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Titan Land: Lands of Plenty

Discussion in 'Map Development' started by _Guhun_, Oct 26, 2016.

  1. _Guhun_

    _Guhun_

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    Notice1: Do you like role-playing maps in Warcraft III? Want to get in touch with a community of like-minded people and get into premade games? Look no further than Guilty Crown Discord!

    Notice2: Titan Land LoP has officially been revived. I had originally stopped working on it because a new Titan Land KoT was in development, and I didn't have that much time to work on the map. Since THEDEATH and others didn't further contact me about my Save/Load system and did not implement one in the new KoT, I have decided to continue working on this project.

    Notice3: After contacting King Katanova, I'm happy to announce that my Save/Load system is coming to KoT soon!

    Notice4: The Save/Load system has been added to KoT!! Check out the tutorial below!

    SAVE/LOAD System Tutorial
    Screenshots (Scroll Down)

    Titan Land: Lands of Plenty

    This is a map based on the Titan Land template, using an old Titan Land titled: "The Beginning of the End". The terrain is currently very similar to that map, however, the object editor data and trigger data have been mostly redone from scratch to better fit modern expectations of a Titan Land map and to make the data more organized.

    The map is currently unprotected, and I will keep releasing unprotected versions in the future (along with optimized/protected versions, for performance). I intend to use the object editor in a manner that is organized enough to make it easier to create future TL maps, either by editing the map or to importing the object editor data.

    I also intend to use only GUI/JASS (Vanilla editor) for the first few versions, keeping in mind the ease of modification mentality. In the future, I should move on to either Wurst or vJASS.

    Another important motivating factor for my making of this is to implement a save/load system in a TL map, using this.

    Lore:
    I haven't made any plans to make special lore for the map, like in Titan Land RoK and KoT. I mostly just want to create a nice sandbox environment for players to use the lore and backround stories they want. While it's awesome to have special lore, there's already KoT and I already barely have enough time to work on the project in a satisfying pace.

    Races:
    Races: (I probably won't be adding any more races for now)

    Human:
    • Humans
    • Rostrodle (alternate human)
    • Black Legion (humans in black)
    • Templar
    • Runic
    • Nordic
    Undead:
    • Undead
    • Fleshless (Skeletons)
    • Ghast (Ghosts) (not implemented)
    Elves:
    • Elves (Warcraft Blood and High Elves)
    • High Elves (LoTR models)
    • Night Elves
    • Drow
    • Wood Elves (not implemented)
    • Gray Elves (not implemented)
    Orcs:
    • Orcs
    • Fel Orcs
    • Son'Gar Orcs (orcs that really like armor)
    Other:
    • Dwarves
    • Naga
    • Ogres
    • Trolls (Forest, Darkspear and some Ice trolls)
    • Murlocs
    • Tauren (still needs some more units)
    • Dragonspawn (only some heroes implemented)
    • Forest Dwellers (treants, dryads, etc.)
    • Gnolls (work in progress)
    • Quillboars (mostly done)
    • Centaur
    Deco Builders:
    Decorations: (62 builders and 1 modifier)
    • City (3)
    • Ruined
    • Ruins
    • Runes
    • Water
    • Fire
    • Walls (Stone,Ruins,Icecrown,Wood,Castle)
    • Market
    • Blacksmith
    • Corpses
    • Obelisks
    • Village
    • Seats
    • Statue
    • Rocks
    • Archways
    • and more
    Unit Modifier:
    • Modify flying height
    • Play animation
    • Modify size/scale
    • Change facing angle
    • Make unselectable units selectable
    Unit modifications can be made using the Special Deco Builder like in other Titan Land maps or by using the same commands used to set the parameters, but with a single quotation mark instead of a minus sign as the prefix. Eg.: 'fly, 'size, etc.
    Heroes:
    Currently featuring over 69 heroes at the respective racial towers, with more to be added soon (can be seen on the map)​

    Terrain:

    The terrain is currently very similar to the original map's terrain, except for a few changes (like some non-cliff elevations) and the fact that extended the map boundaries. In the future, I want to change the terrain to make it more unique.

    Currently, some parts of the map are very ugly/unfinished.

