- Joined
- Jun 9, 2010
- Messages
- 31
Hey, should be one of my last questions concerning my map.
When I access the quest menu in-game, when I try and view my changelog, the very top line is cut off. Everything else shows, however. An idea on what the problem is?
This is what's written in the changelog:
Notice that it starts at the word "terrain." Is there a limit on how many characters can be put into a quest box?
When I access the quest menu in-game, when I try and view my changelog, the very top line is cut off. Everything else shows, however. An idea on what the problem is?
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Help Guide
-
Events
- Map initialization
- Conditions
-
Actions
- Sound - Play Hint <gen>
- Quest - Flash the quest dialog button
- Quest - Create a Required quest titled About the Game with the description This game is what's..., using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
- Quest - Mark (Last created quest) as Discovered
- Quest - Create a Optional quest titled Changelog with the description v 0.02 - First func..., using icon path ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
- Quest - Mark (Last created quest) as Discovered
- Quest - Create a Required quest titled First Time Playing? with the description Welcome, and thanks..., using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
- Quest - Mark (Last created quest) as Discovered
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Events
CHANGELOG:
v 0.02 - First functional version of the map. Includes completed
terrain, A camera-depth lock, an initial countdown, and the abiltiy
to choose difficulties and lives. Adds a leaderboard to the player's screen displaying the amount of lives left and the current wave
number.
v. 0.04 - Adds a difficulty modifier to the game, a cluster-spawn
system for the waves, a life-detraction system, a pathing system,
and waves 1-9
v. 0.06 - Added new features (invulnerable towers and builder),
added post-wave bonus reward, added waves 10-21.
v. 0.08 - Added waves 22-38
v. 0.09 - Changed leaderboard title to reflect chosen difficulty, completely re-designed spawn and unit pathing systems,
added music, changed map to 37 waves (removed a wave).
v. 0.095 - Slightly bugged, but first fully functional version of
the game (that is possible to start and runs all end-game
conditions correctly). Finished all the remaining waves (39-50),
added an end-set reward, fixed bugs and memory leaks
concerning the unit pathing system.
v. 0.097 - Added level skip for testing purposes, as well
as the ability to start the game early (if time is left for building).
v. 1.01 - First public version of the game, used in the
Graduation Project Presentation. Adds numerous features,
including a tutorial for new players and a changelog in
the Help menu, and fixes a bug with the -done command
as well as adding a limit to the wave rewards.
v 0.02 - First functional version of the map. Includes completed
terrain, A camera-depth lock, an initial countdown, and the abiltiy
to choose difficulties and lives. Adds a leaderboard to the player's screen displaying the amount of lives left and the current wave
number.
v. 0.04 - Adds a difficulty modifier to the game, a cluster-spawn
system for the waves, a life-detraction system, a pathing system,
and waves 1-9
v. 0.06 - Added new features (invulnerable towers and builder),
added post-wave bonus reward, added waves 10-21.
v. 0.08 - Added waves 22-38
v. 0.09 - Changed leaderboard title to reflect chosen difficulty, completely re-designed spawn and unit pathing systems,
added music, changed map to 37 waves (removed a wave).
v. 0.095 - Slightly bugged, but first fully functional version of
the game (that is possible to start and runs all end-game
conditions correctly). Finished all the remaining waves (39-50),
added an end-set reward, fixed bugs and memory leaks
concerning the unit pathing system.
v. 0.097 - Added level skip for testing purposes, as well
as the ability to start the game early (if time is left for building).
v. 1.01 - First public version of the game, used in the
Graduation Project Presentation. Adds numerous features,
including a tutorial for new players and a changelog in
the Help menu, and fixes a bug with the -done command
as well as adding a limit to the wave rewards.
CHANGELOG:
terrain, A camera-depth lock, an initial countdown, and
the abiltiy to choose difficulties and lives. Adds a
leaderboard to the player's screen displaying the
amount of lives left and the current wave number.
v. 0.04 - Adds a difficulty modifier to the game, a
cluster-spawn system for the waves, a life-detraction
system, a pathing system, and waves 1-9
v. 0.06 - Added new features
(invulnerable towers and builder), added post-wave
bonus reward, added waves 10-21.
v. 0.08 - Added waves 22-38
v. 0.09 - Changed leaderboard title to reflect chosen
difficulty, completely re-designed spawn and unit
pathing systems, added music, changed map to 37
waves (removed a wave).
v. 0.095 - Slightly bugged, but first fully functional version of the game (that is possible to start and runs all end-game conditions correctly). Finished all the remaining waves (39-50), added an end-set reward, fixed bugs and memory leaks concerning the unit pathing system.
v. 0.097 - Added level skip for testing purposes, as well as the ability to start the game early (if time is left for building).
v. 1.01 - First public version of the game, used in the Graduation Project Presentation. Adds numerous features, including a tutorial for new players and a changelog in the Help menu, and fixes a bug with the -done command as well as adding a limit to the wave rewards.
terrain, A camera-depth lock, an initial countdown, and
the abiltiy to choose difficulties and lives. Adds a
leaderboard to the player's screen displaying the
amount of lives left and the current wave number.
v. 0.04 - Adds a difficulty modifier to the game, a
cluster-spawn system for the waves, a life-detraction
system, a pathing system, and waves 1-9
v. 0.06 - Added new features
(invulnerable towers and builder), added post-wave
bonus reward, added waves 10-21.
v. 0.08 - Added waves 22-38
v. 0.09 - Changed leaderboard title to reflect chosen
difficulty, completely re-designed spawn and unit
pathing systems, added music, changed map to 37
waves (removed a wave).
v. 0.095 - Slightly bugged, but first fully functional version of the game (that is possible to start and runs all end-game conditions correctly). Finished all the remaining waves (39-50), added an end-set reward, fixed bugs and memory leaks concerning the unit pathing system.
v. 0.097 - Added level skip for testing purposes, as well as the ability to start the game early (if time is left for building).
v. 1.01 - First public version of the game, used in the Graduation Project Presentation. Adds numerous features, including a tutorial for new players and a changelog in the Help menu, and fixes a bug with the -done command as well as adding a limit to the wave rewards.
Notice that it starts at the word "terrain." Is there a limit on how many characters can be put into a quest box?