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Treasure Hunter's Defense v6.5

Submitted by Lign
This bundle is marked as approved. It works and satisfies the submission rules.
Lign Presents

TREASURE HUNTER'S DEFENSE
...now with AI
Created by LIGN

[​IMG]

STORY
A powerful sorcerer known as The Oracle, has offer you a mission to protect an icy artifact found in the middle of Icecrown Glacier, guarded by a mysterious force. Now, they're coming to destroy the artifact, preventing it from being taken. If you success, The Oracle will fulfill your wishes and reveal your future.

But the story isn't that simple...



MAP INFO
FEATURES AND GAMEPLAY
- Based on Dota 2's Wraith-Night.
- This map's just like any typical Hero Defense maps: you chose a hero, set up a team and defend your main base from waves of enemies, kill them and get gold,
power up your Hero to stand against them.
- I love the Wraith-Night mode. So I decided to convert it to Warcraft III version.
- Total 45 heroes, over 100 custom spells, 45 types of creeps, and over 40 buildable items.
- Gold is earned from collecting gold coins, which will droped from enemies when killed. Gold coin's value is shared equally to all players.
- Your Hero's health and mana will be refilled at the end of a round.
- Towers will respawn every time a new round starts.
- The final round is based on World of Warcraft: Wrath of the Lich King cinematic.


SCREENSHOTS
Terrain Screenshots


The artifact and towers

[​IMG]

Shops Area

[​IMG]


Gameplay Screenshots

[​IMG]

[​IMG]


