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Thread Crash

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Level 15
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Aug 7, 2013
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1,338
Infinite loops / hitting op limit.

The most frustrating debugging I have is when the bug is either an infinite loop or a null value (I guess this isn't so crazy, since the halting problem isn't solvable!).
 
also could make crap if u use "/" instead "//" in any string when convert a trigger to jass, until in gui something blabla/blabla in jass blabla//blabla

No, not this one. No errors skipped. Just invisible "Skip Remaining Actions" while playing in game (spell instances do not de-index at times). The only culprits possible are Thread Crashes.
 
Level 17
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Nov 13, 2006
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1,814
No, not this one. No errors skipped. Just invisible "Skip Remaining Actions" while playing in game (spell instances do not de-index at times). The only culprits possible are Thread Crashes.

in normal WE could happen this (this make the saved map without imported stuff if i remember well, because saveing and overwriteing old map is started but not finished)

well this crash the editor but sometimes this way more annoying
 

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