• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Triggering: Region Request.

Status
Not open for further replies.

Deleted member 139377

D

Deleted member 139377

I want to make it so certain regions are non-pathable. As in units don't register them as an area they can walk in.

I am currently looking into seeing if it is possible from my own knowledge, but, I am having no luck.

Thank you in advance.
 

Deleted member 139377

D

Deleted member 139377

I don't want to use pathing blockers, mainly because of how many you need, or how buggy they can be.

On top of that, I kinda don't want to have to use any un-needed objects, when a triggered region will work..
ANd no, this isn't a question of how can I.
I am actually asking for someone to do it for me... sadly.
 
Level 10
Joined
Aug 4, 2008
Messages
341
Well pathing blockers aren't unneccessary objects or buggy and the size can be edited in the object editor.. and they are used in most maps. As far as I know there is no way to make a region/rect unpathable, unless perhaps if you trigger an event so that when a unit is ordered to move and the point of the order lies within that region then it is stopped... this however has massive flaws like units moving through the region to get to the other side instead of going around.

...and if your asking someone to do this for you then it is a project recruitment thread, as you are asking someone to work on your project, not make a resource for you to use.

Pathing blockers.... use em
 
Status
Not open for further replies.
Top