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Toy Soldiers v1.56

Submitted by SnaKy
This bundle is marked as approved. It works and satisfies the submission rules.
Features:
- shooter map, in conclussion it's mix of various FPS games given into WarCraft3
- great for LAN party
- fast-paced action
- 5v5 gameplay
- Bomb/Defuse mode and Zombie mode
- realtime, round-based gameplay
- takes just few moments to learn how to play (if you ever played ET it will be piece of cake for you)
- 7 unique classes to choose from, even if it's very similar to play with every class, everyone has got another pros/cons
- more types of ammunition, not just one per weapon
- hiding in trees and bushes, giving it realistic touch
- 4 types of grenades, airstrike, artillery barrage
- unique 3D positional sound, also walking sounds (like in Counter-Strike)
- still in development so things may change (any suggestions you give I take in consideration)



You thought maybe that the name of map doesn't have any connection with gameplay itself except the word soldiers. well yeah, the game is not toys, I made it more or less realistic. I took it more poetic. ;)
Even the map is not as colorful as the map preview picture. The game is a lot of dark green while picture is light, flashy, etc. It's done on purpose.

Also: map is unprotected.

Follow thread at forums // old screenshots

screenshots:

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changelog:

-- 1.55-1.56
- Added new map Thousand Canes
- Bunch of changes I don't remember

-- 1.54-1.55
- Added very simple AI (will be better with ongoing versions)
- Added new command for host -mode , to change actual map/mode
- Added new command for host -ai , to enable/disable cpu taking over leavers (default: enabled)
- fixed stacking system, now item stacks even with full inventory (if item is bought)
- Increased hp of zombies; Main zombie 3000 -> 4000 / Infected 1500 -> 2000
- Increased hp of Minion Lair; 300 -> 500
- Barricades get destroyed on every new round (in Zombie mode)
- changed item name; Antipsychotics -> Neuroleptics
- Added Team Deathmatch mode to Inferno
- all ammunition is now cheaper; Bullets 20g, Shells and Sniper Rounds 30g, Stun 90g
- fixed bug when unit had LSD before changing to zombie
- fixed many other bugs with zombies
- fixed issues with selection

-- 1.53-1.54
- New mode - Zombie
- tweaked grenades physic
- improved graphics a bit
- added sound for airstrike's bomb whistle
- fixed portrait bug
- Sticky bomb's clusters do more damage now
- bigger collision size for Riot Shield (better protection)
- Bomb don't have hp regen now but hp increased from 50 to 60
- technical fixes

-- 1.52-1.53
- Medic can heal himself but it's only 50% effective
- New item - Riot Shield
- New item - Goggles
- Text-tags seem to be fixed more or less
- a lot of other technical fixes

-- 1.50-1.51
- tweaked Bear Trap to be weaker (cd, no dmg,...)
- Stalker's cloak uses less mana
- cloaked Stalker is now less visible a bit
- changed some things about LSD Grenade
- fixed -rr command
- fixed -kick command (for host: type just -kick to display player list
for player's ID, then type -kick # , where # is player's ID from 1 to 9)
- fixed bug with conditions of winning for blue team
- fixed bug with leaving when picking class
- cover aura does more translucency by 10%
- fixed Stalker's minimap icon when cloaked
- smoke from Smoke Grenade does less damage
- Sniper's ammo now come in pack of 8 instead of 6
- Sniper's attack cooldown has been reduced to 4 from 6
- fixed camera issues in replay
- Recon has new ability - Painkiller (increases temporary his hp)
- Morphine now gives 2.5 sec invulnerability to ressurected unit
- Turrets have more intelligent shooting pattern now

-- 1.42-1.50
- improved INFERNO terrain
- new class - Stalker (Infiltrative role, comes with Bear Trap,
Cloak and well known Smoke Grenade)
- upgraded code a bit
- smoke from Smoke Grenade now actually blocks vision and does little damage in it's area
- a lot of minor stuff changed

-- v1.20
- decreased cost of Stimpack from 90 to 65
- reworked Operator, now he has Artillery Barrage instead Smoke Grenade and Sentinel instead Support Aura
- created *beep* sound when you hit somebody in fog of war (the most usable for Sniper and MG classes)
- minor changes

-- v1.19
- increased Mortar's cooldown from 7 to 14 seconds
- increased Sentry Turret's hp from 400 to 600
- increased Barricade's armor from 0 to 20
- decreased cost of Stimpack from 100 to 90
- tweaked Medic's gun (shots faster and smaller spread now)
- decreased hp drain on revive from -5 hp to -3 hp per second
- decreased duration of Medikit from 25 to 20 seconds'
- added Destroy ability to Barricades

