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Titan Land: LoP 1.0.3
Submitted by _Guhun_
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Titan Land: Lands of Plenty
Titan Land is a popular map template, with a tradition of over a decade, orignally created by the user MetalWarrior. Originally, it was very similar to God's Land, but over the years it had evolved into a more sandbox-style roleplay environment, not much different from SotDRP.
Titan Land LoP aims to continue in that direction of making the genre even more sandboxy, introducing a variety of new commands and new options for players. Most importantly, it also introduces an advanced save and load system, allowing players to save their bases in single or multiplayer and then reload them in other games.
The SaveNLoad system was originally developed for LoP, but it has also been implemented in Titan Land KoT as of 3.0 EAV5. You can find the most up-to-date tutorial for SaveNLoad here: TL Save/Load System Tutorial | HIVE
You can see the code and download SaveNLoad here: Son-Guhun/SaveNLoad
TL: LoP is completely open source. You can find all the code on github. If you wish to see the resource files (models, sounds, etc.) and can't extract them from the .w3x file, you can contact me. I will try to get them to you as soon as possible.
The first map included as a resource is the protected, slk-optimized map. This is the official release that should be player online. In the first post, you will find the unprotected map, which you can open at your leisure.
This map is powered by w3x2lni.
+ SaveNLoad system: The SaveNLoad system, used in KoT and other private RP maps, was developed in LoP and supports the most features in this map. Saving includes: units (including names, patrol points, waygate destinations, and more), terrain and trees.
+ Create your own local environments: Using the Rect Generator deco builder, you can create your own weather effects and even local terrain fog. Now, your caves can be dark, and your evil empires can have a blood-red sky!
+ Give any unit any name that you want. Additionally, the Titan (in the future, this command will be available to all players) can make almost any unit in the game a Hero. If you include these units, you have over 500 unique heroes to RP with!
+ Over 63 Deco Builders are available. Additionally, many decorations have upgrades, so you can cycle through all their variations, without needing many superfluous builders. Deco Builders are divided in 3 categories: Special, Basic and Advanced. For newer players, using only the Special and Basic decos is advised.
+ Decoration abilities: Each decoration comes packed with a set of QoL abilties that allow you to copy it, move it around, rotate it by 90 degrees (in the future, any angle) or even make it face any angle that you would like.
+ Advanced selection command. With -sele and -seln, you can select any deco builder, as long as you know some part of the start of its name (for example, -seln wat to select the Water builder). You won't even need control groups anymore!
+ Advanced camera commands, giving units to neutral and taking them back without needing the titan (other players can't take your neutral units), set your units' player color without having to change your own (thus leaving player numbers clear and consistent), smart autoname command (only sets your name to units whom you have given custom names)
- Terrain-editing framework that will allow you to work as if you were inside the World Editor!
- Unlimited terrain tiles (using images)
- Custom images (to make your terrain look even better!)
- Better script optimization (after I make a nice envrionment to use my constant inliner)
-MetalWarrior (Original Creator)
-Vhalyr and Loganrules (Improved RPE)
-Dhaniels (The Beginning of the End)
-King_Katanova (Rise of Kingdoms, Fall of Kingdoms, Titan Land Kingdoms of Terfall EA7)
-GHH (Rise of Kingdoms and Rise of Deva)
-THE_DEATH (Titan Land Kingdoms of Terfall EA7)
If I have seen further, it is by standing on the shoulders of giants.
Countless models from Ujimasa's resources. Since I eventually want to implement most, if not all, of his models, I am going to leave a list to his resources page.
Ujimasa Hojo's Resources Discussion
Currently using models from: Draenei, Forsaken, Gilneas, Highborne, ...Some of Remixer's awesome flower models are in this map. In the future the pandarian models will likely make it in, too.
Goblin's Tongue - Variation A
Martyr Petal - Variation A
Goblin's Tongue - Variation A
Governor's Crown - Variation A
Blue Velvet Blossom - Variation A
Blue Velvet Blossom - Variation A
Governor's Crown - Variation AA member of few models, but I love almost all of them (especially since it's hard to come by good female models). It's really a pity that they are not approvable. But for the purposes of a Titan Land map, they are more than perfect.
BloodElf Female Mage
Dwarf Female RuneCaster
SamuraiWhat can I say? Black_Stan's japanese models are classics, and they are perfect fits for a more japanese-themed RP. So for purposes of inclusivity, they are perfect for TL:LoP.
