- Joined
- Feb 20, 2015
- Messages
- 39
How do i make an item to have chances to poison,stun,slow,etc an enemy?I saw in most map they have item that can do this kind of stuff but how do they do this?
il check it outNot possible with object editor work alone, I think.
There used to be a system in the spell section called "timed ability" which would make it easy for you.
Okay the inner fire did not work because it has to be casted first to be applied but I did managed to get it done by using passive ability like devotion aura with negative value,BUT like i said i want to have X chances for it to occurYou could try to make 2 custom abilities:
1) Based on Inner Fire, with negative damage bonus, and 0 armor bonus, having enemies allowed as targets.
2) Based on Orb of Lightning, with ability (1) in the ability field.
Not sure if it will work, but doesn't hurt to try
Can you post the trigger,iv never touch this "real condition random number" stuff... +rep if it solvesYou have to add an If / then / else, with a Real condition "random number between 0 and 100 inferior or equal to [the percentage you want]".
Okay imma try this outSorry my editor is in French, but I think you get the point. In this example, the spell would have a 50% chance to trigger additional actions.
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Si - Conditions
- (Random real number between 0.00 and 100.00) Inférieur ou Égal à 50.00
- Alors - Actions
- Sinon - Actions
Actually it will have slightly more/less than 50% chance due to 0 (or 100) being included in the set of possible numbers. The proof is that if you set the test to be "less than or equal to 0.00" it can still pass even though it is meant to represent impossibility. If you lose the equal to part then "less than 100.00" can fail when it is meant to represent certainty. Basically an "off by 1" error.the spell would have a 50% chance to trigger additional actions