on the map, next version will have several fixes, some changes a cooler preview image and loading screen, but the loading screen can't be HD, because I changed the loading screen for one of great quality and the map size got huge (like 2MB more than what it was), even after I optimized it, the size was about 8.5MB, so it will be unplayable in multiplayer, but nevertheless I added a new loading screen, so stay tuned for the new version coming soon.
 
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Map updated, version 2.72 there is a new preview image and new loading screen, but the preview image is not shown in the update, since it seems it doesn't updates the preview image.

Changes:

*New preview image and loading screen to make them more unique.
140361-albums6230-picture76009.jpg


*Fixed a bug related to the Sacred Necklace of the Titans.
*Make the game easier if you play with only two players.
*Made esay mode for multiplayer easier and instead of entering a message in the chat box, you can click an icon among your wisp's abilities that says Easy Mode to change the difficulty to easy for multiplayer.
*Nerfed some of the spells of the new heroes, and changed many abilities based on command aura from giving flat bonuses to percentage bonusses, due to the fact that there is a warcraft bug that causes sometimes that the flat bonuses of auras to become percentage bonusses, granting huge bonusses to attack damage.
*Increased the power of serpent wards and obelisk guardians due to the fact that against some units they will deal almost no damage.
*Now if the player count is greater than 2, the Alliance won't send elite squads to attack the enemy base.
*Reduced the life of chaos bosses and removed some spells that would make them extremely consistent against waves of enemies, in order to make them weaker, but also increased the global damage done to buildings, in order to make them more dangerous the longer they stay alive, aslo added a message when they are spawned, that informs the players about its global impact, in order to avoid it getting overlooked since its a chaos unit.
*Added a new divine artifact called "Gauntlet of Olympus", which can be given at random when you buy the "Relic of the Gods", and allows your hero to transform into the mighty Zeus for 65 seconds.
*Fixed an issue that will cause Nix Grul's Siege Hounds, to get stuck after blinking to attack the Chimaera Roost.
 
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Level 6
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Map updated again to version 2.73, due to some issues that had to be solved, hopefully the last update of this month.

Changes:

*Reduced the damage dealt by serpent wards and obelisk guardians.
*Added a special ability to the "Light Enforcer" and the "Mortar Team" to make them more powerful.
*Replaced the item "Scroll of the Death Tower" sold at the "Chaos Laboratory", by the "Incendiary Bomb" for more versatility.
*Fixed a couple of bugs.
 
Level 6
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Map updated again to version 2.74, since I received some complaints about the last version.

Changes:

*Reduced the damage dealt by serpent wards and obelisk guardians again, since some people told me it was too much.
*Fixed an issue related to the "Incendiary Bomb".
*Reduced the life of the "Chaos Bosses" to make them weaker.
 
Level 1
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137
The warrior demigod is boring judjing by its looks and why is the krux skin not working krux keeps changing into kiljaeden
 
Level 6
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Map updated to version 2.75 again, due to a bug report, damn bugs!

Changes:

*Fixed a bug that will cause players that selected "Krux" as their hero, to play with "Krux" but with another model rather than the one shown at the hero selection zone.
*Reduced the power of "Chaos Bosses" even more, to make them more easy to kill, now they won't counter spells that targets them the first time.
 
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Map updated to version 2.76, also I remade the map description template, to make it look more neat and with more detailed information about the game.

Changes:
*Fixed some description errors.
*Changed the remaining flat bonuses of auras based in command aura to percentage bonuses, to avoid the blizzard bug that causes flat values to be taken as percentage values, which makes units get huge bonuses.
*Nerfed some of the abilities of some heroes introduced in version 2.7, since they were too overpowered.
*Reduced the cost of many items and mercenaries to increase the versatility in the early game.
*Changed some of the tips of the "Book of War".
*Nerfed a set of special bosses known as "Archons". Also, they won't spawn before the second "Great War".
*Replaced the "Stone of Summoning" sold at the "Chaos Laboratory" by the "Scroll of Recall", which allows a player to summon up to 12 units controlled by that player in any part of the map to the position of the hero, to make the mobility of mercenaries in the map easier.
*Now the "Avatar of Doom" won't spawn in "Insane" mode since its too damn hard to kill in single player.
 
