- Joined
- Aug 17, 2005
- Messages
- 82
Hey guys ive been messing around with a system im making but ive run into a problem.Maybe some of you can answer the prob Im trying to make a trigger that counts every item in a rect and for each item of a type it creates a destructible/dodad w/e you wanna call it . How could I make this? Much apreciated if you help