    Tiles:
    • Cityscape: Grass, Grass Trim, Square Tiles, White/Black Marble,
    • Northrend: Snow, Rock, Rocky Snow
    • and 8 more
    Systems:
    Internal:
    • Unit Limit System: Limits the amount of living units a player can have at one time, as a protection against trolls and griefers and to discourage spamming.
    • Camera System: Allows changing the zoom, rotation, roll and angle of attack of the camera.
    • Remove/Kill Units: Like in SotDRP, players can kill or remove their own units from the game with commands. The Titan can remove units belonging to any player. Commands: -kill and -remove
    • Leaver detection and changing the Titan when the current one leaves the game (like modern TL maps).
    • Custom Fog and Water colors that can be set by the Titan. (Might add support for local fog and water color per player)
    External:
    • SaveNLoad: allows saving bases for future games
    • GPS - Guhun's Patrol System: allows multiple-checkpoint patrol routes (attached to this post)
    • GUDR - Guhun's User-Defined Rects: used to create weather effect and move groups of units while maintaining their relative distances.
    Mechanics:
    -Stats-altering system (future implementation)​

    Current Version: 0.8.0
    Upcoming update: Expanded terrain and new decorations (including furniture)

    Titan Land LoP Verison History (from 0.7.0): MEGA
     

    Attached Files:

    Last edited: May 1, 2018
  2. namnume123

    namnume123

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    i cant see your map not even in custom multiplayer/single , or campaign
     
  3. _Guhun_

    _Guhun_

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    Did you save it in the Warcraft 3 folder? This bakup version does show up in my game. Can you open it in the world editor?

    Actually, scratch that. It was the other backup that was showing up. Apperently there is something wrong with the name string (too long, probably) Just rename the file to something else (preferably shorter) and it should work.

    I changed the name and it showed up
     
    Last edited: Oct 27, 2016
  4. namnume123

    namnume123

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    Works after i rename it.
     
  5. hellobg

    hellobg

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    The Current TL:KoT makers aren't going to reply to most request, but I do have KingKatanova's Map, I guess he asked whether if you can fix the map, then you can use it I think.
     
  6. _Guhun_

    _Guhun_

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    The current version of KoT is pretty good, if they are still updating it I don't see why I should create multiple versions of the same Titan Land :S

    Though it would be cool if they had a save system
     
  7. hellobg

    hellobg

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    Why don't you try it with the broken KoT?
     
  8. _Guhun_

    _Guhun_

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    Which one is broken? I can maybe take a look at it when I have time, but it might be a hassle to fix (it's been quite hard to code the one I'm editing in a more organized way haha)
     
  9. hellobg

    hellobg

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    PM me in Message, I will tell ya it there.
     
  10. _Guhun_

    _Guhun_

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    Update:

    -Included more things in the OP
    -Made a very simple multiple-point patrol system in JASS, thanks to Chaosy giving me an idea with their vJASS spell :)
    -Attached patrol system as an open source system in the OP
     
  11. _Guhun_

    _Guhun_

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    Update:
    -Just tested the map on bnet for the first time today :) Thanks a lot to "mattcos" and Urain" for helping out
    -Save system is confirmed to work in observer chat
    -Going to upload the newest version a bit later today
    -Fixed bugged Deco Special (I was really, really stupid :goblin_cry: )
     
    Last edited: Nov 16, 2016
  12. _Guhun_

    _Guhun_

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    Udpate:

    Bribe systems added:
    -Added Unit Indexer (configured to ignore non-structure decorations)
    -Added Damage Engine (configured to ignore non-structure decorations)
    -Added GUI spell system

    My own systems added:
    -Movement System (way too simple to post as a resource, same as patrol system)
    -[GUI-friendly] Disable System - GDS
    -Any Ability Aura Multiple v3

    New decorations:
    -Vilage
    -Statues
    -Dungeon

    New Races (not yet fully implemented):
    -Son'Gar orcs
    -Razormane

    Many new heroes added.
    1 fully working hero: Flame Raven (Tower: Legends)

    Starting to make custom hero abilities, though none are quite finished yet.
    -AoE Snare
    -Sargeras Silence Aura
     
    Last edited: Nov 25, 2016
  13. schreckank

    schreckank

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    My friend and me found some bugs :

