- Joined
- Jan 21, 2007
- Messages
- 2,014
Hi! I have some questions regarding triggering skills.
1. I know how to make a unit as a special effect and make it go to a special point, but i can't figure out how to make it react on when someone gets close to it. For example, elunes arrow in DotA.
2. I know how to somewhat use polar offset, but i don't get all of it. For example let's say i want to do a backstab spell like rikimarus or bristleback like bristlebacks in DotA.
3. I've made a skill for a hero that has a chain lightning-like spell. The skill is a shield which adds armor and a percent chance to release the chain lightning on the attacking unit. The problem is that i dont know how to make variables that is multi-instance-able so that he can add the shield to others and still set the level to the level of chain lightning of the caster.
4. How to trigger autocast-spells like searing arrows so that they do damage over time like burning spear of Huskar in DotA.
The reason i use DotA as example is that most people knows about them xD
I appreciate the help. (if i get any)
1. I know how to make a unit as a special effect and make it go to a special point, but i can't figure out how to make it react on when someone gets close to it. For example, elunes arrow in DotA.
2. I know how to somewhat use polar offset, but i don't get all of it. For example let's say i want to do a backstab spell like rikimarus or bristleback like bristlebacks in DotA.
3. I've made a skill for a hero that has a chain lightning-like spell. The skill is a shield which adds armor and a percent chance to release the chain lightning on the attacking unit. The problem is that i dont know how to make variables that is multi-instance-able so that he can add the shield to others and still set the level to the level of chain lightning of the caster.
4. How to trigger autocast-spells like searing arrows so that they do damage over time like burning spear of Huskar in DotA.
The reason i use DotA as example is that most people knows about them xD
I appreciate the help. (if i get any)