INFORMATIONS

Creep

Unit
Attack damage
Health
Mana
Magic Resistance
Ability
Special
Gnoll
[​IMG]
14-15
45
Gnoll Assassin
[​IMG]
25-30
75
Gnoll Warden
[​IMG]
22-28
400
300
20%
  • Devotion Aura
  • Unholy Aura
  • Gives 20 additional armor to friendly units within 450 radius.
  • Increases life regeneration by 10 for friendly units within 450 radius.
Zombie
[​IMG]
18-22
120
33%
Volatile Zombie
[​IMG]
37-45
360
33%
  • Burst
  • Explodes upon death, dealing 450 damage and leaving a disease cloud on the ground for 16 seconds which deals 120 damage per second. It is recommended to kill the Volatile Zombies from afar.
Corpse Lord
[​IMG]
37-45
1200
400
33%
  • Summon Berserk Zombies
  • Spawns 8 Berserk Zombies.
Berserk Zombie
[​IMG]
18-22
180
33%
Orge Grunt
[​IMG]
44-52
800
Orge Shaman
[​IMG]
44-52
650
450
20%
  • Bloodlust
  • Incites a frenzy in a friendly unit, increasing its movement speed by 50 and attack speed by 15% for 30 seconds. Focus them first before their buffs can become a threat.
Orge Commander
[​IMG]
125-130
3800
300
20%
  • War Stomp
  • When attacked, if there's any hero in 300 radius, The orge will slam the ground, dealing 350 damage to enemy land units in 300 radius, and stunning them for 3 seconds.
Snap Dragon
[​IMG]
60-75
165
Naga Guard
[​IMG]
75-100
500
300
33%
  • Water Stomp
  • When attacked, if there're more than 2 heroes in 350 radius, The Naga will slam the ground, dealing 250 damage to enemy land units in 350 radius, and stunning them for 3 seconds.
Forest Prophet
[​IMG]
85-125
1000
250
25%
  • Entangling Roots
  • Force of Nature
  • Causes roots to burst from the ground when attacked, immobilizing a target enemy unit for 1 second.
  • Summons a Treant to fight for the Prophet.
Treant
[​IMG]
62-80
450
Aged Treant
[​IMG]
300-500
1750
500
25%
Broodmotherling
[​IMG]
90-175
500
25%
  • Summon Spiderling
  • Spawns 2 Spiderlings to fight for the Brood.
Spiderling
[​IMG]
30-37
200
Broodqueen
[​IMG]
125-300
3000
25%
  • Incapacitating Bite
  • Attack slows target by 20% for 2 seconds.
  • When a Broodqueen dies, it creates an egg
    that will hatch into a Broodqueen.
Broodqueen's Egg
[​IMG]
1500
  • Spell Immunity
  • Destroy the egg to completely kill a Broodqueen.
Flamereaver Necrolyte
[​IMG]
40-55
550
500
33%
  • Inferno
  • Evasion
  • Calls an Infernal down from the sky, dealing 130 damage and stunning enemy land units for 1.5 seconds in an area. The Infernal lasts 30 seconds.
  • Has 35% chance to avoid an attack.
Infernal
[​IMG]
50-60
1000
  • Spell Immunity
Elder Jungle Hulk
[​IMG]
200-300
1500
500
50%
  • Breath of Fire
  • Breathes a cone of fire at enemy units when attacked, dealing 250 initial damage, and 100 fire damage for 5 seconds.
Crumbling Golem
[​IMG]
242-262
2400
45%
  • Spawn Golem Chunk
  • Splits into 3 Golem Chunks when killed.
Golem Chunk
[​IMG]
242-262
900
45%
  • Spawn Golem Splinters
  • Splits into 3 Golem Splinters when killed.
Golem Splinters
[​IMG]
130-142
320
30%
Small Spitir Bear
[​IMG]
135-180
1400
Large Spitir Bear
[​IMG]
205-250
1800
Bear Chieftain
[​IMG]
350-400
5000
300
  • Bloodlust
  • Incites a frenzy in a friendly unit, increasing its movement speed by 50 and attack speed by 12% for 30 seconds.
Enraged Bear
[​IMG]
180-230
10000
1000
  • Frenzy
  • Earthshock
  • War Drum
  • Increases attack speed by 400.
  • Slams the ground, dealing 200 damage and slowing the movement and attack rate of nearby enemy units by 40% for 5 seconds.
  • Increases attack damage of neary friendly unit
    in 600 radius by 100%.
Abomination
[​IMG]
450-575
25000
1500
50%
  • Meat Hook
  • Disease Cloud
  • Dismember
  • 2 Abominations will spawn at different locations in the entire wave. The towers and artifact aren't their primary objective, instead they will try to seek out the heroes. Stuns should be used to interrupt Abomination out of Dismember, or magic immunity onto caught allies to prevent them from taking damage as a full channeling will kill any hero.
Nerubian Seer
[​IMG]
70-90
700
400
Nerubian Queen
[​IMG]
100-120
1200
500
Archnathid Overlord
[​IMG]
100-110
1000
200
30%
  • Burrow
  • Burrows into the ground and tunnels forward, dealing 220 damage and stunning enemy units above him for 1.5 seconds as he resurfaces.
Ice Troll Warlord
[​IMG]
150-200
10000
25%
  • Cleaving Attack
  • Endurance Aura
  • Each attack deals 20% damage to enemy units in 150 radius.
  • Increases nearby friendly units' movement speed by 50%.
Ice Troll Ranger
[​IMG]
150-200
6000
50%
  • Ensnare
  • Causes a target unit to be bound to the ground so that it cannot move. Lasts 5 seconds.
Ice Troll Pritest
[​IMG]
100-150
8000
75%
  • Heal
  • Heals a target friendly unit for 250 hit points.
Storm Lizard
[​IMG]
100-120
8000
50%
  • Only attack building.
Snow Satyr
[​IMG]
110-120
750
1000
30%
Frost Wyrm
[​IMG]
120-150
2000
1000
33%
  • Frost Attack
  • Adds a cold effect to this unit's attacks that slows enemy units' movement speed by 50%.
Magnataur Destroyer
[​IMG]
55-80
2500
25%
  • Only attack building.
Ghoul
[​IMG]
90-100
1000
50%
  • Lich King's minion.
Skeleton Warrior
[​IMG]
75-85
1200
75%
  • Lich King's minion.
Sapphiron
[​IMG]
120-130
50000
  • Frost Attack
  • Breath of Frost
  • Blizzard
  • Adds a cold effect to this unit's attacks that slows enemy units' movement speed by 50%.
  • Breathes a cone of fire at enemy units, dealing initial 300 damage, 250 ice damage for 5 seconds.
  • Calls down 5 freezing ice shard waves; each wave deals 150 damage to units in an area.
Wraith
[​IMG]
150-160
10000
50%
  • Blizzard
  • Calls down a wave of ice shards that damage units in an area, deals 180 initial damage and 225 damage for 3 seconds.