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There's a bug with some of the cooldowns (the Sky Dragon's spells, for example): after using them, the cooldown looks like it's around 7/8ths done, but stays there until the ability is ready (but you can't tell when it's ready).

Is there any way to force the spawns to attack a specific point (like the obelisks or neutral bases)?
 
Level 6
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There's a bug with some of the cooldowns (the Sky Dragon's spells, for example): after using them, the cooldown looks like it's around 7/8ths done, but stays there until the ability is ready (but you can't tell when it's ready).

Is there any way to force the spawns to attack a specific point (like the obelisks or neutral bases)?

*I don't think it is a bug, is how blizzard displays things, that happens when you use abilities that have the very long cooldowns, it is not pretty but I can't do anything about it, since it is how blizzard displays it, but it doesn't affect the duration of the cooldown itself so its not too relevant anyway.

*About your question, there is no way to make spawns attack bases, but some of the spawns are sent to attack neutral and enemy bases at random. If you wan't to conquer bases you can use the mercenaries you hire or your hero. The other thing is that at your base you will find a structure that looks like a golden statue, known as the "Idol of War", there you can hire troops controlled by the computer that are a sent to an specific lane and there is a special set of troops you can hire known as the "Tactical Attack Force", which is sent specifically to conquer neutral bases on the map rather than pushing the lanes.
 
Level 6
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I see.

One of the Obelisk Guardians (for the Obelisk of Protection) started out as invulnerable, none of the others do.

Yeah, it is meant to be that way since that obelisk guardian is to close too the upper lane, that is the one guarding the obelisk of protection, so it begins with invulnerability and it won't attack anyone at first, the moment someone attacks the obelisk of protection the guardian will lose its invulnerability and begins attacking nearby foes. I did that because due to its proximity to the upper lane, sometimes it ended up attacking the units passing by, making them attack the guardian, causing allied and enemy unis to get stuck at that point in the early game.
 
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Level 2
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Messages
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I like this map. The only thing preventing me from playing more is that long loading time, even on single player. My PC isn't even slow.
 
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map updated to version 2.76, also i remade the map description template, to make it look more neat and with more detailed information about the game.

Changes:
*fixed some description errors.
*changed the remaining flat bonuses of auras based in command aura to percentage bonuses, to avoid the blizzard bug that causes flat values to be taken as percentage values, which makes units get huge bonuses.
*nerfed some of the abilities of some heroes introduced in version 2.7, since they were too overpowered.
*reduced the cost of many items and mercenaries to increase the versatility in the early game.
*changed some of the tips of the "book of war".
*nerfed a set of special bosses known as "archons". Also, they won't spawn before the second "great war".
*replaced the "stone of summoning" sold at the "chaos laboratory" by the "scroll of recall", which allows a player to summon up to 12 units controlled by that player in any part of the map to the position of the hero, to make the mobility of mercenaries in the map easier.
*now the "avatar of doom" won't spawn in "insane" mode since its too damn hard to kill in single player.
bring back avatar of doom,i solo it all the time.please!
 
Level 6
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I have been busy as hell, but finally I found some time to make some decent improvement to the map so here is the new version:

Version 2.79

Changes:
*Changed several models ingame. Changed the model of Sharuk, Warrior Demigod.
*Reduced the health and armor of all towers for faster gameplay.
*Nerfed several hero spells and drastically reduced the cooldown of many of them, now almost all heroes have at least a fast spell, even divine heroes.
*Changed some hero spells.
*Changed the effects of many items and replaced some old ones by new ones.
*Added a new villain called; Gothmog, Lord of Balrogs, which replaces the Cyclops.
*Now, to make villains more epic, Doctor Doom, the Lich King and Gothmog will spawn enemy minions across the battlefield each time they cast a spell. Also every 300 seconds, as long as they remain alive, they will unleash a powerful spell that can cause your faction great harm, to punish players if they let villains to stay alive for too long.
*Now each time a chaos boss/chaos god, casts a spell it will spawn chaos minions all over the battlefield.
*Turn the chaos god summoning event into a probability event so it might not happen during the game, to increase the feeling of been associated with chaos.
*Removed Archons and added a set of new enemy monsters referred as "Dark Champions" that work like enemy heroes. For each active player at the beginning of the game a dark champion will be summoned. These enemy heroes will push the lanes, attack mercenary bases and escape from the battle when they are heavily injured. After being slain another dark champion will be spawned after 270 seconds, it can also be the same dark champion. Enemy champions become stronger as the game progresses.
*Added a special set of AI allied heroes referred as "Light Champions" that behave similar to "Dark Champions". This allied AI "heroes" will be spawned if you fill an empty slot of an allied player with a computer before starting the game, and it will be controlled by that computer. They respawn if they are killed just like regular heroes do.
*Added a new mode called "Full House", that can be activated by clicking an icon with the same name, found among the abilities of your wisp at the beginning of the game. Activating full house will cause the enemy to spawn the maximum number of dark champions that is six, and will spawn a light champion for each allied player left unused at the beginning of the game, to have a game of 6 vs 6 heroes.
*Increased the overall spawn rate of minion waves and reduced the time that takes for some ingame events to happen for a faster gameplay.
*Now the "Great War" event occurs every 1200 seconds, 100 seconds less than before, and every time that the countdown timer for the great war reaches 600, each faction will send a set of powerful minions to clash at the central lane.
*Now in the "Clash of the Titans" event, the three main titans of your faction will display an aura that covers a great area, which increases the armor of nearby heros by 200 and their life regeneration by 100, in order for heroes to be more resistant so they can have a more active role in battle when the clash of the titans occurs.

EDIT: Map reupdated because I forgot to solve a small glitch.
EDIT2: Map reupdated... I'm so disorganized with my maps, I uploaded the wrong one, but now the right one has been uploaded.
 
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Level 13
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I played your map too,my PC is slow so It took a few minutes to load. But its OK I have a lot fun playing it though. I love it becuz there are lots of heroes and diff units.
 
Level 6
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Messages
174
Map updated to version 2.8, made some things slightly easier, nerfed dark champions and altered some events to add more balance.

Changes:
*Fixed a couple of bugs.
*Now as long as the guardian of an obelisk is alive, the obelisk will regenerate with tremendous speed, so it will be very hard to conquer it if the guardian is not slain.
*Nerfed dark champions a little bit.
*Changed some of the spells of the Shinning Palace.
*Made the minions spawned by villains and chaos gods slightly weaker and decreased their spawning rate.
*Now there is a chance for the army of darkness to summon a very powerful titan known as "Archon of Destruction", when they are in a dire situation, if this happens most special enemy minions will cease to spawn for the next 1000 seconds.
*Altered some events if Full House Mode is activated in normal difficulty, to make it easier to win.
*Now in the "Clash of the Titans" event, the three main titans of your faction will display an aura that covers a great area, which increases the armor of nearby heros by 400 and their life regeneration by 300, in order for heroes to be more resistant so they can have a more active role in battle when the clash of the titans occurs.
*Decreased the cost of several items, the time they take to be replenished and also increased the amount of avaible items in stock for some items.
*Decreased the replenish interval for some mercenary units.
*Now as long as the Demon Shrine remains on the battlefield all enemy structures will regenerate 160 life each second.
*Now the Shield Generator provide more armor to nearby structures and the Power Generator make structures regenerate even faster.
*Changed some spells of Ares the God of War.
 
Level 1
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Registered to say my friends and I have had a great time with this map :)
I've only won a couple times, once with that angel god (80% damage resistance for 1 skill point?), and Hocus Pocus (Not sure why).

5/5 lots of fun, can't rate for 10 days though :c
 
Level 6
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Registered to say my friends and I have had a great time with this map :)
I've only won a couple times, once with that angel god (80% damage resistance for 1 skill point?), and Hocus Pocus (Not sure why).

5/5 lots of fun, can't rate for 10 days though :c

Thanks for your comment I'm glad you like it, I don't remember a skill that grants 80% resistance to damage but I'll check it out. About the angel god, is it Razia or is another hero? I would like to know. If you find it too hard you can also activate easy mode in multiplayer by clicking the icon of your wisp that says "easy mode", at the beginning of the game, or for a more challenging experience you can activate "Full House Mode", by clicking the icon of your wisp that says full house mode.
 
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Thanks for your comment I'm glad you like it, I don't remember a skill that grants 80% resistance to damage but I'll check it out. About the angel god, is it Razia or is another hero? I would like to know. If you find it too hard you can also activate easy mode in multiplayer by clicking the icon of your wisp that says "easy mode", at the beginning of the game, or for a more challenging experience you can activate "Full House Mode", by clicking the icon of your wisp that says full house mode.

Yeah, haven't tried easy mode yet, always forget to activate it. I rememberer attempting full house mode once though, got rekt.

I checked again, and it is Razia who I was thinking of, yeah. I meant "Divine Being" btw, with the no legendary items thing. The skill is called Mystical Armor and level 1 (available @ hero lv1 (bug?)) gives 5 armour, 80% damage resist, and returns 50% melee damage. Level 2 is 76% damage resist and 7 armour, which I'm pretty sure is worse, so I don't upgrade it.
 
Level 6
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Yeah, haven't tried easy mode yet, always forget to activate it. I rememberer attempting full house mode once though, got rekt.

I checked again, and it is Razia who I was thinking of, yeah. I meant "Divine Being" btw, with the no legendary items thing. The skill is called Mystical Armor and level 1 (available @ hero lv1 (bug?)) gives 5 armour, 80% damage resist, and returns 50% melee damage. Level 2 is 76% damage resist and 7 armour, which I'm pretty sure is worse, so I don't upgrade it.

Damn, the tooltip is wrong, I get quite sloppy sometimes, thanks for reporting, and actually is better as you level it up, but I wrote the wrong thing when I was changing the numbers within the tooltip and put the number for damage taken as damage ignored, oops! Anyway thanks for reporting the issue, I will update it soon.
 
Level 5
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94
What a very good map! I like this!
P. S: could you please give your models used in the map? At lease you give me a list of name of the models and who created it/them. Please.
 
Level 6
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Nov 16, 2007
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174
What a very good map! I like this!
P. S: could you please give your models used in the map? At lease you give me a list of name of the models and who created it/them. Please.

Give me an email and I'll send you a blank map with nothing more than the models I used in my map, if you want to know their authors, I put that in the credit section that is found at the map description.
 

Deleted member 247165

D

Deleted member 247165

It is actually a wonderful game! Although you have to maneuver the big amount of special effects ,cause they fusioned with the great amount of creeps cause the game to lag sometimes.But for my PC was really cool,I have a strong computer,it didn't lag too much in battle,I was capable to play it fine.But,as I said try to maneuver the special effects.Try my aos mod War of Sanctity.I used a lot of special effects but in a good way.Whatever the game is cool! Good job!
 
Level 6
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It is actually a wonderful game! Although you have to maneuver the big amount of special effects ,cause they fusioned with the great amount of creeps cause the game to lag sometimes.But for my PC was really cool,I have a strong computer,it didn't lag too much in battle,I was capable to play it fine.But,as I said try to maneuver the special effects.Try my aos mod War of Sanctity.I used a lot of special effects but in a good way.Whatever the game is cool! Good job!

Thanks for your comment, I'll check your map... I haven't been active in the site for a long time, because my job consumes too much of my time, but I'll see if I can take some time to work on the map again, since there there are some tweaks that need to be implemented and some other things I want to do with it. I'll keep in mind how to reduce the crazy amounts of visual effects that are in the game.
 
Level 5
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May you put up (or privately send) an unprotected version of this map so others can work on the map to improve it?

Thank you
 
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