- Joined
- Nov 4, 2006
- Messages
- 153
Conlan, I'm assuming you haven't worked on this for a while based on the game description. It's a shame, since I think it has potential. I can't go into detail right now, but here's my initial thoughts:
For hero arenas, I always think there are two basic things to do. 1) kill creeps/heroes and 2) buy items.
For part 1), a common problem I see is that players will want to try last-hitting (kill stealing) units more often than in other games. Since the arena area is so small, it is much easier to find enemies and catch find them killing a tower or creep, then simply get the last hit yourself. Also, after a long time, killing creeps doesn't feel all that rewarding since they don't give gold...only potions which there will be dozens of later in the game anyways.
For part 2) the purchasing system is unique. But I think it takes away from the arena experience (although potentially a lot more balanced). The game feels kind of slow for a hero arena, aside from killing things every other second. I literally will have the same items for at least 5 minutes, and that feels boring.
Sidenote: I have no idea what MogulKahn is trying to say. I see your hard work put into making this map; it's a good map.
For hero arenas, I always think there are two basic things to do. 1) kill creeps/heroes and 2) buy items.
For part 1), a common problem I see is that players will want to try last-hitting (kill stealing) units more often than in other games. Since the arena area is so small, it is much easier to find enemies and catch find them killing a tower or creep, then simply get the last hit yourself. Also, after a long time, killing creeps doesn't feel all that rewarding since they don't give gold...only potions which there will be dozens of later in the game anyways.
For part 2) the purchasing system is unique. But I think it takes away from the arena experience (although potentially a lot more balanced). The game feels kind of slow for a hero arena, aside from killing things every other second. I literally will have the same items for at least 5 minutes, and that feels boring.
Sidenote: I have no idea what MogulKahn is trying to say. I see your hard work put into making this map; it's a good map.