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[TW]Tavern Wars

Discussion in 'Map Development' started by Section, Jan 31, 2011.

  1. Section

    Section

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    It's all up to you. Let us enjoy this project and make no hurry with it (hehe...)

    Also, reminding, the System Test 02 will be released in next month and Alpha Stage after. I just need help with item creation that in my plan, I must create 7*6*6 = 252 items for item system. Any idea?
     
  2. MrStormyZ

    MrStormyZ

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    hmm do you mean 7x6x6= 252 ?
     
  3. Miss_Foxy

    Miss_Foxy

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    Okay then:)
     
  4. Section

    Section

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    yap... the i predicted that there will be 252 variation of items because of enhancing system (as you see in TW System Test 01, there are some merchants offer item enhancer)

    But i'm still have no idea how long it takes the time...
    Also, Traps system is currently in development (so it can't be tested).

    But I promise that Tavern Wars System Test 02 will offers Item Enhancing System and Traps System, while I'm doing the heroes' spells first.
     
  5. MrStormyZ

    MrStormyZ

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    well that's actually a lot of items there dude
    I'm not sure I think Dividing them in groups would be good
    like some for Defense some for Offense some for Stats Some for Hp/Mp
    and so on I think I can help a bit there ^^
     
  6. Section

    Section

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    hm... okay... let us do the first tier. Sure that often I'm just running out of idea... so your help of items creation would be a great help for me.
     
  7. MrStormyZ

    MrStormyZ

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    hmm.. Can't say from where to start
    There should be a Types so let's see
    Hp Restore/Regen, Mp Restore/Regen, Defense, Offense, Stats, Custom Abilities(optional), Others(boots of speed, Potion of Invulnerability n stuff)
    so that makes it 252/7 = 36
    means each type must have 36 different items.

    so do you need something like this ? (the Tomes can take place of the abilities if you plan them ^^)
     
  8. Section

    Section

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    erm... no need for tomes...

    And emm.... i forgot to clarify this :

    Basic Item : 7 Items
    First Tier Item : 7 Items * 6 Enhancer = 42 Items
    Second Tier Item : 42 Items * 6 Enhancer = 252 Items

    And then Total = 252 + 42 + 7 = 294 + 7 = 301 Items
    (Wow... it's getting bigger)

    =========================================
    Also, your types is great! I have an idea from it.

    It looks like this :
    Enhancer #1 : HP Enhancer
    Enhancer #2 : MP Enhancer
    Enhancer #3 : Defense Enhancer
    Enhancer #4 : Attack Enhancer
    Enhancer #5 : Status Enhancer
    Enhancer #6 : Combat Enhancer

    Which Custom Abilities will be included implicitly in Tiers.
    Waw... Thank you very much! You are sooooo helpful..
     
  9. MrStormyZ

    MrStormyZ

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    Hmm I think I'm understanding, (Might be good to have a
    table - -
    - - -
    for this :p)
     
  10. Miss_Foxy

    Miss_Foxy

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    What's that table code?
     
  11. MrStormyZ

    MrStormyZ

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    I haven't learned to use it with all it's potential but I did manage to get it till here :p
    Code (Text):
    [table*][c][c][c][c][r][c][c][c][c][/table*] w/o *
     
  12. Section

    Section

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    hmm... it looks so hard to play with tables. I prefer to use drawing images to make a table. It gives more convenient and easy (I think).

    oh god... my notebook must go to service center... It's malfunctioning... Project will be suspended for approx. 5 days.... T_T
     
    Last edited: Mar 5, 2011
  13. Section

    Section

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    (double post due laggy connection)
     
  14. MrStormyZ

    MrStormyZ

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    well that aint any good news -_-
    get well soon Notebook :p
     
  15. Miss_Foxy

    Miss_Foxy

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    I hope it'll all be okay, I love this project!
     
  16. Section

    Section

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    Hello everybody! I'm back with my beloved notebook! Okay now let's continue this one and finish it quickly!~
     
  17. MrStormyZ

    MrStormyZ

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    haha welcome back ^^
    on the Items I still didn't figure it out fully that's why I asked for the table if it is possible ^^
     
  18. Section

    Section

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    okay... i will create the table soon...
     
  19. Miss_Foxy

    Miss_Foxy

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    Heh, once I learn my JASS, I'll decode that somehow.
     
  20. Section

    Section

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    Is HiveWorkshop able to tag a flash (.swf) ?