Eventually I want to add most, if not all, of his models, so I'm gonna leave a link to his profile page.
Black_StanAlso a very prolific member who makes extremely useful, and sometimes mindblowing, models.
Black Fur Great Knight (when worgen are implemented)
Black Fur Hunter (when worgen are implemented)
Durahan (to be added along with ghosts)
Fel Orc Brutelord
Faceless One Saboteur
Skeleton BruteWhen I start adding modern models, you can expect a lot of General Frank's tank models to pop up in the "View Resources in Use" section.
Arch Angel - Elenai.
Roman the glorious Witch Hunter
Roman the glorious Witch HunterThe map includes, or will include, many elven skins (for Forest Elves and Gray Elves) that were made by King_Katanova, the creator of multiple previous Titan Land maps.I don't like including myself here that much, but I guess it's for consistency's sake. The map includes two floor models I made, and many of my edits to imported models (things like optimizing animations, fixing animations, camera, team color, patch 1.29 fixes, crashing behaviour, etc.).
Northrend Floor TilesWoodWall90 (and variantions)
Some of his other models will definitely be included too, so I'm putting him in the multiple-resource section.A fellow countryman who makes awesome RPG models. More of his stuff will be added as soon as possible.
BlacksmithOne of my favorite modeleres in the WC3 scene.
His wall models and soon his house models, too.All of killst4ar's pandaren buildings are in the map (or will be).
Pandaren Building2Druid Guide
A lot fo his other models will be added soon.Quillboar buildings and units: Quilboar RaceArabian buildings
(and other interesting models that will be added in the future)
CloudWolf: Galen Trollbane (Ujimasa's models use this skin)
Sephiroth_VII: Hero Dark Kael
xXMephistoXx: Glaive Left (attachment for Night elf warriors)
assasin_lord: HeroGlow (VERY useful)
Lender: Web models (Web, Web animated)
Eagle XI: BTNVrykulLongboat
Xeryxoz: Stone Brick Floor
Chen: Titanforged (used by Uhjimasa in his Earthen models. Will be used separately too, eventually)
Miseracord: Crusader-Miseracord (his other models will probably be added too)
Expresso: Tyrael the Archangel (one of my favorite models of all time)
Hellish Hybrid: CharredRemains_02
chilla_killa: Coffin 2 by chilla_killa
YrpoTRIa: Demonic Drakonai v3.1
KO3bMA: Demonic Drakonai v3.1
Dixnos: Demonic Drakonai v3.1
Em! = GoblinWarrior
Wisdom: Drow Arthas
-=Emergenzy=-: NightElfWarrior (others coming soon)
TwoVenomous: Black Legion skin for bandits (Model/Skin Request: Ranged Unit)
A Void: ???
TiJiL => Omnious Horizons tauren models
P4ela, Kolbosa, Wulfrein, DampirTBs, Feleer, Jack Sparrow, DiKey51, Ket
Magos => War3 Model Editor
Alexei => Mdlvis: model edition/creation, animation and UV Mapping
Spec => BLP Lab v0.5.0
Vexorian => vJass, JassHelper
actboy, sumneko (and contributors) => W3x2Lni v2.5.1
MindWorX => SharpCraft World Editor Extended Bundle
GhostWolf => MDX/M3 Optimizer
Tools not used anymore:
Guesst => Mdx Squisher v1.0
Vexorian => Wc3mapoptimizer 5.0 - Wc3C.net (Map Optimizer)
Tools developed internally for this project:
SaveNLoad (The heart of the save system)
MDLX Optimizer Script (Since all other break models somehow)
MDLX Converter Commandline (For easily converting bundles of models)
Mori => Many coding ideas. A lot of concepts in LoP (like the rect generator) where taken from YARP.
Bribe => [Snippet] New Table, GUI Knockback 2.5D v18.104.22.168, Damage Engine 22.214.171.124, GUI Unit Event v126.96.36.199
Flux => Dummy Recycler v1.25
Nestharus => World bounds, many ideas from his code have been incorporated by me (Guhun) elsewhere.
PitzerMike => IsDestructableTree - Wc3C.net (DestructableLib)
Magtheridon96 => [System] GroupUtils
feelerly => Id2String
Doomlord => [JASS] Custom Stat System (CSS) v1.5g
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