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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

ToD Battle Lines v2.2

Submitted by matin45
This bundle is marked as approved. It works and satisfies the submission rules.
matin45 presents

Throne of Dalaran
Created by matin45

Map Info:

Prepare to start a big battle between Warriors and Mages for Throne of the Dalaran!
Which faction do you like to join it?
The goal of the game, is destroying arcane tower of the enemy but how?
In begin of the game, you must pick 8 cards. This section is very important; Because your cards must match. More card matching will increase the chances of winning.
But smart card picking is not the only task, you have to play cards well during the game so you can win.

Features:

Customize deck with 32 available cards
Using mini-map for playing cards
Damage bonus system
Card details in card picking
Play 3v3 with your friends
Upgrade your cards and make them a hero!

Screenshots:

Map Overview

Image Description:
Map: "ToD: Battle Lines" has 3 lines, picking area, caster area and some doodads around them.
[​IMG]

Gameplay Screenshots

Image Description:
Pick Time: In the early game, you must pick 8 cards and then type -ready. After 60 second game will start.
[​IMG]

Image Description:
Battle Time: About 10 minutes you must try to destroy enemy arcane towers and defend your arcane towers againt enemy.
[​IMG]

Image Description:
End Game: Whenever you destroy enemy arcane towers, you win.
[​IMG]



Change Log:

Change Log


Version 1

Released

Version 1.1 to 1.3

Some bugs fixed

Version 1.4

Added:
  • Details to cards for better choice
  • Damage bonus system

Version 1.5

Added:
  • 4 new cards
  • 2v2 battle
Changed:
  • Terrain

Version 1.6

Changed:
  • Damage share
  • Spell casting

Version 1.7

Added:
  • One new card
Changed:
  • Terrain(by deepstrasz)

Version 1.8

Added:
  • 3 new cards

Version 1.9

Added:
  • 8 new cards(by your request)

Version 2.0

Added:
  • Card upgrade system
  • 4 new heroes

Version 2.1

Added:
  • Quest Log(f9)
Changed:
  • Some minor changes to terrain


Version 2.2

Removed:
  • Channeling bug after playing cards
Changed:
  • Preview Image



Credits:

Special Thanks:
  • Pyrogasm
  • deepstrasz
  • Hero_Danial
Also thanks to:

Models:
  • General-Frank
  • Mythic
  • The Weired Human
Icons:
  • General-Frank
  • Mr.Goblin
  • Mythic
Map Preview Image:
  • Erfan Tabasi
Other:
  • Sabe
  • Shar Dundred
  • Veldris
  • IcemanBo
  • Uncle
  • Wrda


Author's notes:

Please let me know if you like to I continue my work on this map.
Why do I have to keep working if it doesn't make anyone happy?


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

Battle Lines v2.2 (Map)

Reviews
deepstrasz
Terrain looks better now. However there are some naked places to the north and south, toward the map edges and some issues with the fences in the northeast. Also, you have not properly copied the flags and torches south. They should be placed upward....
  1. matin45

    matin45

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    There are many people who can comment on new maps, but after five days there was not even a single feedback.
    I understand you that you have a lot of work but you who used this map can tell me what the problem is and what areas need to improve.
    If I'm going to build and improve this map, I need to know you like it or no.
    Please give a short comment at least.
    Thanks.
     
  2. Tuwnew

    Tuwnew

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    You may add some screenshots to encourage people downloading it and thefore reviewing it.
     
  3. deepstrasz

    deepstrasz

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    It's a nice idea in theory, however, seems rather monotonous. Units all have the same damage values and types; there are no armour variations only health differences. You should play more maps of the genre and get some inspiration:
    Mush
    Black Law Hills 1.7.1
    Castle Fight 1.30 (SL)
    Warhammer 40k Tech Wars +AI
    Age of War v2.0
    Build and Brawl (BnBv1.9e)
    Unit Craft Tournament 1.31

    Overall, it needs more gameplay variety and a better terrain!
    Why limit yourself to only 2 players?
    You could even make game modes; add some towers and upgrades for them and units. The towers could be built or simply placed near farms like you spawn units and they could even be temporary. Just use your imagination and don't hurry. More hero types, each with its spells/traits and so on.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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    Last edited: May 16, 2019
  4. matin45

    matin45

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    I added damage bonus system but about towers I don't think like you, Towers doesn't allow you to come back and for hero with different abilities, Heroes just a model for unit caster.
    I will add 2v2 mode for next updates.
    Thanks for reviewing and commenting.
     
  5. deepstrasz

    deepstrasz

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    So, you've put towers even though you didn't want to?

