Owright, now I have understanded.
This trigger appears to the trigger then I am using in World of Ham Ham to determinate if the player will play in the Alliance or Horde.
Create a Player Group variable named Living
Create a player Group variable named Zombie
Events:
map Initialization
Actions
Add player 1 to player group Living
Add player 2 to player group Living
Add player 3 to player group Living
Add player 4 to player group Living
Add blehblehbleh to living
Add Zombie Player to player group Zombie
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This is another trigger
Events
Map Initialization
Every .10 seconds of Game
Actions
Make Zombie Player threat Player Group Zombie as an ally.
Make Player Group Zombie threat Zombie player as an ally.
Make Player Group Zombie threat Player group Living as an enemy.
Make Zombie Treath Living as an enemy.
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When the hero dies, make the owner of dying unit threat Playergroup Zombie as an ally, Zombie player as an ally, and living as an enemy.
Make the Zobie Player and the Zombie Group threat owner of dying unit as an ally.
Test it, if this doesnt work, tomorrow I will bring a map with the right code