- Joined
- Jun 12, 2010
- Messages
- 413
Notice4: The Save/Load system has been added to KoT!! Check out the tutorial below!
SAVE/LOAD System Tutorial
Screenshots (Scroll Down)
This is a map based on the Titan Land template, using an old Titan Land titled: "The Beginning of the End". The terrain is currently very similar to that map, however, the object editor data and trigger data have been mostly redone from scratch to better fit modern expectations of a Titan Land map and to make the data more organized.
The map is currently unprotected, and I will keep releasing unprotected versions in the future (along with optimized/protected versions, for performance). I intend to use the object editor in a manner that is organized enough to make it easier to create future TL maps, either by editing the map or to importing the object editor data.
I also intend to use only GUI/JASS (Vanilla editor) for the first few versions, keeping in mind the ease of modification mentality. In the future, I should move on to either Wurst or vJASS.
Another important motivating factor for my making of this is to implement a save/load system in a TL map, using this.
Lore:
I haven't made any plans to make special lore for the map, like in Titan Land RoK and KoT. I mostly just want to create a nice sandbox environment for players to use the lore and backround stories they want. While it's awesome to have special lore, there's already KoT and I already barely have enough time to work on the project in a satisfying pace.
Races:
Races: (I probably won't be adding any more races for now)
Terrain:
The map has been expanded to over the original 256x256 size. This has been done not only to increase sandbox area, but also to accomodate 24 players.
The terrain has very few elevations, since (soon) people will be able to elevate the terrain themselves, and it is easier to build on flat terrain. There is also no weather, since players are able to create their own weather using Rect Generator ('-rect' command)
Currently, some parts of the map are very ugly/unfinished.
Current Version: 0.10.0
Titan Land LoP Verison History (from 0.7.0): MEGA
SAVE/LOAD System Tutorial
Screenshots (Scroll Down)
Titan Land: Lands of Plenty
This is a map based on the Titan Land template, using an old Titan Land titled: "The Beginning of the End". The terrain is currently very similar to that map, however, the object editor data and trigger data have been mostly redone from scratch to better fit modern expectations of a Titan Land map and to make the data more organized.
The map is currently unprotected, and I will keep releasing unprotected versions in the future (along with optimized/protected versions, for performance). I intend to use the object editor in a manner that is organized enough to make it easier to create future TL maps, either by editing the map or to importing the object editor data.
I also intend to use only GUI/JASS (Vanilla editor) for the first few versions, keeping in mind the ease of modification mentality. In the future, I should move on to either Wurst or vJASS.
Another important motivating factor for my making of this is to implement a save/load system in a TL map, using this.
Lore:
I haven't made any plans to make special lore for the map, like in Titan Land RoK and KoT. I mostly just want to create a nice sandbox environment for players to use the lore and backround stories they want. While it's awesome to have special lore, there's already KoT and I already barely have enough time to work on the project in a satisfying pace.
Races:
Races: (I probably won't be adding any more races for now)
Human:
Undead:
Elves:
Orcs:
Other:
Deco Builders:- Humans
- Rostrodle (alternate human)
- Black Legion (humans in black)
- Templar
- Runic
- Nordic
- Undead
- Fleshless (Skeletons)
- Ghast (Ghosts) (not implemented)
- Elves (Warcraft Blood and High Elves)
- High Elves (LoTR models)
- Night Elves
- Drow
- Wood Elves (not implemented)
- Gray Elves (not implemented)
- Orcs
- Fel Orcs
- Son'Gar Orcs (orcs that really like armor)
- Dwarves
- Naga
- Ogres
- Trolls (Forest, Darkspear and some Ice trolls)
- Murlocs
- Tauren (still needs some more units)
- Dragonspawn (only some heroes implemented)
- Forest Dwellers (treants, dryads, etc.)
- Gnolls (work in progress)
- Quillboars (mostly done)
- Centaur
Decorations: (62 builders and 1 modifier)
Heroes:- City (3)
- Ruined
- Ruins
- Runes
- Water
- Fire
- Walls (Stone,Ruins,Icecrown,Wood,Castle)
- Market
- Blacksmith
- Corpses
- Obelisks
- Village
- Seats
- Statue
- Rocks
- Archways
- and more
- Modify flying height
- Play animation
- Modify size/scale
- Change facing angle
- Make unselectable units selectable
Currently featuring over 69 heroes at the respective racial towers, with more to be added soon (can be seen on the map)
Terrain:
The map has been expanded to over the original 256x256 size. This has been done not only to increase sandbox area, but also to accomodate 24 players.
The terrain has very few elevations, since (soon) people will be able to elevate the terrain themselves, and it is easier to build on flat terrain. There is also no weather, since players are able to create their own weather using Rect Generator ('-rect' command)
Currently, some parts of the map are very ugly/unfinished.
Tiles:
Systems:- Cityscape: Grass, Grass Trim, Square Tiles, White/Black Marble,
- Northrend: Snow, Rock, Rocky Snow
- and 8 more
Internal:
-Stats-altering system (future implementation)
- Unit Limit System: Limits the amount of living units a player can have at one time, as a protection against trolls and griefers and to discourage spamming.
- Camera System: Allows changing the zoom, rotation, roll and angle of attack of the camera.
- Remove/Kill Units: Like in SotDRP, players can kill or remove their own units from the game with commands. The Titan can remove units belonging to any player. Commands: -kill and -remove
- Leaver detection and changing the Titan when the current one leaves the game (like modern TL maps).
- Custom Fog and Water currently, these can only be set by the Titan. However, with version 1.0.0a, support for local fog will be added.
- SaveNLoad: allows saving bases for future games
- GPS - Guhun's Patrol System: allows multiple-checkpoint patrol routes (attached to this post)
- GUDR - Guhun's User-Defined Rects: used to create weather effect and move groups of units while maintaining their relative distances.
-Stats-altering system (future implementation)
Current Version: 0.10.0
Titan Land LoP Verison History (from 0.7.0): MEGA
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