-- v1.18
- created system for changing maps
- reworked Satellite, now it is less laggy and more comprendious
- reduced self-fucks with Mortar
- Mortar is now a bit weaker
- trees can be destroyed now
- fixed old grenade bug (disappearing)
- terrain less messy
- added an item - Stimpack
- two shops instead of one now
- Smoke/LSD grenades now use the same grenade item as explosive ones (more limited)
- increased max of grenades from 5 to 6
- a lot of other tweaks I don't remember

-- v1.17
- a lot of small changes have been done
- added an ability for Machinegunner - Mortar
- automatically finds and uses new ammo from your inventory when the currently selected is depleted
- Scout renamed to Recon
- teamcolored nametags
- added an item - Barricade/450hp
- changed C4 Detonator from item to ability + it has got an new icon (easier to control)
- added towers to terrain
- new messages for kills that anyone can see
- minor changes on terrain

-- v1.16
- increased duration of Rune of Heal from 5 to 10 seconds (it's healing slower now)
- team with lesser players now get more gold on end of round
- increased cost of Sentry Turrets to 85 from 70
- changed damage of Sniper Rifle, now it takes 80% of max hp to unarmored and 40% of max hp to kevlar armoured targets
- Sentry Turrets get removed on end of round now
- tweaked Rune of Heal
- fixed swap command
- fixed detector of allied players

-- v1.15
- changed UI
- changed hotkeys
- added muzzleflashes
- added glow on grenades
- machingegun is now faster shooting
- effects of LSD are now shorter, 30->20
- changed color of LSD Grenade from white to yellow
- every player can be revived only once now
- fixed bugs with game camera

-- v1.14
- increased Machinegunner's hp up from 505 to 600
- Machinegunner have now same movement speed as Sniper
- nametag now comes with class name
- players spawn with temporary invulnerability (10 seconds)
- minor changes on terrain
- minor changes on tooltips

-- v1.13
- added class: Machinegunner/505hp
- added an ability for Sniper - Scope Mode
- added an item - Sentry Turret
- decreased Operator's cost from 140 down to 120
- Sniper now wears a bush (better cover)
- added new sound for Knife
- fixed minimap bug with Operator

-- v1.12
- added unique detector of position of allied players
- added class: Operator/450hp
- added abilities for Operator - Support Aura, Airstrike
- now you explode when you carry Explosive Barrels and die
- some locations (like bushes etc.) gives you partialy invisibility when you don't move
- added an item - Satellite Screen
- better preload
- improved tooltips

-- v1.11
- increased Scout's movement speed from 460 to 490
- increased Scout's hp up from 500 to 525
- increased AOE of LSD Grenade from 400 to 600
- changed cooldown of LSD Grenade to 10
- minor changes

-- v1.10
- new model for AP bullets and Stun shells
- increased cost of Stun shells to 80 from 60
- morphine now do not use mana if no usable corpse is near

-- v1.09
- improved tooltips for all explosives
- HP of classes are now: Marines and Scouts/500hp , Snipers/425hp, Medics/400hp
- fixed minimap bug
- minor changes

-- v1.08
- added an ability for Scout - Binoculars
- added an ability for Medic - LSD Grenade
- improved tooltips for all ammunition
- fixed morphine bug (hopefully)
- increased bullets damage a bit

-- v1.07
- fixed crash when purchasing grenades

-- v1.06
- balanced vision of every class now

-- v1.05
- grenades can be purchased now
- minor changes

-- v1.04
- minor changes

-- v1.03
- every weapon has its own ammo now
- added classes: marine, medic, scout, sniper
- added 5v5 gameplay
- grenades are limited now (max 5)
- fixed camera
- fixed leaving players bug


Keywords:
Toy Soldiers, Toysoldiers, Toy, Soldier, Shooter, Physics, Grenade, Action, Hide, Projectile, Bomb, Counter Strike, CS, TS, TF, Stalker, Operator, Mar
Contents

Toy Soldiers v1.56 (Map)

Reviews
Moderator
03:51, 2nd Oct 2008 VGsatomi: Another elaborate, high quality tactical map by snaky. teamwork is essential and each class played very unique roles. Interaction with the terrain and variety of weapons, abilities and items in a modern tactical combat...
  1. wereguy2

    wereguy2

    Joined:
    Oct 1, 2008
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    Shoulda just edited the first post!
     
  2. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
    Jul 9, 2006
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    190
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    I really mis the original map (battleground, arena, whatever you wanna call it)... Where did it go? o_O
    Also, the map has some leaks, I think, because it gets really laggy when you play it for a long time...
    And I almost forgot: the sentry skill of the Operator needs a buff... I mean, seriously... 100 mana for such a little bit of vision range? Either reduce the mana cost drastically or incease the sight range drastically... I think reducing mana is better, though... And you have to rename it... Maybe just call it 'Remote Camera'? Now the name collides with Sentry Gun...

    P.S. If you remake this in Starcraft 2, I'll declare you holy!
     
