Tint Corrected Tilesets

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Bringing the reforged tilesets more in-line with classic color palletes...
Contents

ashen_cliff0 (Texture)

ashen_cliff1 (Texture)

ashen_dirt (Texture)

ashen_dirtgrass (Texture)

ashen_dirtrough (Texture)

ashen_grass (Texture)

ashen_grasslumpy (Texture)

ashen_leaves (Texture)

ashen_rock (Texture)

ashen_vines (Texture)

felwood_cliff0 (Texture)

felwood_cliff1 (Texture)

felwood_dirt (Texture)

felwood_dirtrough (Texture)

felwood_grass (Texture)

felwood_leaves (Texture)

felwood_poison (Texture)

felwood_rock (Texture)

felwood_vines (Texture)

lordaeronsummertree (Texture)

lords_cliff0 (Texture)

lords_cliff1 (Texture)

lords_dirt (Texture)

lords_dirtgrass (Texture)

lords_dirtrough (Texture)

lords_grass (Texture)

lords_grassdark (Texture)

lords_rock (Texture)

ruins_cliff0 (Texture)

ruins_cliff1 (Texture)

ruins_dirt (Texture)

ruins_dirtgrass (Texture)

ruins_dirtrough (Texture)

ruins_grassdark (Texture)

ruins_largebricks (Texture)

ruins_roundtiles (Texture)

ruins_smallbricks (Texture)

I've been wondering, is there a way to properly replace all the cliff files without having to import them over to editor?
I think you can do these paths as well, not sure. Do you mean some one step to locally override files? I think probably, maybe itd be cool for someone to package it together and make it easy to install whoknows

1660846942685.png


Edit: ah yes Local files
 
Last edited:
Level 14
Joined
Jan 3, 2022
Messages
153
I agree with @MWM. The files should be placed inside _hd.w3mod/... inside the archive, so it can be imported as a whole folder inside the map and then it will only override the textures for HD players. Of course reducing the size by eliminating unused textures is still the map maker's job.
 
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