    Units and buildings and stuff need better descriptions. Try not writing word after word in a line and try this:
    unitbuildingdescriptionguide.png

    Also learn about tooltips:
    Tooltip Tutorial
    Creating Good Descriptions

    1. Structures autodestruct. It is not mentioned.
    2. Not sure what the generator does.
    3. Shouldn't the enemy lose after all three arcane observatories fall? If you destroy one, you win.
    4. Let players select their colour?
    5. Team 2 has two paladins while the first team has an archmage and a blood mage.
    6. Cluster Rockets and the Bomb should automatically generate the items in the inventory.
    7. Sometimes the heroes aren't moved out of the buying zone and can only cast on the first/northern lane, on its middle.
    8. You could make the terrain nicer. It's too plain and desolate.
    9. Suicide Squads don't use Kaboom on the Arcane Towers.
    10. What does "only attacks farms" in some unit descriptions mean?
    11. The Pocket Factory is named Suicide Squad.
    12. I guess the special in the golem's description means it summons clockwork goblins? But the Pocket Factory already does that. Every unit should have a unique role.

    The end of game text should say Hiveworkshop not Hiveworkshob.

    Maybe you could enhance it more. It's too short and it doesn't even have a restart system.

    Awaiting Update.

    (previous comments: Throne of Dalaran v1.5 beta)
     
  6. matin45

    matin45

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    About this I should say the Towers linked together, Actually you should attack to 5000 HP in any line not 5000 HP to all lines, so this isn't a problem but about other problems I will fix them.
    Thanks deepstrasz for your helps.
     
  7. matin45

    matin45

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    For example In unit information I said "Dubrality: 30 second"
    Why I need this? For codes? I read the toturial but I did't find any important thing for me except codes. You had something else in mind?
     
  8. deepstrasz

    deepstrasz

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    You're missing the point. It's about writing informative and good looking descriptions.
     
  9. matin45

    matin45

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    I updated it and the only thing I did not do is:
    Also I don't know how to do this:
    Please check it for more bugs:peasant-confused:
     
  10. deepstrasz

    deepstrasz

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    1. You could improve the terrain more. Please read the terraining guides I provided earlier.
    2. Would be nice to write the damage and armour percentages like you did with the unit descriptions instead of writing everything in a line, sentence after sentence with no colour differentiation.
    3. So, the Power Generator only has 900 AoE, is it for defensive means then?
    4. Markswoman is called Longbowman (unit title in the description).
    5. You could make it so that the game is played in turns/matches. The best of how much you choose at the start or a fixed number. So, when a team wins, the game resets with one team having +1 to their score.
    It's better but still could use improvements. Play more maps of the genre and get more ideas. Also, please try experimenting with terrain and environment more.

    You could even add some game modes, mini-games.

    Awaiting Update.

    (previous comments: Throne of Dalaran v1.6 beta)
     
  11. matin45

    matin45

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    How can I do this?
    It's cast range is ultimate, actually it's a rage spell for any units.
    Ok
    I don't know how to this
     
  12. deepstrasz

    deepstrasz

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    Just make the game triggers start again. Use Turn ON-Turn OFF actions, Run Trigger Checking/Ignoring Condition actions or use some Boleans/Integers. There are many ways to do it.
    It says 900 and when the units reach the middle, they don't have the buff anymore even if the generator still lives.
     
  13. matin45

    matin45

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    It has a 900 AoE, But you can cast it anywhere, you want I make it with an ultimate AoE?
    Without this, my map can't become approved? I think there's a lot of problems I must solve so I can do it after approving the map?
     
  14. deepstrasz

    deepstrasz

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    I thought you couldn't cast it anywhere.
    Well, it depends what you think. Should it be near the troops so that the enemy could destroy it? But you can't attack what you want so it's all chance since I guess troops prioritize troops?
     
  15. matin45

    matin45

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    I used it as a spell not a building, you know?
    You should play it near your troops, after 10 seconds the effect will remove
     
  16. matin45

    matin45

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  17. deepstrasz

    deepstrasz

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    Where it looks monotonous, almost everywhere.

    Don't double post please.
     
  18. deepstrasz

    deepstrasz

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    Since I cannot open your map because probably it's protected, so I could give some terraining examples, I'll just link some images of what should inspire you to improve it:
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    You don't have to take the images literally.

    Awaiting Update.
     
  19. matin45

    matin45

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    If I give you unprotected version, can you edit it a little for me?
    However I want to add an option in version 2 that you can delete middle line and instead have a lot of doodad in it.(game mode for 2 or 3 line playing)