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Tsukuyomi v1.2

Submitted by Daffa
This bundle is marked as approved. It works and satisfies the submission rules.
TSUKUYOMI
"Seventy two hours in 1 second"


IMPORT GUIDE :
  1. Tick "Create Unknown Variable when Pasting Trigger Data" in Preferences
  2. Import Tsukuyomi buff, Tsukuyomi ability and Slow (Tsukuyomi) ability
  3. Configure the Slow (Tsukuyomi) buff to pinpoint to the Tsukuyomi buff
  4. Import Spell System into your map from GUI Spell System v1.8.0.0 thread
  5. Copy the Tsukuyomi folder into your map
  6. Configure the Tsukuyomi Config to mimic the one in the test map (Especially ability and buff settings at the top of the trigger config), you can play around with the real values though
  7. Enjoy!
Below is a video alternative to the text above, take note it doesn't exactly follow as told, but it works properly.


SPELL DESCRIPTION :

Awakens the power of Tsukuyomi after 4 seconds channeling. Slows down every enemy within 800 radius of user, slowing by 80% of their attack and movement speed. Enemies also takes 10/20/30 damage per fifth of a second while inside Tsukuyomi.
Tsukuyomi saps 10/20/30 health and mana every second for 25 seconds and cannot be cancelled once activated. Interruption during channeling will cancel Tsukuyomi activation. Automatic de-activation upon mana depletion. Cooldown reset upon failure.

SPELL INFORMATION :
  • Uses GUI Spell System
  • Based on Itachi's Awakening in Naruto Ultimate Ninja 5
  • Pretty OP in normal melee game
  • This is the second 'anime' based spell I uploaded (first one is Kirin).
MEDIA SHOWCASE :

CHANGE LOG :
Version 1.2:
Thanks to MyPad for fixing an issue with the spell :)
Thanks to KILLCIDE for recommending to make the irritating movement optional :D
Fixed a bug where the slow persist even after spell ends, though it still persist despite out of proximity (I'd say it's a feature, though fixable but too operation heavy imo for the fix).
Version 1.1.2: Added a debug message to track down an issue found by MyPad. This allows users to avoid running into the issue by following the messages given in the document.
Version 1.1.1 : Added video variant for importing guide
Version 1.1 : Separated SFX and Spell Dummy to reduce erratic turning, now it only occurs when the hero changes direction, and this is intentional.
Version 1.0.2 : documentation update
Version 1.0.1 : Adjust the aura slightly, added a warning for buggy low second loop.
Version 1.0 : Uploaded.


CREDIT:
Spell System: Bribe
Contents

Tsukuyomi v1.2 (Map)

Reviews
KILLCIDE
Good use of Bribe's Spell System. The spell has a lot of configurables and given the number of Anime style maps in WC3, this can prove to be useful. Needs Fixed Nothing Suggestions Preload ability / effects used in the spell I would add attachment...
  1. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,213
    Resources:
    31
    Packs:
    1
    Maps:
    9
    Spells:
    18
    Tutorials:
    3
    Resources:
    31
    Patched issue mentioned by @MyPad

    Anyway, thanks for approval @KILLCIDE