    Barren Tree - Model to small
    Fel Orc Crossbowman - Model to small
    Deco Builder Tree - Tree Palm is named White Obelisk
    Deco Builder Dungeon - Everything is named White Obelisk
    Deco Builder Misc - Shadow is named White obelisk
    Deco Special - Blight doesn't work
    Deco Builder Blacksmith - Forge has the model of a White Obelisk, set up Blacksmith workplace is also a White Obelisk
    Deco Builder Market - Build a Box doesn't work, build a keg too and Pile of Gold has the skin of a white obelisk
    Deco Builder Village - Village Barren, Village haycart, windmill,Inn and Well is named White obelisk

    The Undead buildings have normal buildup time instead of increased speed, the Nightelven stuff too.
    And somethings can't be build it says ,,You need a tree of eternity'' which you can't make.
     
  14. _Guhun_

    _Guhun_

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    Thanks for the feedback! This version is a bit outdated, so some of those things are fixed, but not all.

    I'm really busy with IRL things atm, so I can't work much on this :S But I'll get to it when I've some more free time.

    EDIT:
    Updated OP and uploaded a new version
     
    Last edited: Dec 13, 2016
  15. schreckank

    schreckank

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    I found some more bugs and other things:


    Pirates can train dwarven berserker
    Pirate Blunderbuss has the ability Close Gate, using this transforms the unit into a Gate
    Templar have Two healers with the exact same spells and stats

    Orcs(Green): Orc Spearhunter's need a War mill before they can be trained and they are still called Troll headhunter's,
    Undead: They build Fleshless boneyard and not Temple of the damned

    Cosmosis: The spell Summon Cosmic Dragon summons a Builder Tent 1, you can buy a Mur'gul slave in that tent.


    Units that still benefit from Weapon/Armor upgrades:Normal Elven archer(Not Night or High elf), Orc Warchief(fel orcs), Captain(Normal Humans)
    Troll Berserker(Trolls), Shandris, Fel Orc Grunt, Nromal elven Swordman, Skeleton Warrior, Fel Orc Raider

    Everything was found in version Beta 12.
     
  16. _Guhun_

    _Guhun_

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    Thanks a lot for this, it's really helpful!

    Update: Fixed Save System to conform to the new warcraft 3 patch Preload folder (not an actual map update, just on the Python script)
     
  17. _Guhun_

    _Guhun_

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    Update:
    Beta 13

    -Added two more units to Black Legion (thanks a lot to TwoVenomous for making my request!)
    -Fixed a few bugs pointed out by schreckank
    -Copied unally trigger from a backup (it had been deleted for some reason)
    -Some other things I cannot remember atm

    Posting BETA 13 here as a backup (main post has also been updated)
     

    Attached Files:

    Last edited: Dec 16, 2016
  18. _Guhun_

    _Guhun_

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    Update:
    BETA 14

    -Added more heroes
    -Worked on terrain
    -Started adding air units
    -Started normalizing hero stats (50/35/30 point distribution for now)
    -Added ships to racial docks (haven't implemented a dock builder yet)

    EDIT: Also added camera commands
     

    Attached Files:

    Last edited: Dec 20, 2016
  19. Directive255

    Directive255

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    It's been a long time since I find another Titan Land map! Not messy like the original Titan Land but not restrictive like KoT either. Yet a lot of fun things here, sounds interesting. I suggest taking a look at RoTRP and also this website for more ideas and guidelines: Here

    EDIT : I think you should at least have 16 "Power : Mind" for 16 different players (not only normal players 1-12 but also the 4 "Neutral" players), and try to include more "Power", like in some other Titan Land maps?
     
    Last edited: Dec 20, 2016
  20. _Guhun_

    _Guhun_

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    Well, you can use the power mind for 14 players (1-12 for players, 13 for hostile and 16 for passive). The other neutrals are sometimes used by spells/systems so I don't know about letting them be picked aswell :S
    Just type the command "-mind (number)" and it will switch the color of the mind power.

    UPDATE: BETA 15

    -Made more terrain adjustments (made the desert area flatter because it's better for in-game building.)
    -Added Rune Deco, began working on Seat Deco (thrones/chairs)
    -Added some units to buildings

    Couldn't work much on the holidays, but I'll get back on track this week, hopefully. Mostly spent time on the terrain adjustments.

    File updated on the OP.