how do you set up a region where everyone is friendly to eachother but as soon as they leave that region they will kick everyones butt?
example: castle in the middle of the map. unit of red enters through a gate into the castle and can trade there, with other units, for example from blue. but if he is out of the castle and sees blue he would attack blue.
ive been playin around with the Set Alliance, and modify Alliance settings--triggers but so far without any good result. so does anyone have some pointers for me? ( for example would it help if i DONT try to make just one trigger for it but multiple triggers, or use some kind of variables, etc etc )
example: castle in the middle of the map. unit of red enters through a gate into the castle and can trade there, with other units, for example from blue. but if he is out of the castle and sees blue he would attack blue.
ive been playin around with the Set Alliance, and modify Alliance settings--triggers but so far without any good result. so does anyone have some pointers for me? ( for example would it help if i DONT try to make just one trigger for it but multiple triggers, or use some kind of variables, etc etc )