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Tournament of Might and Magic

Submitted by biridius
This bundle is marked as approved. It works and satisfies the submission rules.
* Players: 1
* Genre: minigame
* Version: 1.65, unprotected
* Game version: 1.24+


Tournament of Might & Magic
This map emulates turn-based combat like in HoMM5.
You play against 20 randomly selected opponents, one after another, on a grid of 120 squares.
After each fight you level up.
Features:
- functional AI
- Turn based combat with Initiative scale showing turn order
- Action camera
- you may re-arrange your army, skills and item choices between battles
- 8-slot inventory system and 130+ different items, as well as 30+ item sets giving additional bonuses
- 12 races with 10 different creatures each + mercenaries
- 20 fights with 99 different randomized opponents + 20+ bosses
- 60 spells in 4 lores
- 11 skills, each with 5 secondary perks
- unlockable talents and achievements


  • [​IMG]
    How to play
    1. At the start of the game, pick one of the 12 races available, each represented by their Hero.
    2. Choose skills. You start with 3 skill points, +1 after each battle.
    Use the button with two swords to continue, or cancel button to reset skills and rearrange skill points.
    3. Choose troops. You get points for troops after each battle. Clicking on a unit once hires a growth, for example, 22 Gnolls at once. You can rearrange these points between battles.
    4. Choose items, you start with 4 item points +1 for each battle
    5. Deploy your army. You can split stacks by pressing R. Press Z when ready.
    Use Escape to open the settings menu, W to order troops to wait, S to open spellbook, D to defend.

  • There is a lot in the map that would take too much space to fully describe in-game or here in the resource page.
    So I'll be adding some pages with descriptions of spells and such.
    Chaos magic
    Summoning magic
    Light magic
    Dark magic

  • Credits for models:
    - Tranquil
    - WILL THE ALMIGHTY
    - Urkdrengi
    - Amaruak
    - Vermillion Edict
    - Lord_T
    - HerrDave
    - Direfury
    - Eagle XI

  • [​IMG]
    By pressing Escape at any point during the game, you may chose your preferences:
    - Language: English or Russian
    - Text adjustment: on some wc3 versions the engine shifts text tags to the right. This option allows to correct that.
    - Action camera: how often the camera angle shifts to show the attack.
    - Replay losses: if this is turned on, when you lose a battle you don't level up, and the next fight will be against the same opponent
    - Mirror matches: turn this off if you want to avoid ever playing against your own race
    - Hints, Unit speech: you may turn them off if they are annoying you.
    - Difficulty: each level increases the AI's stats and army

  • Each hero has access to 7 skills + a unique innate ability, and may hire 10 different types of creatures.
    After every battle the hero levels up, gaining points to spend on skills, units and items.
    They can be reset and re-arranged between battles.

    At level 1, you get the first two creature types, access to Tier 1 spells, 4 item points and 3 skill points
    Each level you gain +1 skill point, +1 item point, and a number of army points.
    Level 3: the third creature type is unlocked.
    Level 4: you get access to Tier 2 spells
    Level 7: you get the fourth creatures, and access to Tier 3 spells if you have the appropriate Basic skill, like Basic Chaos magic
    Level 10: the last, fifth creature type, and access to Tier 4 spells if you have an Advanced magic skill
    Level 14: Tier 5 spells with Expert magic skill

  • After chosing skills, you buy an army using the army points.
    [​IMG]
    Click on a unit to hire a growth, like 2 Knights. Units without teamcolor will be available later.
    You may press the cancel button to reset and re-arrange your army.
    If you press on the button with two arrows, it changes the choises to alternative creatures, or back.
    Press on the two swords to proceed to the Inventory and chose items.
    The flags allow you to change your team color.

  • [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

Contents

ToMM v1.65 (Map)

Reviews
deepstrasz
Changes made, Approved. By the way, the enemy has the same colour as you now if you choose another than the default one. You should make it so that if you right click the action/spell cancels not executes. Melee heroes still fly and overlap the...
  1. biridius

    biridius

    Joined:
    Apr 3, 2018
    Messages:
    132
    Resources:
    3
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    3
    Resources:
    3
    Added info on Light and Dark magic perks and spells.
     
  2. biridius

    biridius

    Joined:
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    Messages:
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    Resources:
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    Update 1.62
    Mainly bug fixes - a couple of them were gamebreaking (making the game stuck)

    Bug fixes
    - fixed logistics perk of questing knight breaking melee units
    - fixed interaction between abilities "counter-attack" and "assault"/"attack twice" breaking the game
    - camera center after clicking in the cintematic mode is now reset immediately on escape instead of at the start of the next turn
    - fixed Crusade special effect appearing on dead stacks
    - Retribution buff correctly removed when the affected stack dies
    - boss speech when doing their unique abilities

    grail.jpg

    New Boss: Grail Knight [level 3+]
    - 5 random mercenary units
    - casts retribution on two stacks, then crusade and bashes with normal attack
    - Reward: The Holy Grail [offhand, 6]: +2 knowledge, +20% magic resistance, 3 charges of Resurrection.

    Mercs
    - added goblin soldiers, flamethrowers, steam tanks and tinkers; high elf archers; orc raiders

    Other
    - new model for the hero "Questing Knight" (simple re-texture with a few new animations, made it a few years ago). The old knight model looked too similar to Bandit lord on the title screen, and had no "Spell" animation.
     
