- Joined
- Jul 1, 2005
- Messages
- 393
I'm making a mansion house for one of my maps.
I'm using Naga Spawning pool, and the human frigate and battleship scaled at .30 I've identified the frigate as toy1 and battleship as toy2.
What I want is to somehow get the two little toy boats on the water in the spawning pool to wander around their little world and stay within the confines. I was thinking of using pathing blockers for this, but my 2 tiny toy ships disappear when I try to place them on the spawning pool. I have them set to flying, but that doesn't seem to help.
Quick update
I got them to float over the spawning pool by adjusting the height. I'm still trying to figure out how to set up something where they're both going to fight each other whenever a player is in the area. And to cease fire (to cut lag) when a player leaves the vicinity.
I'm using Naga Spawning pool, and the human frigate and battleship scaled at .30 I've identified the frigate as toy1 and battleship as toy2.
What I want is to somehow get the two little toy boats on the water in the spawning pool to wander around their little world and stay within the confines. I was thinking of using pathing blockers for this, but my 2 tiny toy ships disappear when I try to place them on the spawning pool. I have them set to flying, but that doesn't seem to help.
Quick update
I got them to float over the spawning pool by adjusting the height. I'm still trying to figure out how to set up something where they're both going to fight each other whenever a player is in the area. And to cease fire (to cut lag) when a player leaves the vicinity.