    Last edited: Jan 24, 2010
  3. XxSinisterxX

    XxSinisterxX

    Joined:
    Feb 8, 2010
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    Damnnn

    This is a great game but it gets boring after a while you play it. You should add ranks in it like call of duty. People would probably ply the game more and why is the name toy soldiers when your not a toy.
     
  4. xzero

    xzero

    Joined:
    Feb 9, 2009
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    Put the original map in the next version as well please add it so you can pick it.
     
  5. SnaKy

    SnaKy

    Joined:
    Jul 15, 2004
    Messages:
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    new version i am doing already has new terrain and new coop mode (players versus cpu), but i am having break with wc3 now.
     
  6. GONZALORD

    GONZALORD

    Joined:
    Feb 25, 2010
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    Great map friend its a cool job but the map its too small, i don't want to say you wath to do but i think the map is small. 5/5 :D :smile:
     
  7. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
    Jul 9, 2006
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    190
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    Me wantz new version! :p
     
  8. Daredeamon

    Daredeamon

    Joined:
    Dec 22, 2008
    Messages:
    200
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    Resources:
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    I've been playing Toy Soldiers for about a year now and I've seen it progress from version to version and I think it's just a great game. What I would just love is for a few minor changes to maximize gaming experience...

    All of the above points are really good requests, so I might consider adding these.

    Also...
    Please please please.... Improve AI because playing with AI kind of rules out the sniper and stalker class, as they can spot you like any other unit. :slp:

    I also have another possible idea for a new class
    This class would require for the sentry turret to be taken out of the shop
    however.
    Engineer, special ability; Auto-Turret
    Just something to consider :)

    Last thing...
    I was playing with my brother, and everyone turned into zombies in zombie mode, and we got this huge delay on our units. Is that supposed to be like that?
     
  9. 4avenger5

    4avenger5

    Joined:
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    The Best Map Ever Made!!!!!!!!
    :thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up: 5/5
    If anyone needs triggering I can help just message me
     
  10. irock9645696

    irock9645696

    Joined:
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    TO ppl who played this game im helping Snaky say that CANDY BOX is no longer there as he is making a new terrain
     
  11. SnaKy

    SnaKy

    Joined:
    Jul 15, 2004
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    333
    Resources:
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    Resources:
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    yeah, the latest version has new terrain and not-so-finished coop mode but i havent touch editor for some months :>
     
  12. STARS-ZombE

    STARS-ZombE

    Joined:
    Jun 16, 2007
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    Hi, me and my friends recently played this game really hardcore the past couple days. We've gone from turtle vs turtle to finding out the most OP class. It is the marine. He is cheap so you start off with plenty of gold and you can buy bullets and just spam fire bullets. Fire bullets.. are just stupid. Just landing 2-3 shots is a kill since it makes the target burn insanely afterward (which is hard to counter even with heals).

    Also, Red Team has distinct advantages such as: they are closer to the mushroom, can easily take the high ground area gaining vision of the entire middle map, and the fact that the way WC3 is angled, Red Team actually can see a blue soldier before blue sees them, since when you're walking up you see further out since the camera is at a slant (honestly I suggest just taking away the locked camera, it just makes everything more difficult when trying to use wards, C4, etc).

    Really, a team of 5 marines can beat anything. :(

    Last things, barricades, C4, traps, etc really need to disappear at the end of every round.

    But don't get me wrong, this game is truly awesome, me and my friends love it, but our competitive play as discovered these clear advantages/imbalances.

    Also note, were playing TDM, but that's usually what everyone wants to play though (with my friends and in pubs), since killing off each other is easier than risking your life to plant the bomb.

    I know you haven't been active on this but I just wanted to make sure you are aware of all these things if you go to work on it again. Thanks.
     
  13. STARS-ZombE

    STARS-ZombE

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    update: we broke your game, marine + bullets + neuros every round is too imba and makes it not fun :(
     
  14. Magnabun

    Magnabun

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    Love it x3. i think that the only thing that you need are maybe more escenaries or items..or maybe more skills xD, but you have a great map in your hands :ogre_love:
     
  15. grimnight

    grimnight

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    - The current zombie mode was fun, but I dont get the goal of it.
     
  16. dtnmang

    dtnmang

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    Gotta love this map, I played this with friends and had a lot of fun. Definitely my type of FPS, easy to learn yet hard to master, and brings back the good old Counter strike feeling. btw is there any chance a new version will be released Snaky?
     
  17. slake

    slake

    Joined:
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    Hey awesome map, I was wondering if you still work on it.

    5/5 Sorry I can't give you some feedback, maybe later ^^
     
  18. dragonade311

    dragonade311

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    Really really really coooll!man! for me 99999999999999999999999999999999999999999999999999999999999999999999999999/5
     
  19. ThuNinjas

    ThuNinjas

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    THIS IS awesome
     
  20. pomp

    pomp

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    I luv when ur hiding in the bushes and the enemy is right next to u but doesn't notice you and u snipe em :D wish they could keep hosting this. . .