Game Mode

Creep's health
Creep's damage
Gold coin's value
Easy
50%
50%
100%
Normal
100%
100%
100%
Hard
150%
100%
125%
Insane
200%
100%
150%


AI MODE
- The Leader is set to be Player 2's hero by default, by using magical circle, The Leader can decide the action of AI, order them to follow, patrol a target point or guard the Artifact.
- If a Leader dies, a new Leader will be chosen randomly from other user's Hero.
- Any player can claim the right to be The Leader. Just using your Magical Circle.
- To balance the stupidity of AI, items will be given to them and ignore their gold.


CREDITS
CHANGE LOG
Thanks to

- Valve for Dota 2 and Wraith-Night.
- GhostThruster for Marine model from Starcraft II.
- Kwaliti for Lich King model and Icecrown UI.
- leonguyen112 for Item system.
- looking for help for Physical Damage Detection.
- WILL THE ALMIGHTY for some explosion models (best is the nuclear explosion).
- UgoUgo for Meteor Strike model (Just like Age of Mythology...awesome).
- Paladon for Jump system, Knockback system and Telekinesis spell.
- Frankster for potion models.
- DeathChef for Selection Circle.
- dark09cry for Meat Hook ability.
- Bribe for Items Cleanup system.
- rev36, Owa for Cooldown UI.
- BPower for Auto Pickup System.
- Pyritie for ice cube model.
- All icon, model makers and tutorials on hiveworkshop.

Icons credits

PeeKay, CRAZYRUSSIAN, MortAr, Hellx-Magnus, Kimbo
Static, Darkfang, -Berz-, viiva, Goos
Apheraz Lucent, Illidan_09, kola,...



Change Log

Version 2.X

Version 2.4

- Uploaded on Hive.

Version 2.5

- Changed minimap preview and loading screen.
- Rescaled time per wave in some rounds.
- Fixed Muradin's damage problem when using ultimate.

Version 2.6

-Remade the story and final round with the Lich King.
-Added bonus cinematic (just a simple one).

Version 2.7

-Added a new round including 2 new creeps.
-Made a little change on battlefield.

Version 2.8

-Added 2 heroes: Warrior of The Wind and Elemental Master.
-Changed map's appearance.
-Replaced Fire Spirit's 2nd skill.

Version 2.8.5

-Fixed problem with spells using damage detection system (I hope):
+Ultimate Protection (Centrius)
+Shadow Strike (Warden)
+Spirit of Wind (Ronin)


Version 3.X

Version 3.0

-Added new hero: Chen Stormstout.
-Added a new way to revive heroes: use Revive ability to destroy the tombstone, your allied hero will be revived.
-If there's no living hero, the game will end.

Version 3.1

-Removed Chen Stormstout from hero pool.
-Fixed hero revive system.
-Added new items.

Version 3.2

-Added new items.
-Chen Stormstout has returned.
-Fixed the problem with Rexxar's ultimate.
-Changed the UI and Command icons.

Version 3.3+3.4

-Added new items.
-Made some changes in gameplay.

Version 3.5

-Made some changes in gameplay.
-Removed Chen Stormstout from hero pool (again).

Version 3.6

-Added new heroes.
-Removed some memory leaks.

Version 3.7

-Added Meat Hook ability to the Abominations in round 10. Makes this unit more danger.
-Removed some memory leaks.

