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The most frustrating debugging I have is when the bug is either an infinite loop or a null value (I guess this isn't so crazy, since the halting problem isn't solvable!).
also could make crap if u use "/" instead "//" in any string when convert a trigger to jass, until in gui something blabla/blabla in jass blabla//blabla
also could make crap if u use "/" instead "//" in any string when convert a trigger to jass, until in gui something blabla/blabla in jass blabla//blabla
No, not this one. No errors skipped. Just invisible "Skip Remaining Actions" while playing in game (spell instances do not de-index at times). The only culprits possible are Thread Crashes.
No, not this one. No errors skipped. Just invisible "Skip Remaining Actions" while playing in game (spell instances do not de-index at times). The only culprits possible are Thread Crashes.
in normal WE could happen this (this make the saved map without imported stuff if i remember well, because saveing and overwriteing old map is started but not finished)
well this crash the editor but sometimes this way more annoying
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