- Joined
- Jan 27, 2009
- Messages
- 57
Hello, for my project i am in need of a trigger that does the following:
- When a unit-type casts an ability or die it will apply a debuff to targets in an AoE around him.
- While the units has the debuff, they will be taunting the surrounding enemies to attack them.
> Tried to add a Taunt ability and loop casting it, fitted the purpose (because that annoying auto stop-to-cast is welcome in this case) , but when a new unit casts the effects, with a previous one already running, it stops earlier with the cancellation trigger (cant transfer the Custom Value Of Unit to the other trigger, so i had to check all the values in a loop in the other trigger and, then, the first Custom Value it finds (that is already active) may not be the one i needed to stop the action, so it stops every unit suffering the effect).
- When a unit-type casts an ability or die it will apply a debuff to targets in an AoE around him.
- While the units has the debuff, they will be taunting the surrounding enemies to attack them.
> Tried to add a Taunt ability and loop casting it, fitted the purpose (because that annoying auto stop-to-cast is welcome in this case) , but when a new unit casts the effects, with a previous one already running, it stops earlier with the cancellation trigger (cant transfer the Custom Value Of Unit to the other trigger, so i had to check all the values in a loop in the other trigger and, then, the first Custom Value it finds (that is already active) may not be the one i needed to stop the action, so it stops every unit suffering the effect).