Version 3.8

-Added new round with 3 types of Troll.
-New hero: Alchemist, and the return of Chen Stormstout (again and again).
-New item (just one).
-Reworked some abilities.
-Removed some memory leaks.

Version 3.9

-Added 3 new heroes.
-Reworked many abilities.


Version 4.X

Version 4.0

-Added 2 new heroes.
-Reworked Grom's skill set.

Version 4.1

-Added new hero: Berserk Rider.
-Heroes have fixed ability: Marine, Crypt Lord, Thrall, Furion...

Version 4.2

-Added new item: Frostbitten.
-Fixed the problem of Furion's ultimate.

Version 4.3

-Added new hero: Spirit of Magic
-Gold coin's value is shared to all players.
-Changed Staff of Spellcaster's name to Arcanester's Staff, also changed its passive effect: Increases the wielder's magic damage to 30/50%.
-Vacuum and Pull of Destruction are working now (I hope so).
-Gold sharing problem is fixed (I hope so).

Version 4.4

-Added new hero: Spirit of Water
-Changed Staff of Spellcaster's passive effect: Increases magic damage based on the wielder's current level multiply by 2/3%.
-Removed some memory leaks.
-Gold sharing problem is fixed (I'm sure now).

Version 4.5

-Fixed leaking frostball from Lich.
-Removed some memory leaks.
-Added new spell to Crypt Lord.
-Added Revive spell to your Magical Circle: use it to immediately revive your hero without your teammate's help, but you CANNOT use it twice.
-Added a new big creep, you can meet it in the last wave of round 1. So now you can totally lose from the first round.
-Rescaled gold coin dropping percent of some creep. You can have more gold in some very first rounds.
-Naisha's Esclipe is now ultimate, Starfall is a normal spell.
-Decreased damage by 20%, armor, health regen by 50% of the 3 Trolls and Storm Lizard in the "Ace of Trolls" round.
-Fixed:
+ Turned on the day/night circle.
+ Some creeps couldn't drop gold coin (now they can).

Version 4.6

-Added new hero: Tinker

Version 4.7

-The host (Player 2-Blue) can select game mode by pressing "ESC".
-Fixed some spell which didn't work correctly.
-Improved Holy Knight's abilities.

Version 4.8

-Added 5 new items:
+Helm of Berserker
+Assassin's Rapier
+Soul Stone
+Ring of Igniter
+Igniter's Shield
-Changed the recipes of some items, improved their descriptions.

Version 4.9

-Added a new Altar including 4 news heroes.
-Added new item: Plate of War.


Version 5.X

Version 5.0

-Added new hero: Infernal Juggernaut.
-Fixed some problems with spells.

Version 5.1

-Added new hero: Siege Tank.
-Glaive of Alliance is now Agility hero.
-Fixed some problems with spells.

Version 5.2

-Fixed some triggers.
-Kodo Beast now shows its run animation when dashing.

Version 5.3

-Added new hero: Falstad - Gryphon Rider from Heroes of the Storm.

Version 5.4

-Added 2 new heroes: Faerie Dragon and Demon Hunter.
-Added new command to random or repick a hero.

Version 5.5

-Added the AI System.
-Added Auto Pickup system.

Version 5.6

-Well...I don't remember what I have changed (busy with my new map).

Version 5.7

-Added new hero: Gar'Thok.
-Increased gold coin dropped rate.
-Reduced exp gained by AI.
***Version 5.7a***
-Fixed some problem with Gar'Thok strength system.
-Removed some leaked dummy while playing Sage Grimwolf.

Version 5.8

-Added new hero: Queen of Blades.
-AI MODE:
+AI can revive their allies.
+Increased exp rate while playing with AI.

Version 5.9

-Reworked Grom's ultimate.
-Added a new round with 2 types of creep. Check it out at Round 12.
-AI MODE:
+You can decide the action of AI by using Magical Circle.

