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Tom and Jerry 2011 [3.6a]

Tom and Jerry 2011

version: 3.6a


This is simple tag map. Advanced version of old map Cat catch the Mouse.
There are 2 teams,Tom's team and Jerry's team.


Tom's team:

When game starts you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead.

Jerry's team:

You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat's main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map.

Shops:

4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage.

Commands:

-tk "on/off" (team kill on/off).
-name "text" (change your name)
-ms (curent speed of your cat or mouse).
-tp "on/off" (tips on/off).


Credits:

Special Credits go to: Lotor.t, Djordje99 and Misha

Map testers: AEtherealPhaser and Dynamiczx

Model, Skin and icon creators: D.O.G, KelThuzad, Bigapple 90, Anachron, NFWar, 67chrome, Kola, Usedwell, Callahan, General Frank, M0rbid, WILL THE ALMIGHTY, Pyramidhe@d, Dionesiist, Frankster and Mechanical Man.


This map is protected!


Official map site: http://wc3tomandjerry.webs.com/

How to play Tom and Jerry online: http://wc3tomandjerry.webs.com/how-to-play




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Version 3.0:

- Heroes in Mouse team now have 4 slots in invertory.
- Some items are limited and some are restricted for Mouse Heroes.
- Item cost changes.
- 2 new items and 1 item removed.
- Some spells and unit changes.
- More balance in cat and mouse team.
- Hot keys of some mouse spells changed.

Version 3.0a:

- 1 bug fixed.
- Some pathing problems fixed.
- Unit and upgrade cost changes.
- Small cosmetic changes.

Version 3.1a:

- 1 new cat.
- 1 bug fixed.
- Lot of balance in both teams.
- Spell and unit changes.
- New items.
- Unit cost changes.

Version 3.1b:

- Decreased damage of Falling Star spell.
- Zeppelin death slows cargo units for less time.
- Changed cost of some upgrades.
- 1 model changed.
- 1 new icon.

Version 3.1c:

- Changed hot key of Rush ability.
- Some units changes.
- Changed cooldowns of some spells.
- 1 icon changed.
- 2 new sound effects.
- Decreased map file size.

Version 3.2:

- Added tips for both teams.
- 1 bug fixed.
- Some unit and item changes.
- List of credits updated.

Version 3.3:

- New Hero for mices.
- Upgrade cost changes.
- Some unit changes.
- 1 leak fixed.
- Balance changes.
- Some tooltips fixed.
- Added some game messages.

Version 3.4:

- 1 new Ability.
- Unit cost changes.
- 1 new upgrade.
- Some balance changes.
- Small spell changes.
- Map Info updated.

Version 3.5:

- New upgrade for mices.
- Fixed problem with hero level up.
- Fixed some tooltips.
- Spell and upgrade changes.
- Small item changes.
- More balance in both teams.

Version 3.6a:

- New ability for Scout and Slasher (old name Raider).
- Small item changes.
- Changed item model.
- Added small effect when cat casting range spell.
- Some icons, models and unit names changed.
- Land mines (from shop) now have timed life.
- 1 new item in shops.
- Some changes with game tips.
- Mices have little more time before other team can pick a cat.
- Dragon Lord balanced and limited to 1.
- Few new cosmetic changes.
- Fixed few tooltips.
- Made Trailer for map.












Keywords:
Tag, Cat, Mouse, Team
Contents

Tom and Jerry 2011 [3.6a] (Map)

Reviews
13:49, 9th Jun 2011 -Kobas-: Status: Approved
Level 9
Joined
Jun 5, 2011
Messages
788
Look, if the walls were the only thing that cost food, maybe yes, it would've been a bit exaggerated.
But take in consideration the following:
Walls - 2 food
Worker - 1 food
Rifleman/other units - 2 food (or even more)
Towers - 3 food (or maybe more)

Almost everything needs food, so when you begin to build 100 walls, you won't be able to build anything else.

In all of my games, i've never made more than 30 walls. (just to "entrench" 2 cheese mines) Then i made myself some nice "walls of towers" and an army.

I don't want to offend you, but you're bringing up some "unbalance issues" that are not actually there; you just see them like that because you don't know how to play well with the cat, probably.

When i play cat, i always use all sorts of tactics and plans to out-smart the mice and plant traps or use certain styles of attack. I don't just try to hit their walls until they break. And honestly, i usually don't use those items/units that break walls that often, because i have a lot more ways of killing a mouse with other units/items. So whether the mouse has 10 or 100 walls, it doesn't matter, i can still get to the actual goal: THE MOUSE.
 
Level 3
Joined
May 29, 2012
Messages
60
Guys...

Try put uncle mic ...

You know the one who making his hands so big and punch like a B*d ass :D

Make him a hero :D this game will be interesting when that sh*t happens ahahahhahahahahaha

JUst goofing but im serious about uncle mice
 
Level 12
Joined
Jun 1, 2009
Messages
576
Guys...

Try put uncle mic ...

You know the one who making his hands so big and punch like a B*d ass :D

Make him a hero :D this game will be interesting when that sh*t happens ahahahhahahahahaha

JUst goofing but im serious about uncle mice



I have some rat model, rat hero.....maybe i will use him.......

Tom and jerry 2013 is 90% done....soon i will upload it ;)
 
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