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[Trigger] Trigger Help

Discussion in 'Triggers & Scripts' started by HeretoDLstuff, Jun 29, 2008.

  1. spiwn

    spiwn

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    You know, people are not psychid. They cannot guess these things - you should say what you want your triggers to do.
    Rather simple:
    • Me Kill
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Killing unit) Equal to Oger
      • (Unit-type of (Dying unit)) Equal to Paladin
    • Actions
      • Game - Display to (All players) the text: (The Oger has |cffff0000Pulverized|r + ((Name of (Owner of (Dying unit))) + 's paladin!))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • PlayerScore Not equal to Player 15
        • Then - Actions
          • Game - Display to (All players) the text: ((Name of PlayerScore) + was the last target! He gets credit for making the oger swich to targeting him.)
        • Else - Actions
      • set PlayerScore to Owner of triggering unit

    I am writing this so I have missed a few brackets.
    Player 15 is an example, it is just a starting value(you must set it to that before everything begins). It could also be No player.
    P.s. the other trigger is useless(the second one in your first post).
     
  2. HeretoDLstuff

    HeretoDLstuff

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    I did explain it:
    Ect. But if you missunder stood me I can understand that, it is kinda confusing.

    And yes, its setting it to nothing. I made it create a unit for that player, and it does not create a unit, I presume that means playerscore = nothing. Still not sure WHY though.