Version 6.x

Version 6.0

-Reworked some creeps at late game.
-Added new hero: Revenant of Death (48 heroes in total).
-Added new round: War Chase! (15 normal rounds in total).
-Added new items: Hallberd and an upgrade: Gorehowl.
-Orb of Lighting and Thunder Guard are no longer orb effect.

Version 6.1

-The top left way is moved a little to the left.
-Added new hero: Pandaren Earth Master.
-Removed some memory leaks.

Version 6.2

-Added new hero: Pandaren Fire Master.
***Version 6.2.1***
-Fixed the problem while using Fire Pandaren's Burning Roller with other ability.
-Removed some memory leaks.
***Version 6.2.2***
-The map is now smaller >>> Minimap is bigger.
-Increased power for some creeps from round 11th to 14th.

Version 6.3

-Added 9 heroes in AI mode.
***Version 6.3.1***
-Apply an upgrade for tower each time a new round start.
+100HP per round.
+5 damage per round.
-Remade Siege Tank's Roller spell, and some spell adjustment with Gyphon Rider, Grand Marshall, repaired Samuro's Bladestorm that has been broken in v6.3.
***Version 6.3.2***
-Fixed the problem with Siege Tank's Roller.
***Version 6.3.3***
-Remade Arthas's ultimate.
***Version 6.3.4***
-Remade Mortal Team's 2nd skill and improved 3rd skill.

Version 6.4

-Added new hero: Pandaren Storm Master.
-Mortal Team: Improved 2nd skill.

Version 6.5

-Modified heroes: The Admiral, Keeper of the Grove, God of Thunder, Gar'Thok...
-Improved AI: they can cast spell frequently.
-Added new heroes for AI: The Admiral, God of Thunder, Keeper of the Grove, Warrior of the Wing.
-Remade the final battle:
+Round 01: The Lich King (with new spell).
+Round 02: Sapphiron (with new spell).
+Round 03: The (even stronger) Lich King.
-Improved the intelligence of some monsters.






MY NOTES - New Update
***Version 6.5***
- Modified heroes: The Admiral, Keeper of the Grove, God of Thunder, Gar'Thok...
- Improved AI: they can cast spell frequently.
- Added new heroes for AI: The Admiral, God of Thunder, Keeper of the Grove, Warrior of the Wing.
- Remade the final battle:
+Round 01: The Lich King (with new spell).
+Round 02: Sapphiron (with new spell).
+Round 03: The (even stronger) Lich King.
- Improved the intelligence of some monsters.
----------------------------------

A NEW UPDATE AFTER A YEAR, HOPE YOU GUYS STILL REMEMBER THIS! =)





Keywords:
hero, defense, dota 2, wraith, night, frost, icecrown, lich, king
Contents

Treasure Hunter's Defense v6.5 (Map)

Reviews
Moderator
01:59, 31st Dec 2014 StoPCampinGn00b: I've played the map 6 times with some friends. I don't have time for a review, but the map is definitely approvable.
  1. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    844
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    Ah, i see... i need to play it longer... i thought i must hold the towers as long as possible ^^
     
  2. Lign

    Lign

    Joined:
    Aug 19, 2014
    Messages:
    65
    Resources:
    3
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    Resources:
    3
    Haha. Just fight alone with 2 rock golems in round 8 and you will turn into tombstone very fast =))
     
  3. pred1980

    pred1980

    Joined:
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    I'll test it again ^^
     
  4. Lign

    Lign

    Joined:
    Aug 19, 2014
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    Try to clear each wave at a tower as fast as you can, then quickly move to another one, that can keep those towers and your team survive longer. Good luck!
     
  5. pred1980

    pred1980

    Joined:
    Mar 19, 2010
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    844
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    Here's an replay of the last game... i added some comments while playing... just watch it ^^ . At the end i dont know why i lost the game...