    Last edited: Feb 15, 2020
  3. emil23

    emil23

    Joined:
    Jul 17, 2013
    Messages:
    290
    Resources:
    1
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    Hey you still working on this? i saw heroes 5 models for wc3 it would be nice if u could add them i can help you find them Edit: and u have to make this map multiplayer!!!!!!!!!!!!!!!!
     
    Last edited: Feb 21, 2020
  4. biridius

    biridius

    Joined:
    Apr 3, 2018
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    Resources:
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    Resources:
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  5. biridius

    biridius

    Joined:
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    Update 1.63
    - "-auto" command - on/off, makes your army fight on its own; works exactly the same as the enemy ai.
    - "-unstuck" now finishes the current turn instead of losing the fight; the command fails if a new turn begins or a unit takes damage within 10 seconds
    - added battle log for all the damage messages during battle, so they don't obscure the battlefield
    - moved the cursor hint to the cursor position
    - command list in quests

    - Phoenix: attack & defence reduced by 5; on death turns into an egg with initiative 8, when its turn comes a new phoenix is born at 50% scale position
    - Crusade effect reduced by 30, but increased by 2x Spellpower
    - Ice trolls "no melee penalty" replaced with "attacks twice" (now benefit from the "hunting knife" and synergize with wolves better, but their retaliation is weaker and they are more vulnerable to enemy retaliation)
    - when you use a spell granted by an item (scroll), and you already have Expert skill in that lore, the spell is cast at 1 level above Expert

    - Phoenix egg [neck, 5] allows to cast Phoenix once
    - Boots of travel [feet, 4]: all units gain Teleport ability.

    - the battle happens in darkness (eclipse), reducing morale and luck by 1 and giving everyone stealth
    - dreadlords and two each of voidwalkers, faceless ones, ghouls
    - the boss ignores 50% of magic resistance
    - turn 1: affects all of your living units with Sorrow, reducing morale by up to 3
    - turn 2: casts Pandaemonium, scattering troops randomly
    - turn 3+: smites the toughest unit with Implosion and makes it frenzied
    - reward: talents for voidwalkers and faceless ones
    - reward: Fang of Malganis [neck, 6] +20% vampirism, 2 charges of Drain life

    - buff effect for Antimagic
    - special effect for Smite
    - some fidgeting with flying height
    - draenai scouts, dreadlords and diabolists controlled by the AI should now cast their spells
     
  6. biridius

    biridius

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    Update 1.64

    • Blood Pact [level 7 - 9]
      - 2x heretics, 2x outcasts, warlocks, witches, obsidian statues
      - the statues are shielded with a barrier halving any damage taken
      - boss casts mass enfeeble, mass curse and misfortune; may cast fireball or sacrifice
      - bypasses 30% of magic resistance
      - each time the boss casts sacrifice, he will summon a huge stack of imps, felguards or doomguards; the less stacks are healed by the sacrifice, the more demons come
      Reward: talents for warlocks, heretics and obsidian statues
      Reward: obsidian athame [offhand, 4] +4 Attack, +1 Spellpower, penetrates 30% of magic resistance.

      Troll chieftain [level 1-2]
      - 2x ice trolls, 2x ice shamans, 1x grim riders
      - the boss ensnares the player's army, then inspires his own troops
      - ice trolls have "double shot", and grim riders get "pack attack"
      Reward: talents for ice trolls and grim riders
      Reward: Troll blood [scroll, 3] +3 defence, allows to cast Regeneration once

    • Mercenaries
      - added teamcolor to better distinguish units on the screen
      - New unit: Demon hunters [T5]: Large, Feedback, Fire shield, Dodge, Shadow resistance

      Bug fixes
      - Countershot no longer triggers from Maneuvering
      - summoned units no longer dodge the damage that removes them at the end of the battle
      - removed noise from folded log lever animation
      - added automatic anti-stuck check to player ai same as normal ai
      - game autosaved in a previous version no longer works on new versions of the map

      Balance
      - Infernal damage reduced by 4-10, increased growth to 3
      - Heretics now inflict curse, but lost -1 initiative and minimum damage
      - Dwarves: bronze dragons replaced with Griffon riders (flying short range unit with shock)
      - Claw druids now cast Regeneration instead of Restoration
      - Arcane towers got Feedback
      - Freezing attack effect capped at 0.4 turns

      New item
      - Power threads [feet, 3] +1 all stats

      Other
      - added special effects for Sacrifice spell

     
  7. biridius

    biridius

    Joined:
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    Update 1.65
    Spells

    - Wisdom perk no longer grants Basic skill level; now only unlocks access to spells
    - added camera sway to Armageddon & Implosion
    - added a special effect on hit to Fireshield ability and the similar effect from items
    - Flight spell now lasts until the end of the battle, instead of one turn only

    Bug fixes
    - fixed "replay losses" interaction with bosses resetting them to default ai behaviour
    - fixed Wisdom allowing to re-cast spells from items like Cluster rockets
    - fixed Countershot working even if the firer is blocked by an enemy near it
    - fixed incorrect unit name when a boss uses "Inspire" perk
    - fixed ai Paladins trying to cast Smite on mechanical units and skipping their turns
    - certain frost attack talents now change projectile model correctly

    Other
    - added animation for wavering mercenaries running away at the end of the battle
    - more talents, mostly for goblins/dwarves