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Time Warp - Revisited

Submitted by Bribe
This bundle is marked as approved. It works and satisfies the submission rules.
Basic idea by teuncreemers. Inspired by writing complex 2-D arrays, I made Time Warp a group spell by using 2D arrays within a hashtable. This spell is fully-MUI and heavily bug-proofed.

Launch this spell on a target area and you have them right where you want them! Units that attempt to flee will be attacked by the magic of the portal; units that stick around are at your mercy... there is no escape!

Video


A fleet of inter-dimensional banshees haunt the targets in a select area until the link collapses, thrusting each victim back through time, retracing their steps.

Magic lasts longer and has higher Area of Effect at each level.

Credits:
- Berb for Projectile, Knockback Lite
- Grim001 for AutoIndex and AutoEvents
- Anitarf for Vector

Spell requires Warcraft 3 patch 1.30, extensive modification for Projectile (to use Effect type instead of Unit) and slight modification for AutoIndex (player count increase) and Vector (replace null return value with 0).

Keywords:
Time, warp, travel, system, machine, original, spell, bribe, teuncreemers, vjass, Zinc, fun, high, performance, versatile, youtube
Contents

Time Warp (Map)

Reviews
Moderator
11:11, 26th May 2010 The_Reborn_Devil: The coding looks very good and it's well documented. Many constants which allow users to change it too. The effects are neat as well. Status: Approved Rating: Highly Recommended
  1. Warcraft_Tester

    Warcraft_Tester

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    Can you make a spell like this but effect all units but your own?

    Is it me or are there bananas having a party?
     
  2. Bribe

    Bribe

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    You mean all enemy units on the map?
     
  3. Warcraft_Tester

    Warcraft_Tester

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    Dude i did a test on this map by transferruring the triggers over to a another map and the abillitys and it stopped working.
     
  4. Warcraft_Tester

    Warcraft_Tester

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    And yes the enemys but my own just say if you play red alert 2 and you can go through time your units will stay the same but the enemys will step back could you?
     
  5. Bribe

    Bribe

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    1. Do you have the latest JassHelper (not the one that comes with Jass NewGen Pack)?

    2. Did you transfer the necessary libraries?

    3. Did you copy over the dummy-unit as well?
     
  6. Warcraft_Tester

    Warcraft_Tester

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    yes yes and yes
     
  7. Admiral Jack

    Admiral Jack

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    You are really a genius Bribe..... I really believe in you man..
     
  8. Nitrofish

    Nitrofish

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    for the love of all things awesome SOMEONE MAKE A WORKING TIMESTOP SPELL (that covers a medium radius around the hero. when this has been accomplished send it to me please)
     
  9. Bribe

    Bribe

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    A Time Stop spell would be a lot easier to do than this. It's really rude that you rate a spell down just because it's not the spell you're looking for. That's like if I went to a spell that creates a chicken and marked it down because it didn't create a rabbit.

    Edit: You can make this a request in the Requests section here:

    http://www.hiveworkshop.com/forums/requests-341/
     
  10. Nitrofish

    Nitrofish

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    Hey bribe i didnt downrate im sorry if i offended u i really want a timestop spell your spell isnt bad im just mad cause no one makes a damn timestop and how do i unsubscribe to this thread cause im getting emails its annoying
     
  11. CoLd Bon3

    CoLd Bon3

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    Amm... i have a problem - when i open the Time Warp map and when i click 'Test map', Warcraft 3 stars, but doesn't load the map. I mean that its just like i have launched it from the desktop. It loads only the menu and asks me to select a map to play. Please help! :? (also when i try to save the map - my War3 Editor crashes)

    Probably the spell is so d*mn cool that it can't be used. :p :D
     
  12. Bribe

    Bribe

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    It needs to be saved using Jass NewGen Pack and the latest JassHelper (0.A.2.B)
     
  13. jonbon29

    jonbon29

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    Awesome spell, it look very dangerous so you should run...
     
  14. Bribe

    Bribe

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    I have updated this resource to be 1.30 compatible. Using the new natives, it now uses effects instead of units. It comes with a massive performance improvement, the expense of not being backwards-compatible, and requires several ancillary resources to be modified to work with it.

    It isn't done, but it is in a functional place. I plan to ditch AutoIndex, AutoEvents, Projectile, Vector and Knockback Lite, with GUI Unit Event, Knockback 2.5D and a GUI Projectile system, as well as making this system GUI-compatible, but that is going to be a much bigger project.