I looked through and searched and couldn't find a thread with this question.
I am trying to create a spell system where Neutral characters are given abilities based on actions within the map.
(For instance, the player comes upon a water temple and destroys the Naga God. There are now two priest characters who can cast "Vengence of Athera" and ressurect that god when they need to do damage to their enemies.)
I have run into the problem where I cannot order those neutral units to use that ability when under certain conditions.
There are many other spells I needed custom made as well, and most are based off of the "inner fire" spell. I have it set that when a hero is attacked, they use the "inner fire", as that is their imbued stong spell at the enemy. Sadly, after adding more and more custom spells, my trigger no longer works. I'm curious as to whether there is some sort of limitation on the number of custom spells one can make from a single ability? I have made extra sure that every hero only gains one "Inner Fire" ability and I know that multiple custom units off of the same base works, so I'm not sure what my problem is.
Is there anyone who has run into this problem? Would you like to see trigger code? Just ask, and I will do my best to provide you with what you need.
Thanks in advance.
I am trying to create a spell system where Neutral characters are given abilities based on actions within the map.
(For instance, the player comes upon a water temple and destroys the Naga God. There are now two priest characters who can cast "Vengence of Athera" and ressurect that god when they need to do damage to their enemies.)
I have run into the problem where I cannot order those neutral units to use that ability when under certain conditions.
There are many other spells I needed custom made as well, and most are based off of the "inner fire" spell. I have it set that when a hero is attacked, they use the "inner fire", as that is their imbued stong spell at the enemy. Sadly, after adding more and more custom spells, my trigger no longer works. I'm curious as to whether there is some sort of limitation on the number of custom spells one can make from a single ability? I have made extra sure that every hero only gains one "Inner Fire" ability and I know that multiple custom units off of the same base works, so I'm not sure what my problem is.
Is there anyone who has run into this problem? Would you like to see trigger code? Just ask, and I will do my best to provide you with what you need.
Thanks in advance.