    Hope it helps
     

    Attached Files:

  6. Lign

    Lign

    Joined:
    Aug 19, 2014
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    65
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    Well, I watched the replay and here's my opinion:
    -You shouldn't stay at one tower all the time, you'll only get a small amount of the exp from those creep, so it's hard to level up. And I saw you leave a lot of gold coin at other towers. Just move quickly between them to get the creeps and get gold fast.
    -The goal of the most hero defense map is to protect the main stucture. You lost the game because the Icy Artifact was destroyed by those spider (in my map, if all heroes are dead at the same time, you'll also lose the game).
    -You'll easily feel bored with any map if you play alone (I felt the same too). Just get your friends and try to beat the final boss in normal mode or harder. Hope you'll find it interesting someday.

    .....I make the map but I've never gotten to the 10th round with my friends,...it's sad :wink:
     
  7. pred1980

    pred1980

    Joined:
    Mar 19, 2010
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    ok, i see.
     
  8. Lign

    Lign

    Joined:
    Aug 19, 2014
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    65
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    Ah I forgot, a round will end when all enemies of that round are dead. For example in round 2, if you killed all zombies and a volatile zombie left an acid cloud, you'll have to wait until the cloud disappear for the round to end.

    Thanks for all of your comments =)
     
  9. Raider Neoh

    Raider Neoh

    Joined:
    Aug 7, 2015
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    It's cool! And here's my opinion to how to improve the gameplay:

    I think it should be more round, at least 20(That's mad tho), and the Oracle's Tower could have longer health. I hate the way how the AI keep following me.

    The ending is quite disappointing... I wasted my time to protect the Lich King, duhh
     
    Last edited: Nov 23, 2015
  10. Lign

    Lign

    Joined:
    Aug 19, 2014
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    Resources:
    3
    -I just focus on create new heo and forget about new round...well, I'll work on it.
    -Because this map is based on Wraith-Night so I kept its original ending.
    -About the AI, I'll create a way for player to control their action. But it'll take time.

    btw, thanks for your feedback :goblin_good_job:
     
  11. Raider Neoh

    Raider Neoh

    Joined:
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    So will there be any chance for more rounds? I enjoyed while playing and killing the minions.
     
  12. Lign

    Lign

    Joined:
    Aug 19, 2014
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    65
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    Yes, new rounds are coming soon!
     
  13. Raider Neoh

    Raider Neoh

    Joined:
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    Cool! :ogre_datass: deal with it :ogre_datass:
     
  14. Lign

    Lign

    Joined:
    Aug 19, 2014
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    65
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    New update has come with a new round and improved AI :grin:
     
  15. Raider Neoh

    Raider Neoh

    Joined:
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    Updated. That's good, but I have a question:

    Some items can't be found/ combined. Just like the "Advanced Ring of Inner Power", I don't managed to found it, but I found Improved, Normal and another one(I forget what's its name, however I bought and tested all, but it doesn't seems to be work.)
     
  16. Lign

    Lign

    Joined:
    Aug 19, 2014
    Messages:
    65
    Resources:
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    Resources:
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    well...I think the items you need are in The Lost Shop (the goblin merchant at the top right at shop area). Just take a look again and tell me if there's still any problem!
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,075
    Resources:
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    It's entertaining though the game crashed during a 2 player LAN game shortly after the enemies of the first wave attacked. Our heroes were the Priest (model) and the Huntress.
     
  18. Lign

    Lign

    Joined:
    Aug 19, 2014
    Messages:
    65
    Resources:
    3
    Maps:
    3
    Resources:
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    Well...It haven't happen to me before so I don't know how to fix that. Sorry about this. I'll check with my friends later.
     
  19. koaibangem

    koaibangem

    Joined:
    May 3, 2014
    Messages:
    16
    Resources:
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    Resources:
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    I Like map
    I've played a long time.
    Hope you add functionality buy Tome and add some wave
    thanks
     
  20. Lign

    Lign

    Joined:
    Aug 19, 2014
    Messages:
    65
    Resources:
    3
    Maps:
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    Resources:
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    Thanks for playing :grin: