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Translations in Magos

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Aug 13, 2007
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Well, my question is pretty retarded this time, but whatever. Since I can do simple animation modifications with Magos, I would like to know one thing. How do I make uninterrupted translations?

Of course, I can do
Code:
14667: { 0, 0, 10 }
15067: { 0, 0, 30 }
15367: { 0, 0, 50 }
15667: { 0, 0, 70 }
16067: { 0, 0, 90 }
16367: { 0, 0, 110 }
16667: { 0, 0, 130 }
17067: { 0, 0, 150 }
17367: { 0, 0, 170 }
17667: { 0, 0, 190 }

But then the result will be... ahem, choppy. The bone moves with 10 pixels, after .33 seconds with another 20, and I want to make it like ONE move. No, making a translation for each frame is not a solution.

I know InTan and OutTan have some role in that, as well as the different interpolation types. I would like to know how to set start and end destination, and speed.

Do not recommend me WarForger and mdlvis, I can do absolutely nothing with these tools.
 
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