Tychus Findlay, notorious outlaw and mercenary, in this Hero Concept, Tychus is a main Ranged Assassin specialized in holding off sieges and structure damage. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!
Bullet Time
Frag Granade
Automated Turrent
Overkill
Run and Gun
Commander Odin
Arsenal Upgrade
Odin Attack
Odin Annihilate
Odin Incinerate
N3rth (WCU)
a-ravlik
Grey Knight
WILL THE ALMIGHTY
Mythic
MyPad
NFWar
4eNNightmare
TriggerHappy
Magtheridon96
Bribe
Vexorian
Blizzard
11/23/2020
Release
11/24/2020
Removed a useless configuration function from the Bullet Time ability code.
04/30/2021
Concept ported to LUA
Updated to use the latest versions of the requirement libraries
05/11/2021
Updated to use the latest version of the requirement libraries
Adjust the starting height of abilities that use Missiles
06/06/2021
Updated to use the latest version of the requirement libraries
01/13/2022
Updated to use the latest version of the requirement libraries
For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Overkill consumes mana, allows you to hit multiple targets at once and move while firing. For Bullet time you have to stand still, only hits one target and is a passive, so I would argue they are quite different and have their niche uses.
First you need to learn basic programming logic, than advance towards Object Oriented Programming. There's a lot of simple guides here on hive on how to transition from GUI Triggers to JASS and then vJASS.
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